How would you Nerf/Balance Nurse?
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Strange that you say that because Survivor's outplaying Nurse in the open does require that same "perfect play". The point originally made by the person was without LOS blockers the survivors get hit. To counter that example you included 2 LOS blockers in that clip, arguably 3 if you include the rock. You never addressed the circumstance described by the comment chain originator.
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Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)
Ah yes, the tree and rock that Ace never broke LoS with ever during the second blink's charge up or travel. Can you actually check what you're talking about? Thanks! :)
Also no, the result of a blink attempt comes down to whichever side makes the better call. Sometimes it'll be the killer. Sometimes it'll be the survivor. Interestingly, people cannot see the future to make a perfect call, so they make a prediction based off how the other person has been playing and other clues to make their best guess.
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Step 1
3 blinks at base
She can't go through walls unless she has a direct line of sight to her location
A blink attack is counted as a special attack
Step 2 hitting a surivor with a blink attack will steal their breath
Step3 after stealing all surivors breath she can press the ability button to cause the surivor to scream and be exhausted for 10s and incapacitated for 5s
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Ah yes, worse Blight.
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The point being made was at the time of the First Blink, just because the Nurse shimmied along the side and saw the Ace doesn't mean the entire Blink chain was uninterrupted by LOS blockers.
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The existsnce of this LoS blocker is enough. There were also walls from gym also adjusting nurses blink. They did affect nurse. So no. This is 100% not "open" situation. Because if it trully was cathing surv on open, then it would have been hit (ofcourse beamer/flash save excluded)
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Man, No True Scotsman out in full force today I see.
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You can't even give correct example so you just twist your own words and hide behind non-applicable fallacies. Not cool man
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You brought up an example twitch clip from a comp Ace who also used a firecracker while not being in the open (Ace made distance behind that tree while unseen) being able to evade 1 attack from a Nurse as an argument against a Nurse almost always being able to land a hit in the open against a survivor.
Your argument is invalid. No true Scotsman doesn't apply here either.
You're just wrong. Again.
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a lot of killers can land a hit in the open field thanks to their abilities
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Ah yes, clearly the game-changing firecracker that somehow saved Ace from being hit by the chain blink, for which he was in LoS for the entirety of charge up and travel time. But that's inconvenient, so it doesn't count as evidence I suppose.
This is embarrassing. Can you like, at least try to make an actual argument?
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It was done. You just blind yourself to not see it. THIS IS NOT OPEN SPACE EXAMPLE. No amount of this/that made such and such effect will change anything. Clearly it had effect, because otherwise nurse would have gotten the hit
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Yeah worse blight that can still go over pallets and windows
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When talking about in the open for Nurse it doesn't actually mean in the open. It means a place where a survivor can't break line of sight. Take the area in the middle of the Blood Lodge for example where there are a lot of low barriers that many killers can't get a hit over or around. And even the killers that can get a hit in those spots they often can't do it as quickly as a Nurse can.
At 5 seconds in that clip Ace clearly makes distance behind the tree using it as an LoS blocker while the Nurse is traveling on her first blink. Boom headshot.
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Are you being disingenuous on purpose or did you forget she moves at 96.25% and her blinks require charge-up? If she's slower than survivor, it's literally just worse Blight. If she moves at same/faster, then it becomes more oppressive Nemesis that just walks to pallet/window and then blinks.
https://www.youtube.com/watch?v=Ig_iQ5S-ABA 5:35
https://www.youtube.com/watch?v=xnjfG_sLfQg 7:47
Quick question, are you two being serious or not? Cause I'm slow at picking up on sarcasm. Cause if not, this is getting a bit embarrassing.
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The embarrassing part is you using that clip like it was a clean and clear cut example of an open space dodge on a skilled Nurse. It clearly was not.
I'm not going to bother looking at more embarrassing examples from you.
Have a nice day. 🙋♂️
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Are you for real? Again. Open map. 1 example. You gave 0/3 so far
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Live today on DBD Forums, people refuting every inconvenient example. I can't say I'm even surprised at this point.
Maybe some day, people will actually learn how to play against things instead of demanding changes because they themselves are ignorant to the solutions. Nah, who am I kidding?
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You said something which is just *wrong* and you try to persuade us otherwise. By giving example from different game situation. And then blaming us....
