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Reassurance will Band-Aid fix the game

gatsby
gatsby Member Posts: 2,533

Having a way for teammates to extend the hook timer if a Survivor is being camped will essentially eliminate the camping play-style.

Reassurance will essentially fill the role that BT used to fill prior to the mid-chapter update. A perk that can get big value if at least one to two Survivors bring and use it well to the point where it changes the flow of the match.

Comments

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    I don't think that's a fair comparison, very easy way to counter BT...wait 15 seconds, the reassurance value depends on the survivor and how long they can loop around that particular hook

  • gatsby
    gatsby Member Posts: 2,533
    edited August 2022

    Camping implies the Killer won’t be chasing other Survivors. So the Killer is committing to looping around the hook area with reassurance that means there will be an opening for the save.

    If the Killer has to leave hook to chase away reassurance users, the perk is doing its job pretty well.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    No, it does not depend on their hook looping ability. You can just leave the hook. It is an instant activation. You do not physically have to be there the entire time, fam.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    I mean, 6 meters isn't much, it's not like you can distract the killer from seeing survivor #3 coming your way

    And anyways, 3 survivors not on gens? What does the killer have to worry about at that point

  • I_am_Negan
    I_am_Negan Member Posts: 3,755
    edited August 2022

    All it means is survivors will slam out gen's which in return campers will cry it's OP it needs a nerf😂

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Oh, actually? I didn't know that, I thought this entire time they had to stay in the 6 meters range, I guess if they want to use it multiple times they gotta stay close to the hook though

  • Ryuhi
    Ryuhi Member Posts: 4,688

    No it won't, people will still camp if they were already going to, they'll just go for hook trades instead of grabs. If they get you down super fast in the process or have a power that lets them do it efficiently, they'll try to double up and get both of you as well like they always have. The biggest impact the perk is going to have overall just being another tool for swfs to exploit (either against the killer or solo survivors)

    This is a good point. You're more likely to see it extend timers slightly with drive by routing when the hooks allow for it, or coordinated groups alternating getting just close enough to stagger its activation. So like most things in the game, its actual impact will be low while its room for exploitation will be high.

  • gatsby
    gatsby Member Posts: 2,533

    Yeah. But the perk is annoying enough it will probably force camping Killers to start chasing Survivors that come to the hook for Reassurance value. Not chasing them and letting them keep using the perk will be too suboptimal.

  • ad19970
    ad19970 Member Posts: 6,814

    I am very happy about the perk, but it really is a shame that is the only answer so far to camping. BHVR needs to nerf camping and tunneling at base, or queue times will continue to be imbalanced. So I can only pray this is not their solution to all the complaints about camping and tunneling.

  • Raccoon
    Raccoon Member Posts: 8,185

    I'm looking forward to seeing people figure out the versatility/value of 'Drive By' Reassurance.

    It allows for some good set up/plays on survivor side.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    TBH i'd be more annoyed as the one on the hook watching my teammates forcing a stalemate instead of making progress on our objective, like usual.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    Why not have the solution be a solution for both sides, so that camping and tunneling are only one of other options that are equally effective but don't detract from other players ability to have agency? One sided complaints for issues that affect both sides will always be pointless if you refuse to address their underlying causes. You're treating symptoms while ignoring the disease.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    Honestly its one of the things i'm looking forward to the least, since many survivors regularly route the killer right to the hook in chase. It gives them a reward for not leading the killer away, making it even harder for other survivors to reduce the killer's pressure. As a bonus they'll often waste the resources closest to the hooked survivor, making their chances of escaping being tunnelled even worse.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    That's why i think Reassurance + Sprint Burst will be a good combo. Sneak up to the hook, use reassurance and then sprint away. If the killer chases and downs you then the other survivors will have the opportunity to unhook. Also use kindred to see if the killer is camping

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited August 2022

    Why not take DH instead of SB and then bodyblock a hit for the person in case they don't have OTR? I know its more difficult to use now, but it allows for value for both of you. TBH the biggest takeaway from the 5 second BT should be seeing if the killer wants to wait it out and then tunnel that person, in which case you should be going for a bodyblock unless they have an instadown (sometimes even then, honestly.)

    Like yeah SB will help you escape after the unhook, but you're doing nothing to remove the pressure that the hook provided the killer in the first place. Worse, you're leaving the unhooked person to their fate immediately. Only time I can see it being effective is if you are trying to make a distraction and the killer didn't have LoS, so they might think your scratch marks are from the unhooked person (but if you're not bleeding, the lack of blood will make that easy to see through.)

  • Carth
    Carth Member Posts: 1,208

    If you cannot find a vault/pallet in 15 seconds something is horribly wrong.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Oh yeah, ik, but like, I was more so comparing BT's 15 to reassurances 30 seconds minimum, lots more value from that perk than BT

  • Ryuhi
    Ryuhi Member Posts: 4,688

    If the survivor gets rewarded for looping right in front of the hook, expect there to be less resources near the hook.

  • OrangeBear
    OrangeBear Member Posts: 3,812

    Because that is hook trading? Dead Hard is not reliable and does not give you much distance. Against a camping killer, spamming reassurance will make it so the other 3 survivors should be able to escape.

  • gatsby
    gatsby Member Posts: 2,533

    My comparison was that PRIOR to the mid-chapter, Killers wouldn’t often hit Survivors off hook because BT was powerful enough that they weren’t willing to take the risk (especially when old Dead Hard could be used while deep wounded).

