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The (should be) "Final" 'Nerf Nurse' Thread
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Remember when Dowsey got a 100 or so winstreak on Twins and then they got nerfed pretty hard the next patch? Why is it that if a new killer starts overperforming they get gutted relatively quickly, but Nurse has been the undisputed and objectively best killer in the game for years? It's just not fair, from the perspective of a Deathslinger main and a Twins enjoyer.
I wouldn't mind playing against Nurse as survivor if she felt fair to go against. If you're playing against someone that has some good hours on the her, you're going to get your teeth kicked in. It really feels like all you can do is break line of sight, make weird pathing, and pray.
You can hit me with "it's just pure mind games against Nurse," but there are no mind games against Nurse if she's running aura reading perks like Flood of Rage or Retribution. She just teleports on top of you and you go down, and there's virtually nothing you can do if she has your aura.
I'd like to get to a skill level with survivor that I can outplay a good Nurse player consistently, but the problem is that you have to learn to vs Nurse and Nurse specifically. I'd have to do 100s of hours of scrims or 1v1s just to get "decent" against her, and no other killer requires that level of commitment to learn how to play against. You can learn the fundamentals and have a good chance even if you've never vs'd a particular killer before, but the fundamentals simply don't apply to Nurse.
In a game as casual and "pick up and play" as Dead By Daylight, I think it's a bit of an issue to demand players to start doing practice scrims just to be able to vs one particular killer without going down in seconds.
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Nurse mains: "Show gameplay of a nurse being great and still thinking nurse needs nerfs"
Also nurse mains every time some body does: "no, not that gameplay! He is an outlier! He is too good! It's not what I was really asking for"
Don't even respond to the nurse mains who defend her in every thread. They argue in bad faith.
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As much as i hate going against nurse, and think that she should be changed, I think that should hold off for a looong time. There are much more important things yet to be fixed.
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Nurse is holding back both perk design and map design, all by herself. That can't wait a "looong" time.
Seriously what's so much more important?
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Fixing maps and weak killers? Nurse being strong as hell shouldn't be a priority. Buffing killers like trickster, fine tuning killers like pinhead, and reworking killers like freddy should be more important. The more killers we have that are made to be stronger and also more fun for everyone would have a better impact than just nerfing nurse; because she is not who you will face most games.
Then you have maps. Right now, they are absolutely trash, mainly for killers. Just look at the game, it has not been touched a single time since it got reworked and it is busted af.
I really think that focusing more on those two issues would be the best possible thing for dbd rn.
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You feel like coming up with an excuse for why they've never addressed her or changed her when they buffed 17 perks and released 40 perks that are okay, great, or amazing for her?
Or why killers like Legion/Plague/Spirit/etc who are the likely reasons behind nerfs to things like Thanatophobia/Stridor/etc aren't holding back perk design because they got one single perk nerfed, much like how Nurse has only ever been hinted at being the reason for nerfing a single perk?
Or any actual evidence whatsoever for her holding back map design?
Or is that too inconvenient?
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Yeah I mean I wasn't using the video as validation, I was just curious why you seemed to imply his opinion wasn't worth listening to. I don't like the content creator echo chamber stuff as much as anyone but same time it's worth hearing someone out right?
Sorry if I got the wrong idea about your post, I appreciate the explanation!
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Sorry to say, but Nurse needs a rework. She's a relic from back when dbd was more of a hide-and-seek type game. Back when survivors didn't know how to do much of anything. Back when infinites and vacuums were a thing.
Map and perk design are both affected by Nurse because if you make the map too small, Nurse will dominate. Make a perk too strong, and you risk it being used on Nurse to create some disgustingly strong builds.
There's just no correct way to balance Nurse's power. Yes, there are other things that are a priority and those things should ideally happen around the same time as a Nurse rework. Nurse just doesn't fit with the direction the game is going.
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I was talking about the trash killer that you main, not nurse.
But let’s do a 1vs1 and see how you play basekit nurse bestie, and how long I can loop you. I will even stream it so everyone can see how broken, OP, no counter, this killer is.
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yesterday i 4k as freddy with yellow addons (pallet) in mother's dwelling with 4 gen still to do. Is freddy strong because i wrecked the survivors in that match? absolutely no. it showed how much bad they were to facing that type of killer (or how much bad they were generally speaking). it's funny that people consider only one side when regarding balance without seeing the full picture... now regarding my personal view: i could accept a nurse rework, but 1st, before doing it, you must fix maps (majority of those are too much safe with too many pallets or loops so strong that you can't do nothing unless you are indeed using the nurse, not to mention that survivors most of the times bring map offerings to those realms), items/addons (brand new parts shouldn't even be present in the game, same for styptic agents and anti hemorrage syringe along with green/purple medkits and commodious toolboxes. same thing for certain killer addons), certain perks and especially SWF. until then the nurse should stay
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Nurse isn't a killer that I've put much thought into beyond 'yeah I'm probably gonna die shortly' when I hear her screech. But I think he and Otz both make good points in that video. Awakened Awareness on any other killer would be a non-issue. Yet it was nerfed, unquestionably, because of *one* killer.
