http://dbd.game/killswitch
The horror aspect of the game is important !
Being able to give you a thrilling experience throughout the match was what made me buy this game.
Having the sense of unease when playing a survivor and being kept on my toes, and creating it for the survivors when playing killer is what makes this game fun.
It's pretty sad that along the years, the devs started not taking into consideration if the stuff they put inside the game can create a thrilling experience or not.
Take the Trickster for example, the best example of poor design this game has to offer. His model, the sounds he comes with, his kit, have no horror qualities at all. Playing as a survivor I am not feeling any sense of unease when a killer with a model that looks like a modern time male TikToker from Korea comes towards me and the only thing he can do is to throw shurikens at me, plus his terror radius sounds like the soundtrack for the end credits of a Jason Statham movie.
Like who in the world thought this character would fit in a game like DbD ?
Wesker is another good example, if Venom from the Marvel movies climbed up on the hand of a random GTA pedestrian, it would look similar to his model, no cap. Like what's horror about him ? Anyone that would start playing this game without knowing the Resident Evil franchise would just see a random guy with an arm made of black jelly, THAT IS LITERALLY WHAT WESKER IS.
Now before you guys come and spam " B-b-b-but DBD is not supposed to be a horror game, cause after you play for a couple of hours nothing is scary anymore ". That's such a bs argument. A lot of horror movies are not scary, but they have eerie ambiance, they create a thrilling experience even if they don't necessarily scare you.
It also literally says on the official website that Dead by Daylight is "A Multiplayer Action Survival Horror game".
So my question is, WHY INTRODUCE STUFF THAT HAS NO HORROR QUALITIES TO THE GAME ?
And it's not only killers, it's maps too. Ormond, Forsaken Boneyard, Coldwind Farm and Grave of Glenvale are first of all too well lit for a game like this, and also lack horror props. Except for a dead guy on a chair in Grave of Glenvale and some dead cows in the Farm, there's nothing.
Forsaken Boneyard seems to belong more in World of Warcraft rather than DbD, there even is a place that looks like this in WoW called Silithus. Ormond looks like a really cozy place actually, just a busted up old cabin in some ski resort. Grave of Glenvale is basically de_westwood from Counter-Strike 1.6 and the idea behind Coldwind Farm is not bad, but the atmosphere should have been like a cold Autumn night with a blood moon instead,
Comments
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Horror is the unexpected. If you play the game a lot that aspect goes away.
Think about walking through a Haunted House attraction over and over again. Eventually the jump scares will become predictable and mundane.
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Horror is incredibly subjective. It's literally impossible to find something that is universally scary. The same thing can be said about ambience.
Do I find Trickster scary? No, not really. I guarantee somebody does somewhere. The same thing goes for Wesker.
In fact, I don't think any of the current killers are scary, maybe aside from Dredge.
As for the maps, big disagree. Texas Chainsaw Massacre, one of the most prolific horror movies ever made, takes place during the day. Horror doesn't have to happen at night. Basically every single map you listed I would find a far more interesting horror setting then something like, say, the MacMillan Estate.
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What I'm about to say is some what similar to what @Mr_K said.
If you watch a horror/scary movie the first time you are going to get scared at some part of the movie. However, the more you watch that same movie the less scary it becomes since you know what is going to happen.
So your first few games of DBD are going to be somewhat scary because you don't know what's going on, but the more you play the more you know what's going to happen in the match.
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To add onto one of your points, I remember a post around the time of Trickster's release. It was a player saying they found Trickster genuinely teriffying because it's too similar to real life situations that are common among women in South Korea, where they're stalked, r-worded, and killed.
So, yes, even though I don't find Trickster that scary she found him as the scariest killer in the game because of the similarities to real life.
Op's personal thoughts on Trickster being scary or not isn't univedal.
Post edited by GoodBoyKaru on15 -
as nominomad said, horror is subjective. to me, it sounds like what you're asking for is a rehash of the same tropes instead of something remotely unique. gore and darkness aren't the defining aspects of good horror.
