BUFF DS

Game4Fun
Game4Fun Member Posts: 48
edited August 2022 in Feedback and Suggestions

I don't understand why you developers would nerf decisive strike when these killer mains tunnel survivors mains, especially nurse mains sometimes I feel like this game is only meant for killer mains only because the developers are making it super easy for killers to pip must I remind there are not a lot of good survivor mains so I don't understand how killers are getting bully

Post edited by Rizzo on

Comments

  • Game4Fun
    Game4Fun Member Posts: 48

    Solo Q is hell on wheels and the reason why it's difficult is that they communicate through party chat especially on console

  • Game4Fun
    Game4Fun Member Posts: 48

    When you play killer main you are expecting a challenge of four survivors against one killer and it's crazy how they keep nerfing all these good perks because "KILLER MAINS" always crying about how op survivors' perks are but of course we don't talk about how killers got perks that block windows, gens, pallets, exit gates, and also have perks that stop you from healing teammates now that's OP

  • GeneralV
    GeneralV Member Posts: 10,666

    Yeah, they should.

    I don't doubt there are ways to adapt to nerfed DS, but the change was not needed.

  • TheArbiter
    TheArbiter Member Posts: 2,507

    It should go back to 5 seconds

    That being said I guess the reason it got dropped to 3 seconds was to fulfill an old dev promise to make DS overall weaker when they nerfed enduring to not affect the DS stun timer.

  • Game4Fun
    Game4Fun Member Posts: 48

    Exactly what they should do is when a killer gets hit with DS the survivor's blood trail, scratch marks, and the killer will get a speed boost and get quiet until they get to safty

  • xni6_
    xni6_ Member Posts: 505

    they can just have it not completely disable when used, so if you get hard tunneled the killer will go through 6 seconds stun total (more than the original 5), and will have chase reset twice, allowing teammates to easily just bodyblock and extend chase even more

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,185

    Both sides have stingy players that complain, it's not exclusive to a single side. People who play a lot of survivor will complain about killers, and people who play killer will play about survivors. It would be nice if both sides had some level of empathy but instead everyone wants to kick each other in the shins until someone bleeds. Im tired of the "Us VS Them" posts on the forums, for F sake.

    Also killer perks are designed to be stronger than survivors perks by nature since it's 4 perks the killer can bring VS 16 perks the killer can bring. And while I know SoloQ doesnt have the luxury of coordination that SWFs have, survivor perks in general are meant to have large benefits when used in coordination.

    However, of all things, I feel like the following is really needed in the current state of DbD:

    • SoloQ needs major quality of life, it's been years, it needs something, it has always had the worst end of the stick, even worse than killer has been.
    • And DS needs it's stun time increased to 5 seconds or have the animation of dropping the survivor reduced so the survivor can make more distance.
  • ad19970
    ad19970 Member Posts: 6,356

    Not sure about the rest of this post, but DS definitely needs to be buffed back to a 5 second stun duration. That nerf was one of the dumbest nerfs I have ever seen.

  • kaim
    kaim Member Posts: 2

    carry on crying about a dead game, worst thing u can do 🤣

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    They literally just nerfed thana because of survivor complaints

  • Man_of_triangles
    Man_of_triangles Member Posts: 302

    They nerfed Decisive Strike because they wanted to change which perks people run, and wanted them to use Off The Record instead. Same purpose, different effect, different perk.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    isn't the point of a meta shakeup to, y'know, shake up the meta?

  • Brimp
    Brimp Member Posts: 2,917

    So you should buff ds because you claim "a lot" of survivor mains are bad. Ngl anyone can look at that and tell you... just git gud. Also that balancing around bad players is also bad design. If every game worked like that there would literally be no Esport tournaments as everything would be so babied down that any "skilled" play would be something anyone could do.

  • Man_of_triangles
    Man_of_triangles Member Posts: 302

    There's no real value in gutting DS, but recognizing how essential it is so you buff OTR to take its place. All that changes is the character you need to level up to unlock the new anti-tunneling perk, and the icon in the scoreboard after the match.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Killer perks are not designed to be stronger.

    Old dead hard was better than all killer perks bar none. Hell it was better than most killer powers.

    Even now SB is better at creating distance than any killer perk can shorten it.

    Hell Otr by itself gives 80 seconds of Old Iron Will + 80 seconds of aura immunity and until you heal yourself or touch a gen, 80 seconds of endurance.

    Coh ... is a thing that gives extreme value for all 4 survivors and only 1 need to bring it.

    Im not saying this to say that survivors are op or bhvr is survivor sided or anything like that. Im fine with all those perks.

    But i think since base survivor is so weak compared to base killer they give perks like these to survivors to kinda even the playing fields.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Also no, OTR is already a better ds.

    If you want bring them both.

  • danielmaster87
    danielmaster87 Member Posts: 9,124

    I've seen both sides of the coin with new DS. Survivors who actually know how to use the distance the perks gives them, and not run inside/in front of the killer after they were dropped behind, have taken me on 20+ second chases afterwards. Meanwhile, the survivors who do exactly what I said not to do, and who run away from safe pallets afterwards, end up getting tunneled fast and then complain that their perk "is useless".

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    Well the change to the stun duration was not needed....I don't know what they were thinking with that then I look at spine Chill....

  • Murgleïs
    Murgleïs Member Posts: 1,067

    DS is stronger than before because you can stack it with OTR. It doesn’t need a buff at all.

  • SimplyPixelated06
    SimplyPixelated06 Member Posts: 469

    It was unneccessary to nerf the stun time. What r we supposed to do with 3 seconds of stun time????? Tunneling is more prevalent than ever and they nerf 1 of 2 anti-tunnel perks that we have...

  • Murgleïs
    Murgleïs Member Posts: 1,067

    You are supposed to use it well, near a loop / pallet. It’s not a free escape like it used to be. You need a brain now.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 6,906

    The three second stun is worthless. It needs to go back to five seconds. Or at the very least make it four seconds.