It raises the potential question of: what future perks, that could benefit non-Nurse killers, may be left on the cutting room floor purely because of her? I hadn't heard the term 'bottlenecking perks' before this video, but it's a good one. There's a bigger picture here that hadn't occurred to me before. Thanks for sharing.
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Yeah nurse is weird. The second i hear a nurse in game it goes one of two ways. Either they suck with nurse and can't hit a blink and we clear gens super quick. Or they are a super mlg pro sweat nurse who hits every blink and has the dirtiest perk builds. Either way it makes for an extremely unenjoyable game.
Her blink definitely needs changing like maybe drop the range a bit. Possibly make it so she has to blink on one level, i.e. she can't blink through floors and ceilings. I also like suggestion someone made to block her aura reading mid blink. That is such a crutch for nurse players.
Don't mind a killer being good but if they make every game they play onesided then there is a problem. Plus they limit the game itself. Devs have less freedom to make cool perks because "oh nurse will be more broken with this one"
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Hi - I'll just leave my suggestions
- First Blink is a normal attack - Any additional blinks are special attacks and this will be telegraphed somehow as them being special attacks
- Nurse should auto fatigue if she holds her blink for too long (Such as 8 seconds to start out with a lenient number) - Essentially if the Nurse pulls out the blink to camp between two exit gates as an example she'll lose time because she chose to react too early by charging the blinks too early - Just think of Leatherface's Tantrum - The point here isn't exit gate camping by the way - It's the leniency you're given for holding onto your blink to zone out a survivor.
- I 100% agree with Nurse not seeing auras while charging blinks akin to Spirit while phasing not seeing auras - They should fade the moment blinks are being charged as at that point survivors are now reacting to where they think you will blink to.
All of these suggestions are with the idea that we keep her at her current movement speed. However I'd prefer she eventually be reworked and normalized to be a 110 killer and balance her around that. For now I agree with toning her down with the above suggestions with reasons. I do feel Nurse should be balanced as a 110 killer for the purpose of being balanced around pallets.
Changed post a little to keep things simple.
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Whats your opinion on the (now outdated) depip squad or those current HCS dudes?
As one of the leading nurse crusaders you should agree then to nerf characters based on the performance of their best players, or is that a killer only thing?
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Wouldn't mind seeing an updated depip squad attempt. I have a feeling it wouldn't be nearly as successful as the previous one considering how much the game has changed.
I didn't watch all of the videos at the time, mostly just the ones with nurse because many people at the time claimed because they beat a fair number of Nurses it proved she is in a fine place balance-wise.
Only a single nurse they faced was above beginner level.
Anyways, I've been pretty vocal that SWF needs to be changed in some way along with nurse. I truly think that buffing other killers to Nurse's level and buffing solo survivors up to swf level would create a terrible game. Both those aspects of the game have too much power (swf because of comms and nurse because of her core mechanics/addons). Buffing everything up can't be the only solution.
People keep saying nerfing swf will never work. Well, to me that is like the devs when they say nothing they test works against face camping. They just aren't trying hard enough.
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You must be the first person i actively see mentioning also nerfing swf whe nerfing nurse. I'm impressed. ( in a good way if it wasnt clear).
Nerfing "swf" though seems unlikely because the only part the devs can change in "survivor with friend on comms" is "survivor".
There might be changes to the game that could only affect people paired in a swf-lobby, but the community would go back to lobbydodging till theyre "just 4 random people who happen to be on each others friendlists and are in teamchat".
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If Nurse wasn't so strong, a lot of killer perks could be buffed and that would buff all killers.
If Nurse wasn't so strong, maps wouldn't all have to be all be large and flat and that would again be a buff to all killers. We agree on maps, but Nurse is one of the factors... but it's probably more just BHVR ineptness to blame.
I do think other killers need tuning, but I want Nurse nerfed first. She's been at the top already for a looong time, over 6 years in fact.
You trot out that 17 out of 40 in a lot of threads don't you? You went to the 6.1.0 patch page, counted the perks and call them all buffs. They're not all buffs! Corrupt Intervention, Ruin, Pop, BBQ and NOED all are on that list receiving nerfs.
None of those perks are disproportionately more powerful on Nurse. How do you know as they were making the changes they didn't ask "Would this be busted on Nurse?" Awakened Awareness is disproportionately more powerful on Nurse. Many Nurses will still be able to drop Infectious Fright and slot AA in and see better results.
Evidence? Well, Midwich has the highest kill rate in the Game and it's easily the Nurse's best map. BHVR, after seeing the stats, have in their infinite wisdom decided to only give us massive one floor maps ever since.
I found it hard not to reply with the same level if not more snark than you did. But I get it. You're scared for your main. As you should be.
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