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It's not that hard to understand that in order for something to be horror, it needs to create a sensation that something bad is about to happen soon. And you do that through unpredictability and visual/sound cues. In this game, something bad is the equivalent of being caught by surprise by the killer, or doing something that might get his attention and make him come after you.
Not only that sensation makes the game considered to be "horror", but it also makes it fun.
What's fun in always knowing where the killer is, what he's doing and what's about to happen ? Absolutely nothing. I am pretty sure that most people would find a game in which you just do gens and escape pretty unenjoyable.
Now in order to be able to argue like normal intelligent human beings, we should also stop with this "oh well that it's subjective" argument. Everything in this whole world can be subjective. I might consider foods that contain GMOs not to be foods. The general consensus of what food actually is and what somebody means when he says "food" is well known.
You also know what I mean when I refer to the word "Horror", and most people think about the same thing when they hear the word "Horror", they think about ghosts, jump scares, feelings of unease, eerie places, dangerous situations, the woods during the nigh.
People coming around telling me "B-B-b-but some people consider Stephanie from Lazy Town to be scare". Good for them man, that's not the general consensus
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what is defined as food is much more absolute than what is defined as horror so that's an awful comparison lol. i hate to break it to you but different people consider different things scary, so no, most people don't think the same thing when they think of horror. maybe there are some common aspects or tropes seen in horror media that are well known but what actually scares someone is completely subjective.
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The problem is that when you've played enough, you're prepared for anything, and nothing is scary anymore.
Except for having pallets randomly dropped on me while I am patrolling, that s- has taken years off my life.
And scratched mirror Myers, because of the anticipation.
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I think I remember that post too. The All-Kill chapter was such a shitshow here, it's kind of hard not to remember it.
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It's literally not, vegans might consider animal products not to be food.
Carnivores might consider vegetables and other stuff not to be food.
Just because it's not food for them, doesn't mean it's not food for most of the people.
It's the same here, most people don't consider Trickster to be scary, just because some random lady from Japan thought he's the scariest killer doesn't mean that he's scary.
It feels like to you people, everything that can be, actually is.
A bat can be food, but is generally considered as not to be.
A pen can be a weapon, but it is generally considered not to be.
Trickster can be scary for a lady from Japan, but is generally considered not to be.
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What is 'generally considered' to be or not to be scary doesn't matter.
It really sounds like you want BHVR to add things that you find scary and to never, ever stray from the things you, the great almighty Prizz, find scary. I'm not even sure what you want them to do. What, you want them to add darker maps? More generic slasher killers?
Also, she was from South Korea. The country was literally in the post, how can you mistake it that quickly?
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It's the way you say that other people are intellectually inferior to you because of your supreme understanding of what is and isn't horror and yet can't even remember that I said Korea not Japan. Oh that's embarrassing luv
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Every term has generally accepted meanings. If everyone would use subjective terms for everything in their lives this world would be chaotic and we would not understand each other. Just as we can't understand each other here, because when I use the term "horror" I'm referring to what is socially agreed upon in general, but when you're using the term, you're referring to the exceptions which makes no sense. An asian girl considering Trickster to be the scariest killer is an exception.
And before you tell me that there's no generally accepted meaning for the word horror, explain to me then why Horror theme parks, Horror movies, horrorcore music and all of those things exist ? How could they exist if the term is subjective ? They would not attract so many people since everyone would have a different idea of what horror is.
You just confuse facts with feelings and use exceptions as they were the generally occurring things
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Flashlight Feng's are scarier than Trickster tbf. As for Wiskey, who's that bloke? Is he a survivor?
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What's generally considered to be horror does matter. Because that's how they promote their game.
Imagine I'd create a game and promote it as a "Comedy Filled Multiplayer Action Game", and it's fun for a while, everybody is having a ball, the characters are funny looking (and it's generally agreed by the player base that they are indeed funny looking). But then I add a character that's simply a tomato, and a lot of players start to frown, like what's the point of having a tomato as a character, it's not funny looking at all ?