That's like saying you can't unhook survivor ever... And then showing youtube videos of trying to unhook self in struggle phase. Like. You can show such videos. But you will just cement out how much troll you actually are with your arguments...
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"Why does BHVR not listen to community idea X?"
Community idea X: Based off objectively false and nonsensical claims and proposes absurdly extreme measures
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I am done. Master troll. Cherry-picking extremist that is "never wrong" even when shown otherwise in same thread.
It's true. Just "do not feed trolls".
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Truth is inconvenient, eh?
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Yeah I'm being sarcastic
This dosent make her awful just worse
She can still ignore God loops and any windows as long as she can see the other side
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If she is slower than survivors, it means she has to use her power to do everything, whether that is moving around the map or chasing. This means she is auto-garbage on any multi floor map because unless there's a hole in the floor/ceiling, she has to go all the way to the stairs as the 96.25% that moves in charge-burst-fatigue-recharge-repeat process.
In chase, that means she does what Blight does, except with being slower than survivors and having to charge before every single ability, just to have less movements.
This literally makes her worse for both sides. Survivor now has to outplay three blinks which is literally impossible if there is no LOS break, and if there's a window or pallet, the survivor auto-loses. On everything else, the Nurse is utterly useless because they don't have the time to maneuver around any complex tile with multiple LoS breaking walls in the way.
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What happened there is the Nurse heard the firecracker and didn't commit to turning the corner right away because she didnt want to get burned since she was already charging up their blink
Also that swing was just straight up a mistake. Which yeah, people make mistakes some times that might cost them a hit, but this doesn't represent what happens the majority of the time. Its like me taking a 100 shits, eventually one of them is gonna come out and not stink as much as the others
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Honestly I'd just increase her recharge time. This makes killer mistakes/survivor plays more impactful on a killer who brushes off literally every mistake.
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She is not brushing off any mistakes; miscalculating blinks is the difference between winning or losing the game at standard and higher levels of play. Even one missed blink can mean game over for the Nurse player. Have you heard the expression floating around the DbD community/forums that you can't make one mistake as killer without losing the game fairly often? If you don't feel at least some level of truth to the sentiment.. you probably haven't tried enough killer at non-noob levels of play. Because wowee do I resonate with it whenever I play killer (after thousands of hours of play since 2016)!
Edit: typo. It was also brought to my attention that Nurse’s loss of partially recharged blinks is not a thing anymore.
Post edited by GoshJosh on4 -
Nurse mains in this thread: "NURSE IS FUN AND BALANCED AND THERE IS NO PROBLEM WITH HER".
Lol.
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Based opinion however MMR is never good and doesn't allow people to actually face better nurses and learn how tiltes work better VS nurse, a good example is a Jungle gym with a wall that you loop around, or at a long wall you run top right so it makes the prediction very hard for the nurse.
Once you learn how to face better nurses you will understand the counterplay
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2nd nurse blinks count as special attacks
slower blink travel speed (decrease fatigue time to compensate)
pretty much it
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If the blink is slower, it's literally a joke to avoid.
And amazing, killing perk synergy.
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I mean the travel speed nerf would be like 5% or something, like barley 0.2.-0.4 MS
Nurse would still have first blinks as basic attacks, so if u want starstruck value u have to be more precise with ur first blink
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Nothing. I don't know how long you've been playing this game but Nurse was already nerfed. So was Spirit. And Deathslinger. And Freddy. And Hillbilly. All as a result of this survivor main echo chamber that picks a strong killer, designates them "unfair", and dc's/cryposts about them until they wear the devs down. So we've gone full circle and come back to Nurse.
Might I suggest survivors try getting better at the game?
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The travel speed is already enough as is to mindgame.
If you get hit by a one blink Nurse, you did something wrong.
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actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.
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actually they can. deathslinger, pyramidhead, doctor and many of the others can do that even faster than nurse.
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I think Nurse should get fatigued if she spends too much time carrying her power, to encourage players to use her power more quickly and conscientiously.
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While holding her power she literally walks at 2.89m/s.
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drop the attitude dude. if you can't have basic respect then your not needed here.
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the only thing i would change about her is making the blink a special attack. why some might ask and thats simple, nurse literally had the special attack taken away because of original metal of man users complaing that her blink didnt give a charge on MoM. DS was left at 5 seconds after the endurance nerf and that took a long time to get changed back to 3 seconds so why does nurse's power still count as a normal attack when that was only changed because of MoM?
