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I think it is time to face the truth...

Raccoon
Raccoon Member Posts: 7,761

You can't force the killer to ignore a viable target.

You can add 100s of BT to base kit - if you're a problem and/or the killer feels like removing you from the game for any reason under the sun, they can still focus you.

No deterrent can remove player agency.

Comments

  • My_Aespa
    My_Aespa Member Posts: 545

    I think the devs know there's no completely getting rid of it, all they can do is make it harder for them to do so.

  • Plsfix369
    Plsfix369 Member Posts: 566

    You mean the unhooker isn't a viable target for the killer? like hooking the person that just traded you for a safe unhook isn't a viable target?

  • StarLost
    StarLost Member Posts: 8,077

    And?

    Getting one person out ASAP should be a viable strategy - it just shouldn't be so head-and-shoulders above all other strategies in terms of viability.

    The 6.2.0 changes should help this. The BT is nice, but the increased movement speed will be even better.

  • fulltonon
    fulltonon Member Posts: 5,762

    What if unhooking has been already finished?

    You are basically asking for killers to facecamp hooked survivor, because otherwise trading will not happen.

  • Plsfix369
    Plsfix369 Member Posts: 566

    Then goodluck dealing with Bodyblocks, Off the record, DS, Loops, Pallets, Jungle gyms. also did I mention other players exist? It's actually inefficient to tunnel good survivors at this point.

  • Audiophile
    Audiophile Member Posts: 319

    Pyramid Head system for all killers. Survivor gets caged and sent across map.

  • edgarpoop
    edgarpoop Member Posts: 8,528
    edited August 2022

    Right, and I think the basis of most complaints boil down to how viable the strategy is. The survivor should have a reasonable opportunity to punish the killer for the tactic. That's how a competitive game should work. And if you aren't going to give solo players tools to coordinate those things in the lobby and during the game, then they should be basekit in the form of 10 second BT/Guardian and Kindred.

  • Plsfix369
    Plsfix369 Member Posts: 566
    edited August 2022

    The most effective tunneling/camping strategy I've previously found involves an Anti-Camping/Tunneling mechanic built for the most effective camper/tunneler in the whole game, failing spectacularly at its intended purpose. It became the very thing it was made to prevent: an effective tool for tunneling and camping.

    What a way to mess up BHVR, Bravo.

  • ThePrizz
    ThePrizz Member Posts: 111

    In order to have fun as a survivor you need to be at least threatened by the killer, otherwise you'll just fight the AI that gives you the skill checks.

    Imagine spawning into a game and some kind of bug happens and there's no killer, you just have to do the gens and escape. That would be probably the most boring experience possible in this game as a survivor right ?

    Well now that is what pretty much happens when a killer tunnels one player. The other 3 survivors are in a way, playing a separate game in which there is no killer. How is that even allowed to happen ? It pretty much feels like an exploit lmao.

  • ad19970
    ad19970 Member Posts: 6,470

    I am going to be honest, not sure if one can call that tunneling, if you are tunneling two survivors at the same time.

    Though I do get what you mean. Basekit DS would be the best solution here, and activatable twice. It would make sure that survivors always have some time after getting unhooked before they can be put on the hook again, and that would really nerf tunneling a lot, and make playing fair and going for hooks the most viable strategy.

    But I don't think the game is in a state yet where such a drastic nerf to killer can happen.

  • RaSavage42
    RaSavage42 Member Posts: 5,592

    Why chase another Survivor when healing is the way it is (med kits, Botany Knowledge... etc)

    Why kick Gens given that doing so doesn't get a lot value

    Why hook other Survivors when Gens can be done within 56 seconds with 2 Survivors on a Gen

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    We already know this.

    Thats why the feedback is brought to the developers, not the killer players.

    You can’t deter someone from using the easiest “tactic” in the book, when the development team isn’t doing much to create gameplay styles that encourage otherwise.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Bhvr could drastically reduce tunnelling overnight if they only had the guts to delete the frosty eyes cosmetics.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Well the thing about ''tunneling'' two people at the same time is they usually forgo their protections while you chase and hook the 2nd survivor and then you repeat.

    BBQ and Floods help immensely with this because with BBQ you just go for the nearest survivor after hookin the first and while you are chasing them floods helps you down them quicker. And then you rince and repeat with BBQ helping you find the first survivor and Floods helping you down them faster etc.

    I love that play style. And i do agree its not tunneling, but it can often times be more effective than tunneling.

    Well only basically nurse and blight can do it though i imagine.

  • Tsulan
    Tsulan Member Posts: 15,095

    You can't force survivors to ignore a viable target.

    You can add 100s of impossible skill checks to base kit - if the gen is at 90% and survivors feel like removing it from the game they can still focus it.

    No deterrent can remove player agency.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    How on earth do you tunnel half a team? Posts like this are why I can't take tunneling complaints seriously; people think literally everything is tunneling. There's no definition of the term.

  • Marik1987
    Marik1987 Member Posts: 1,700

    If Devs want killers not to tunnel or camp, than they should not just create perks who make this harder, instead the killer should get a reward for leaving, for example a little BBQ-Basekit after hooking to know where to go etc.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It depends. A lot of them are purposely farming their teammates and survivors rarely notice. It is always my fault that immersed player poorly unhooks you and you are the only one who left scratch marks anywhere. Not that survivor who wanted you tunneled. No, they are a sweet and innocent survivor main and could do no wrong.


    I am just a big mean killer with daddy issues and a horrible home life and also maybe cancer. It is strange backstory I have been given from your kind, but it find it somewhat tragic. Surely you can give this guy a break? Why do you have to be so mean to a virgin sexual abuse victim with a mental deformity such as myself? If you understand everything I have been through, surely focusing you in a video game can be slightly overlooked, no?

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    Not you specifically, but a lot of people think fun should be prioritized over balance

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Not prioritized over balance but fun should definitely be a priority when we are talking about ... a game.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    I know its not tunneling but i like calling it that because its funny and i think it carries the spirit of tunneling while being more efficient and exciting.

  • DarkMyst
    DarkMyst Member Posts: 232

    I've removed a comment in this thread for being rude as well as off-topic, let's try and keep the discussion civil and on track - thanks!