But then you come, alongside some of the other people that responded here and go full burst like :
"PRIZZ SOME GUY THAT I KNOW FROM SINGAPORE THINKS THE TOMATO IS THE FUNNIEST CHARACTER IN THE GAME, being funny is subjective, I personally do not consider the tomato to be funny, my friends don't consider the tomato to be funny, BUT THIS GUY FROM SINGAPORE MAN..... if he thinks the tomato is funny, then it's funny man, Prizz man...."
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My own hallucinations when I'm playing Doctor are scarier than Trickster
The dead guy in the Grave of Glenvale's saloon is scarier than Trickster
The police car in Lampkin Lane is more terrifying than Trickster
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A reminder to please keep the comments respectful here - insulting people because they do not agree with your post, is not ok.
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DBD absolutely had to have retained its horror atmosphere.
Yes, things will stop being scary at some point, but there is a VERY clear difference between having a scary atmosphere and having nothing at all.
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Horror is subjective
Trickster to me is way scarier then say Demogorgen
Cause a human with a baseball bat and knives is something that can actually hurt you in the real world
a demogorgen can't. Cause it's clearly made up
Also the idea of him putting screams of his victim into a song you're jamming to is disturbing to say the least
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Horror games thrive on the fear of the unknown. That's really what it boils down to. Heading into a pitch-black hallway builds tension, because you don't know if anything is in there. Anything else can be related to phobias or association with one's own experiences.
Being a PvP game, DbD simply cannot be a scary game without making one side objectively overpowered. In order for both parties to stand a solid chance at winning, there must be limits in place. Those limits are well-known to the side that is supposed to be scared, effectively nullifying the scary factor entirely.
What makes an individual person scary is not knowing (but having a vague idea) what lengths they are willing and able to go to to achieve their goals. The imagination then takes care of the rest. The power of suggestion is something not to be underestimated when crafting something scary. Last Year did this remarkably well with some of its environmental kills, but those also wear thin when it happens often and you realise it's just a game mechanic. Likewise, even as an archnophobe, the spider monster hardly scared me after watching a single video about it.
We know full-well what Trapper is like; what he does, how he does it, and how you can to stop it. He is therefore no longer scary, unless you have a phobia of bear traps. When he suddenly starts sprinting at mach 8 because cheater is controlling him, is when he becomes scary. But we all know that’s, well, not intended.
Post edited by GentlemanFridge on1 -
Dbd tries torepresent various kinds of horror, not just drug fueled 70s/80s slasher horror.
Trickster isnt scary scary, but he brings a kind of urban/modern style horror niche. He seems likethe kind of dude who would have a Nightclub where people party and have a good time meanwhile behind 1 door theres a soundproof studio where somebody is screaming bloody murder and nobody can hear it.
I like the variety. Sometimes its a miss, but sometimes you get introduced to something neat. I never would have watched Ringu if not for dbd
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What is scary in real life and what is scary in a video game are two different things, that's not a good comparison at all.
Someone shooting a gun at you, will make you shake in fear if it happened in real life, but not in a video game. That's why Counter-Strike is not considered a horror game.
Video games use audio and visual cues in order to achieve what is called a "horror ambiance". The most important visual cue in this game is how the killer looks. Trickster looks like a korean TikToker that went a little over the top with his fashion choices.
If you need to imagine a back story in order for something to be scary, I have some bad news. It's not scary.
By your logic I could imagine that a random rock on a random map was used for a human sacrifice ritual, thus making it scary lol
Post edited by Rizzo on0 -
No I don't think they are if that was their response to Mandy one of the nicest Mods on these forums.
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It's not necessarily about being scary, being scary is part of what the term "horror" includes, but it doesn't mean that you need to expect a jumpscare. A horror experience is achieved through ambiance mainly and the visuals.
