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Predator and Bloodhound Rework/Buff Idea

Trwth
Trwth Member Posts: 921
edited October 2021 in Feedback and Suggestions

Before you ask: no, I did not make this to counter Shadow Step. This is simply part of my mission to give neglected, underpowered perks the love they deserve.


perks

Predator

Your acute tracking ability allows you to pinpoint the locations of particularly agile prey.

Running Survivors leave yellow footprints on the ground in their wake, which stay visible for 6/7/8 seconds. Survivors continue to leave footprints for an additional 2 seconds after they stop running.

(Effectively counters perks like Lucky Break and now Shadow Step, as well as retaining its use for beginners to learn how scratch marks are generated. In the case of Spirit, I'd imagine the footprints disappear while phasing considering the accuracy of the footprints.)


Bloodhound

Like a hunting hound, you smell traces of blood at a great distance.

Blood trails are more visible to you, and can be seen through walls within 6 meters. Additionally, blood trails persist for 2/3/4 seconds longer than normal before disappearing.

(Makes hiding while injured more dangerous even with Iron Will. Is also useful in chases on loops with high walls so you can see the general location of where the Survivor is moving when they bleed. Is countered by Lucky Break and Guardian.)

Comments

  • MobTalon
    MobTalon Member Posts: 20

    I am very late to this, but I like these ideas. Before reading your suggestions I was thinking that maybe Predator could make it so scratch marks, aside from spawning closer together, reveal their aura to killers within a 32 meter radius, while Bloodhound would maybe make it so that the survivors suffer from hemorrhage, so that the perk could have much more consistent value.

    I still think my Predator buff idea is better than what you suggested, although yours is much more interactive, but your idea for Bloodhound is simply MUCH better, I would love to see this ship into the game.