Why was Corrupt nerfed like "that"!?
Were survivors complaining about Corrupt that much that they had to nerf it to the ground!?
Just found out about it yesterday and i was quite shocked and immediately thought "baby survivors"!
Old Corrupt had counterplay, it was called wait out the killers Corrupt so you wont get 3 gen'ed. It was a staple perk for for killer because we had time to set up (Hag, Trapper and for slow killers like Pig) or to look for survivors now it disables once someone is hooked? Smh crazy!
Did they do this because of Lethal Pursuer, complaining survivors (as usual) or both?
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It got nerfed so it's less useful as a generic perk on every killer. It was part of an update to try and promote perk diversity.
Killers like Nurse and Blight don't get as much use out of it where as killers like Hag, Trapper, Myers who aren't likely getting an early down as they set up still get full value.
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Because once you get a down you already have some good pressure.
Its still a very good perk.
Stop throwing a tantrum
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To keep it strong on the killers that need it due to a slow start, without it being too oppressive on the killers that can get quick downs and start generating pressure very early.
That's why it was nerfed the way it was, though. The reason it was nerfed in general is because it was very commonly run, and the entire purpose of that update was to get people to run different perks.
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My guess is b/c old corrupt was being used in the majority of games. The devs have said in the past when they nerf a perk it's partially b/c it's used too often.
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It didn’t get nerfed on the killers it was needed for and still gives more safety on your first down. Basically a perfect change imo
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Because it was meta. literally the only reason. BHVR wanted to shake up the meta.
Thing is, it's basically the same perk on set-up/basic M1 killers. It's only really weaker on killer's who can secure a down quickly, like Blight and Nurse.
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High MMR nerf. Old Corrupt put survivors in a lose-lose scenario. First chase could go to un-corrupted gens, in which case gens couldn't progress. Or the first chase could go to corrupted gens, in which case they could get hooked and camped within a corrupted 3 gen.
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Perk diversity? Ok im down with that and i understand. I take my baby survivor comment back then.
No ones "throwing a tantrum" guy"....Whats your problem?
Relax!
Indeed it was being used as a meta staple perk in high level! Load into a game and in my head the majority of the time i would go
Corrupt!!!!!!!!! lol
No it got nerfed period and severely might i add but i know why now so its okay!
You cant compare old Corrupt to new, theres no comparison! It got nerf hammered end of story!
I used to run Corrupt/Undying/Ruin which now is now significantly weaker but not totally unusable so i'll keep using it unless i start losing then im either gonna take out Corrupt or take out Undying/Ruin for Scourge Hooks/Pop!
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You do know that ruin got nerfed 100,000% harder than corrupt right
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I don't care about Ruin getting nerfed that was to be expected im talking about an overall nerf to that near complete build i mentioned. I don't consider Ruin alone at all and would never use Ruin alone so yes Undying/Ruin got nerfed but its in no way bad. Is Ruin bad yes but Undying/Ruin isn't.
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Corrupt is still good on the Killers that need it
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I would argue that Ruin got nerfed way harder than Corrupt. Corrupt still works great on killers that need it, Ruin on the other hand is debatable compared to what it used to be. It still has the benefit of regressing the generator without having you have to kick it, but it can be powered through much easier than before. I literally only cleanse it for the points if I find it when I'm running around the map, I used to look for it first thing in the match.
I would suggest reading the patch notes from the rework so you can familiarize yourself with the changes if you haven't already. Corrupt definitely got hit hard as a universally used by all killers perk, but it definitely wasn't the worst one out of the bunch.
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The devs did a "meta shake-up", where they targeted and reworked the most commonly used perks. It wasn't because of any complaints, they just wanted killers to start using other perks rather than the same old ones in order to see some variety. Survivors had their own shake-up of perks too
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If Ruin is bad than Ruin/undying is really bad because your using a 2nd perk slot to protect a bad perk that goes away anyways when you get your first kill.
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Corrupt got the same treatment that Self Care did. Unnecessarily nerfed for no reason and making the perk way worse.
Corrupt was fine as it was, it was a decent slowdown perk. But now it's kind of situational and "meh". Didn't need the change.
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In my opinion, the perk didn't even change.
Its main goal is to force survivors away from the gens they spawned next to, so you don't immediately start losing gens while you're still looking for a chase. By the time you get your first down, they'll already be working on other gens anyway. When you get a down, nobody is going to get up from their gen to go do a now unblocked gen instead, they will finish the gen they were working on first. By the time that's done and they go looking for another gen to work on, your two minutes of corrupt would have been up anyway.
So basically, by the time you get your first down, the perk has already served its purpose.
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It was a nerd thatdidnt actually change what the perk did. It was the best nerf BHVR has done in a while
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Personally I would have rather seen a nerf of regression perk stacking than this. I've played against killers who have had a combined total of about 375% regression. One was a nurse who literally made it impossible to do two gens on the opposite side of the Chapel map. I understand killers need pressure but that's too much. We are getting gens regressing from 60% to legit next to nothing far too quickly. Corrupt was fine.
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If it goes down early, you didn't need it, it stays up if you did. I fail to see any problem here, much less that it was "nerfed to the ground".
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Self care got nerfed to bring CoH in line instead of altering CoH anymore because if they reduced it anymore it would be a useless perk. So Self-care got the nerf
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Where are these patch notes? I can't find them anywhere
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I don't care, at least its staying up longer which is the point! I've won many games with the new nerfed Undying/Ruin because my other two perks are gen defense perks most of the time and thus i get good overall value ever game so no Undying/Ruin "isn't" bad!
Post edited by Edilibs on0 -
Nine of the best killer perks were nerfed to uselessness.
Four of the best survivor perks were nerfed to uselessness.
The single most-used survivor perk was reworked to be slightly worse. It is still very good.
The second most-used survivor perk was buffed through the roof.
You don't have to ask "why was X killer perk nerfed."
The answer is always the same: for every 1 killer complaint, there are 4 survivor complaints. Volume always wins.
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Latest patch, Devs reworked/nerfed/buffed most of the meta on both sides (Survivor a bit more) regardless of their strength. They wanted to shake the meta a bit.
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Starstruck Nurse is terrifying lol.
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As a blight main this was the best change they could have made to corrupt. It was way too good on characters that get early pressure as stated above whereas a lot of killers need it to even play the game and they still get full value.
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Wdym, it's still really ducking good?
It's the exact same on killers who needed it and slightly weaker on killers that didn't need it as much. Besides, you don't really need it anymore when you get down, because survivors will be on other gens or look for other gens to do.
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Corrupt is trash. I laugh, whenever i see blocked gens at the start. The devs basically nerfed all meta slowdown perks hard in exchange for 10 seconds of additional gen time + buffed survivor perks that increase gen repair + new perks that increase gen repair.
So in the end, gens go faster then before. *shrug*
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That's not why Self-Care was nerfed, it was nerfed because it's been one of the most commonly run survivor perks since the game's launch and the entire point of the update was to shake up those commonly run perks on both sides.
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Yea that's what they say but tbh I wouldn't be surprised if it was secretly about CoH too lmao
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Old Corrupt could cause a huge snowball effect.
The point of the perk was to buy you time to get a down. You still do that now. You just can't get two, or three, or four....
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Lol one down its not good pressure we all have seen games where u get 10 secs chases and gens fly anyway
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