As I said before, look at Dredge, he's perfect for this game. He's keeping survivors on their toes by being able to teleport to lockers, and nightfall is a pretty thrilling mechanic that creates a lot of unease.
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Go play a different game, no matter what they add if u have 1k+ hours the game is not scary anymore. Whether they add another trickster or a killer who is actually terrifying it wont make a difference. This boils down to I think the Trickster is too colourful, at the end of the day who cares?
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I mean, at this point, they might as well add Stanley Ipkiss from "The Mask" to the game, and someone would still come up and say stuff like "Well, he has a mask, so he's mysterious, and has some weird psycho niche to him, like he'd kill someone and then dance away from the body"
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I care because he's not colorful enough. I need some neons, some pastels, some monochrome....I NEED IT ALL
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Games can ruin their atmosphere through poor decisions when it comes to new additions to the game.
I've quit CSGO for that exact reason when they started adding all kinds of weird operators, and so did many others.
I've quit LoL when they started adding weird skins that made no sense. Like at a point they turned an alien monster into a pug dog. It made me feel like I was playing some strange counterfeit copy of LoL that was hacked by 10 year olds who modded the game with bad skins.
I've quit Warzone when they integrated Cold War into what used to be the Modern Warfare engine. It made the game have 2 versions of the same gun, designed in different ways, with different animations and model quality.
Being horror and being scary are two different things by the way, stop confusing them.
Also marketing a game as horror and then adding new stuff that isn't horror is not so cash money
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No one's confusing anything everyone has their own opinions on what Horror is and even the Movie world has a wide range of what Horror is. Thier opinions may differ from yours so there is no right or wrong answer here.
But when people gave their opinions you came back with basically "Your Wrong" response
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There's many logical mistakes on what you just said.
First of all, just because everyone CAN have their own opinion on something, doesn't mean that the general consensus over that something changes in any way. It literally means nothing for the sake of the argument.
If everyone would have their own opinion as of what "horror" means, BHVR would not be able to market their game as a "horror" game. But somehow they can, why? Because there's a generally accepted notion about what the term "horror" stands for.
You are trying to invalidate what I say on the pretext that I'm "subjective" when in fact, I'm quite objective, since I appeal to what most people consider horror, when I'm referring to this term.
So yes, I am able to say "You're wrong" because you are. You're appealing to a small minority of people like they were the main consensus.
The fact that a random girl from Korea thinks Trickster is the scariest thing in the universe, doesn't change the fact that most people think he's not creepy at all, and that factually he lacks qualities that are specific to the horror genre.
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I no where tried to invalidate what you were saying just pointing out that every response to anyone that didn't share your idea of what Horror should be gets a your wrong response and a insult to back it up.
Also what small minority are you speaking of? Do you have these numbers to show me that this minority exist, or is it you find insulting and trying to prove yourself right while ignoring all other opinions as false what your really after.
What I find really funny is that you totally ignored my response about the Movie industry and how there's a wide variety of "Horror" movies that fit everyones ideas of "Horror".
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most people think he's not creepy at all
Interesting, what poll are you getting that data from? I'd be interested to look at the numbers.
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That's exactly what you don't seem to grasp.
I am not talking about "what I think horror should be". I am talking about what "horror" is generally agreed upon being by most people.
If we would not generally agree upon what things mean, we would not be able to define anything, and communication between two people would not exist above a basic level.
How could you brand a movie as being a Comedy, or Horror, or a Drama, if every single person has a different concept of what those words mean ?
If the world would work as you describe it, we would go at the cinema to see a Horror movie, and we would watch a story about two guys sailing on a boat, because in the director's opinion, huge bodies of water are scary.
The fact that movies have a wide range of motifs proves nothing. As long as they have traits specific to the horror genre. The motif is not important. DbD has a wide range of killers too.
Horror movies that have goofy looking characters as the main thing that's supposed to bring the horror aspect get laughed at. Look at chucky, chucky is basically a meme, it's comedy.