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Just like killers do with Survivor perks?
First it was Sprint Burst, then Self Care, then D Strike, then Exhaustion perks as a whole, then Balanced Landing, then D Strike again, then Dead Hard, then CoH, and CoH again, and again, and finally, D Strike for a 3rd time.
We already had 50% killrate 1 year ago on Fractured Cowshed which is deemed one of the most Survivor sided maps in the game, yet here we are with patch 6.1.0 and yet killers are still crying to keep their beloved Nurse. Survivors had their turn, now its her turn.
Might I suggest killers try getting better at the game?
See I can play the Us vs Them game too, it aint that hard.
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No she doesnt, that was a bug and it was fix back when they gave her the QoL changes she needed
She starts charging when a blink is 99% charged, she'll keep that partial charge until she goes back into fatigue
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Nurse hits were never special attacks. They didn’t work with MoM because of a weird classification which they had to fix.
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I am still forming an opinion about nurse but god damn this "not fun to go against" is such BS, everytime someone says this I remember how this led to sliger's death by BHVR's hand.
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Dead Hard was nerfed for the exact same reason bud. wasnt OP, was just extremely frustrating. Games are meant for fun, frustrating elements shouldnt belong
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I feel that Nurse rework should be focused on making her a 110 killer balanced around pallets while somehow retaining the ability to blink. I feel that maybe by default she has a single blink that does not phase through things. However after a while by what ever means she can fill up a gauge that gives her the current blink power of Nurse that allows her to blink through walls with two blinks BUT it is considered a special attack.
This has the benefits of
- Nurse can be balanced around pallets as a 110 killer
- Nurse can use exposed effects in this form as her standard blinks will be basic attacks
- Nurse can retain current power but time is limited while using power gauge
- With Nurse's unlocked power her blinks are special attacks so exposed effects can't be abused too heavily
- With Nurse's unlocked power she can satisfy current Nurse players by having two blinks that go through walls
- During this form Nurse's movement speed can be slowed down as it's another form that's easily telegraphed
- BHVR has more control over how long Nurse can use each form
I'm suggesting this not to balance the current form but just to reimagine the killer keeping the idea that she can blink through stuff but limiting her power.
2 - Nurse can be balanced around pallets as a 110 killer
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You are embarrassingly objectively wrong. But since you’re so insistent on this nonsense, entertain me I suppose. What is the counter to old Dead Hard used for distance to a pallet/window for a standard M1 killer? (Eg, Trapper/Myers/Plague out of Corrupt/etc)
What you find frustrating is fun for others. So, there is no problem if there is no balance issue.
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I'm curious but how would people react if nurse couldn't blink through walls or solid objects? Maybe up her walking speeds if that change would happen.
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That would literally be worse Blight.
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No, they can't.
I'm talking about in areas where there are low obstacles and even some pallets, possibly even strong pallets.
Deathslinger only gets one shot and the survivor can duck behind cover to make it harder. Even if he does land the shot he still has to reel that survivor in which takes time. If he doesn't reel them in and injures them with a chain break he has to wait for the chain to break which takes even longer, not to mention the stun after. He's just not as fast as Nurse.
Pyramid Head is really hard to aim with his power and it's easily dodged. He might be able to land a hit faster than Nurse but not nearly as reliably.
Doctor? You're must be joking. Nothing in his kit makes him faster or the survivors slower to be able to make him get a quick hit in this scenario. He's one of the worst examples you could have used.
Huntress is the only killer that can compete in this scenario. The survivor can dodge and take cover but with skill a good Huntress can still get the hit but still often not as quickly and reliably.
The Nurse is the most efficient. She can blink right on top of the survivor and land a hit, this is the almost the fastest hit possible barely slower than a Huntress hitting you with a quick charged hatchet first try. If she misses with the first blink she can use her second blink for another try, this makes her the most reliable. If the Nurse scores a down with the hit she is always right on top of the survivor for a quick pick up after her fatigue making her save even more time.
You can try throw around big words like "objectively" to make it yourself sound smarter and make your points carry more weight, but anyone with more two brain cells to rub together can see right though it.
Good Nurses get to have fun at the expense of up to four survivors every game. Old Dead Hard could only frustrate one killer at a time. That means the Nurse is up to four times worse than old Dead Hard.
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