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State of solo survivor, and the killer echo chamber.

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Comments

  • scawyxd
    scawyxd Member Posts: 64

    I highly doubt you have nothing left to improve on on your mind games on loops and your decision making mid game, until youre sure of that you should stop blaming perks for why you lose

  • neb
    neb Member Posts: 790

    I mean I don't have to complain about dead hard for distance anymore, it's gone now lol.

  • scawyxd
    scawyxd Member Posts: 64

    yeah you complained it out of the game already. the question is was it necessary or was it a skill issue? i think i established it was skill

  • Sluzzy
    Sluzzy Member Posts: 3,130

    An excellent point when comparing to other games where effort and practice leads to wins. Killers don't have to practice because the game is laughably in their favor. The game has continuously lowered the bar of what is expected from killers while dramatically putting survivor's objective out of reach. It shouldn't be a state of the game where solo survivors auto-lose against killers of way less experience. It is depressing to see the hours of killers and how the game spoon-feeds the wins because of 1) they parked on a 3 gen and did nothing 2) they had an endgame perk 3) the hatch spawned under their feet and closed it 4) they camped 5) they tunneled

    Killers have so many strategies to win, but survivors have nothing. Their perks even DISABLE during the end. Even a hatch play has been removed. What I mean by this is that killer actually chooses, survivor has no choice. Just watch the entity come and grab them.

    The icing on the cake was all of the killer buffs, including bloodlust being buffed, rewarding bad killer gameplay. Camping being buffed.

    Where is the survivor speed boost when about to lose? I don't see it.

  • neb
    neb Member Posts: 790
    edited August 2022

    Yeah you're completely right and everyone else is just wrong. They should hire you on the balancing team


    Everyone cries about op #########. Old Moris, old hatch, old undying, old decisive strike. Even you're complaining right now.

  • scawyxd
    scawyxd Member Posts: 64
    edited August 2022

    edit: sorry i didnt read far down enough, thought you were being sarcastic

    I'm sorry you're not used to different opinions here.

  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699

    I floundered my way through algebra, but I'm pretty sure the top of a bell curve is the mean, median, and/or mode. The graph would have a rise labeled "# of players," and a run labeled "skill." Otz would be at very far right on the graph, where the number of players is very small. The average player would be at the top of the bell curve.


  • KayTwoAyy
    KayTwoAyy Member Posts: 1,699
    edited August 2022

    It sounds like survivor is difficult because you make it more complicated than it needs to be.


    How to be good at survivor:

    1) Learn how to loop

    2) Be mindful of pallet economy


    Survivor is easy because the maps do all the heavy lifting. Learn to leverage that, and the game is a cake walk.

    Matchmaking createst this false perception of difficulty for survivor, by pairing you with killers greatly above your skill level, or survivors far below your skill level. That doesn't mean the game is hard, it just means the game is poorly matched.

    Its like if you were to play a sport against a professional athlete, you wouldn't walk away saying that sport is hard. You'd walk away telling everyone how difficult it was to play against that professional athlete.

  • Bardon
    Bardon Member Posts: 1,004

    Where is the survivor speed boost when about to lose?

    Well, survivors have always been given a gift for playing badly - the speed boost they get from the first hit! :)

    And of course, there's the new basekit BT with 10 seconds of both immunity and 10% faster speed, another gift for getting caught.

    What are you complaining about?

    P.S Yes, I know what sort of reply to expect from this poster. :)

  • Sluzzy
    Sluzzy Member Posts: 3,130

    There is a such thing as an adrenaline rush. Flight or Fight response. Survivors should get that after getting hit hard. I think I would run faster than they do. Same thing after being unhooked, I think that 10% speed boost is very modest. In the devs own words, they using "safe numbers". After all, the killers don't even slow down after swinging so hard. They need to catch their breath, I would think.

    The buff is definitely appreciated and I applaud the devs for giving survivors the flight or fight response after being unhooked. If only decisive strike was completely reverted then camping and tunneling will be mostly OK. Take it back 2 versions at a minimum. Right now, you can see killers being unafraid of DS because it is so weak and that is really bad. That's all I'm complaining about in regards to camping and tunneling. And maybe give Reassurance to the perk user. Everybody knows right now that perk will be useless in solo, the mode that needs it the most.

  • Bella_Boo
    Bella_Boo Member Posts: 20
    edited August 2022

    Sounds like an issue on your end there friend. I have no issues getting my dead hards off. Ironic, you say you liked old dh as a good way to outplay the killer but there was no "Outplay" when using old dh for distance. It was uncounterable!

    Dead hard is my favorite exhaustion perk and It actually feels rewarding pulling it off now. Once the killer realizes you have it, a new mind game begins which is really fun for me. I can't help but think you are trying to use new dh like the old one and that's not how you use it. You need to think on when and where to E. It's not used for greeding a loop, it's used because you're literally about to take a hit. If you're struggling with using it, watch some of the big survivor and killer streamers. Lots of people in high mmr use dh because it is still... A fantastic perk!

  • Bardon
    Bardon Member Posts: 1,004

    So you agree that the survivors have always had the speed burst when about to lose. Thanks for the clarification.