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Mate, print some pictures with the older killers, then print one with Trickster, and literally go outside, and ask random people if they think any of the characters do not belong in a horror game. You'll see for yourself.
Being here in this echo chamber with people that read lores and then decide if something is scary or not based on them can really change your perspective of reality.
99.9% of the player base doesn't participate in those forum discussions, if you think 5 upvotes on a comment say anything you, might end up fooling yourself
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Ah, so you don't have any data, you're just making assumptions about what others think. Got it.
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Yes !
Do I need to create a poll in order to be able to use a word that has basic meaning each time some people don't seem to grasp the concept behind it?
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Let me add a little bit of philosophy to this.
When you're calling something to be a subjective matter, you'll need at least 2 groups of people disagreeing on the subject. The thing most people miss, is that in order for subjectivity to be a good counter-argument, there shouldn't be a huge majority of people that think a certain way about it and then have a few scattered around groups of people that think otherwise. Cause if this the fact, it means that the people disagreeing with the majority are just exceptions and should be not taken into consideration.
If claim something that is generally accepted to be true, you can't say that I'm subjective, then like as a proof you say that you know someone who is of other opinion than me.
I said that Trickster looks like some korean TikToker with some extra sense of fashion, and that's not scary, and I'm objectively right, as funny as it sounds.
Those are the guys from BTS, they could literally all be alternate skins for Trickster
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So by your logic anyone who doesn't agree with you are wrong and should not have their opinions heard because they are just the minority....got it now this entire post is going into the lines of OP disagreeing with anyone who doesn't share thier opinion on the "generally accepted term"
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Clown looks like a fat guy who is hungover after a night of drinking and his friends decided to paint on his face while he was passed out.
Huntress looks like a big lady roleplaying a lumberjack rabbit.
Hell, Legion has a giant bunny costume.
I can be reductive, too. It doesn't change others' perception of the character as scary or not scary, which also depends a hell of a lot on the context that the character is in. Someone in a bunny costume at a kid's birthday party? Probably not that scary to most people. The same person in the same costume chasing them through the street at night holding a knife? Probably scary.
That's the point about subjectivity. Your insistence that you are objectively right is you trying to pass your own subjective opinion off as fact.
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This. People need to stop saying 'X' isn't scary because they don't look like a stereotypical 70-90s horror movie villain.
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The most fun i had in this game was when i was afraid, nervous, or uneasy. This is why I no longer get upset at immersive players. They’re still getting a kick out of the hide n go seek/cat & mouse horror mechanic. I envy them.
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until they realize that aspect of the game died a long time ago and we're all clowns now.
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B...b....but then how will OP feel superior if they can't say that and ignore anyone else's opinions because we are a minority and by thier logic the minority gets no say in anything.....
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It took maybe a month for the horror aspect of the game to wear off when i started playing. They could chuck the scariest, goriest looking figure in there and I wouldn't batter an eyelid.
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They took away the fog, took away the darkness, hold back on the violence, and have costumes like the Dwight elf.
Who liked to you and called this a horror game?
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Read the first line again of what i said again
Also i didn't imagine a back story, it is his back story
It's cool that all you need to get horror vibes is "aah spooky scary monster" but some people need a little more nuance then that
Glad that people who do horror don't use your definition cause to me it's quite bland
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But didn't you know our opinions don't matter based on his last post with his philosophy
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this game is horror enough already... As killer you have the possibility to deal with SWF teams...
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It feels like the original point of this post was about whether DBD is considering the horror theme any more.
I think the The Grave of Glendale would be much spookier at night, and the original Coldwind Farm had an atmosphere I felt was much more appropriate for a horror themed action game. The Forsaken Boneyard sounds like an amazing name for a realm - It makes me thing of an eerie cemetary.
I do think they should remember that the game is still horror themed and consider than when deciding whether something should be lit with spooky moonlight or the glaring sun.
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It was sadly but OP started disagreeing and insulting everyone who had a different Opinion than them. Even thier last post that basically said anyone in a minority has no say and their opinions should never be heard.
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