Was Blast Mine nerf necessary?
Comments
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No
No, not at all.
I maybe get why they did it if they wanted to make its behavior consistent with that of Wiretap, but if that's the case then they could at least reduce blast mine's repair requirement or make it last longer once the trap is placed.
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I don't see how anyone can answer this without knowing why it was nerfed.
It clearly didn't need it from a strength perspective, and because of that, we'd have to know what did prompt this change before we can say either way whether it was necessary.
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No
Well, the Devs already answered some other Perk related posts (for example that Wire Tap and Open Handed aren't supposed to stack), but won't talk about Blast Mine, despite there being so many threads about it
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Right, so we don't know why it was nerfed. The rumour seems to be that it had some issues with Wiretap that warranted the change, and if that's true the answer is obviously "yes", it was necessary.
But, we don't know that.
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No
But the change wasn't necessary if it was just a matter of recoding it. It's an easy way out like the Pain Res+Merciless thing. I expect the dev's to do better and not just do whats easiest regardless of the effect it has on the overall state of the game.
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No
I am going to take a step in the dark and say this is what happened:
Despite BlastMine being extremely situational and NOT a guaranteed blind, it's still an easier way to get blinds in than flashlights, flashbang or firecrakers.
And I'd guess that a lot of people ran it to get the blinding challenges done. And bhvr OF COURSE looked at their flawless stats system, saw people use blastmine a lot and escape and figured OH CLEARLY THIS MUST BE WHY, and nerfed it into the ground, despite the fact that it's really not a make or break perk.
Or (which I find almost more likely) they simply figured that 'oh, people found a way to make this challenge less frustrating. We can't have that'
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No
Definitely not it was a good perk to let your team locate you and the blinding effect is fun I don’t know why they’d nerf it very odd choices come from these devs lol
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No
I think I agree with people saying it wasn't intended as a nerf. It was a fix that made the perk not usable. So they should either revert it or buff to compensate.
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No
Not really
I want to hear their rationale for it before jumping to conclusions but I can't imagine a justified reason other than
"It would be too annoying with Wiretap" or "We want to encourage killers to kick gens more"
If it's anything other than either of these 2 (albeit very flawed) reasons, I will genuinely be shocked.
Unless it's some kind of code issue, that'd also be a justified reason
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Yes
Misclicked :(
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No
Honestly, I have objectives to stun/blind killer, and literally keep it on the team. I am lucky to get one stun every couple matches. :/ Nerf was unnecessary.
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No
No. Either they should revert it to work as it did before OR make it take 33% of a gen to activate.
Wire tap you get value because killer just needs to come near the gen to see the aura and you can activate it 3 times per gen by yourself (or at the very least once per gen working with someone). Blastmine not only can you only get 66% working on a gen by yourself unless the killer destroys the gen it's only once per gen. It also requires to killer to kick it to get any value not just go near it like wire tap.
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No
Definitely not. 66% of a generator just so you can have a chance to stun the killer outside of a chase for a few seconds is very weak. I think they should make it 33% so that that it combos perfectly with Wiretap.
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No
I forgot they even nerfed the perk, it was done before I had it.
Honestly, it's one of the least-useful perks in the game. It wastes a few seconds of the killer's time at most, before they kick the generator again. It doesn't help you escape, it doesn't really protect a generator, and it combos with three perks that I can think of off the top of my head: Wiretap, Repressed Alliance, and Residual Manifest.
It's a meme, and it should be buffed to be at least worthwhile.
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Yes
BHVR can retain consistency by either nerfing Blast Mine to its current nerfed state or making Dragon's Grip as ridiculous as Blast Mine was before, with no coold time.
This time the result is a nerf to Blast Mine. (The fact remains, however, that it was a bug until now.)
But it is still available in its current state. Compared to something that only extends the attack range once one generator is repaired, it is practical considering that you can focus on generator repair for this perk, the information advantage of the aura, and the ability to temporarily stop the killer's actions, albeit briefly. It stuns and then kicks that generator again, so it can inhibit the killer's actions more than the numbers.
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Results
I think it was not meant to be a nerf, they just wanted to make Blast Mine more similar to Wire Tap. But that changes not the fact that Blast Mine got slightly weaker (aka it got nerfed).
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Yes
Yes it was most definitely necessary because as someone who primarily mains a killer, for a while it was even bypassing the lightborn perk, and while that bug was active it was absolutely toxic because it made it practically pointless to run on killers that are very very easy or susceptible to get the stun with it. Let's be honest before call of brine was reworked to be better than ruin, it made any matchup where people were running this absolutely toxic and the sun lasted long enough that most of the time you couldn't even damage a generator at like 50% if survivors were being cocky camping out around it or underneath it and then repairing it while you're stunned and if they had a Dwight forget about it.
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Yes
Stun ugh autocorrect and posting from phones...
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Yes
Of course it was! Killer could eat a blast mine and feel frustrated. Killer cannot be frustrated. Only survivor has to be.
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No
Not nesassary in the slightest
an already very situational perk was made even more situational to the point it's easier just not running it
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No
I initially voted for "no" several weeks ago, but thinking on it more, I changed my mind and do think it was justified.
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