    If Reassurance is strong enough and widely used, gradually Killers won’t camp anymore because they assume people have the perk. Plus the perk will still get some value if you can make ur chase “drive by” a hooked Survivor to get the usage.

  • Ryuhi
    Ryuhi Member Posts: 4,688
    edited August 2022

    ah, there it is.

    1) its not hook trading if you take a bodyblock hit without going down to protect someone who just got unhooked and will. Hook trading is specifically when you willingly go down to let the other person have a chance to escape the hook. There is an absolutely massive difference. Not only that, but hook trading when you are on your first hook to make sure someone on death hook gets away gives your team more hook time regardless of the perk, which is why it can sometimes even be preferable. If you ever see the killer ignore a hook trade and go after the other person, it generally means it was the right call to take the hit.

    2) DH is perfectly reliable if you know how to use it to make reads. It has a longer window than parries in fighting games (or even just fromsoft ones, which i always love to point out considering how awful their lag can be online) and plenty of people still get plenty of success from it. All you have to do is say "I'm not good enough at timing it" instead of calling it "unreliable."

    3) it gives you more distance than it used to, ironically. It forces a blade wipe and an on hit sprint burst, when it used to just force a whiffed attack animation. The only distance it gave previous was from the actual lunge and said whiff animation, the former of which was the exact thing that needed to be fixed.

    4) Do people always assume afk facecamping is the only time anyone ever camps?

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    One thing that Reassurance will most assuredly do is remove the time constraint from unhooking a survivor in a timely fashion.

    As long as the survivor can make it to within 6 metres of the hooked survivor they can extend the timer by 30 seconds. The killer will no longer be able to return to the hook to punish a late unhook or ensure the survivor goes to the next stage or die. Survivors will even be able to stay on that gen an extra second longer before going for the unhook.

    This perk isn't going to just punish face campers. It will punish all killers. That's why it will be meta. (Assuming they don't nerf it hard.)

  • botany_nerd
    botany_nerd Member Posts: 123

    wish you would tell that to people that think the base kit 5 seconds is so amazing.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    It is, honestly, even if not for the reason you want. You get 5 seconds to see how the killer reacts, their potential prioritization, and even might have a few seconds left over to decide whether they're tunneling that person out or not. You can get a lot of info from things like these if you consider them from multiple angles.

  • Crowman
    Crowman Member Posts: 10,212

    Anyone who went into the game with the mindset of camping a survivor is not just going to start chasing because you paused the timer. I've faced many killers who with the I'm going to camp until they die mindset wouldn't even move to pressure a gen I was working on nearby.

  • botany_nerd
    botany_nerd Member Posts: 123

    i don't know man the only time a survivor has gotten the 5 sec one to work on me is when the game has that weird detection when i hit the back of the unhooking survivor and it just decides i hit the person that got unhooked. im sure you've seen that happen at least once.

  • Ryuhi
    Ryuhi Member Posts: 4,688

    Yep, aim dressing having a forced prioritization system, especially how it seems to be handled, is a separate issue that is also pretty bad. The 5 seconds of BT is supposed to be giving you a chance, but the person doing the unhook still needs to put in more work than just unhooking and yeeting off. Unfortunately since many players refuse to take advantage of that and instead pray the minimum it provides will be enough, they end up not getting anything out of it.

  • Akumakaji
    Akumakaji Member Posts: 5,619
    edited August 2022

    All Reassurance will do is that most trials 1-3 survivors will play with one less perk against me.

    But what if a small but vocal group of survivors will demand a secondary effect for Reassurance, because "potentially getting no value out of a perk is no fun. What if the killer doesn't tunnel?"

    I personally see the same as the Shattered Hope dilemma: if you really care about Boons that much that you dedicate a whole perk slot to countering it, then you gotta life with the fact that you will play whole trials without getting to use it.

    EDIT: also, using Reassurance with Rebecca 100%, nay 1000% needs her to give the hooked survivor a Thumbs Up. Its practically mandatory, or this perk is trash and should burn.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    Oh, gotcha, yeah I didn't realize how it worked at first, I thought you always had to be within the 6 meters proximity

  • Biscuits
    Biscuits Member Posts: 1,097

    Reassurance punishes two types of killers very well and will likely create a win out of very bad situations.

    The first is a face camping killer, who will either choose to power through and get 1k, or give up and attempt to play the game out normally.

    The second is a tunneling killer, if the team sniffs out that a killer is trying to get someone out of the game, they can significantly increase the time they have to finish gens. Giving themselves not only at least a 3 out, but a chance at saving that tunneled survivor.

    Having a perk that actually does something against ebony moris is going to also be nice. Think of the last time you played against a killer using an iri mori and they didn't tunnel to use it.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    reassurance is likely to be kinship/camaraderie 2.0 where not enough people use it. it might not do much for camping because killer that are good at camping will likely just instantly slug you near hook when you approach 6 meter marker, like trickster can just spam knifes and down you. the weaker killer that aren't as good at camping might just let you unhook only to tunnel survivors off hook similar to pyramid head tunneling people off cages.

  • Bran
    Bran Member Posts: 2,100

    I disagree it is a bandaid fix. It definitely shouldn't be basekit either. It gives an option to pause the timer in those times where you need extra time to get the survivor unhooked.