Killer Creation: The Plague
(Originally posted this in the wrong forum so I’m posting it here)
The Plague
110%
Attack:
Hand/Claw swipe
Mori:
The Plague pounces the downed survivor and bites into their neck and pulls a large, stringy chunk from their neck, blood spouting out into a geyser.
Powers
Comments
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I love this idea!!! I could see why people would find it over powered but personally this would be AMAZING!!!!
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Dragonic_Lycan said:
I love this idea!!! I could see why people would find it over powered but personally this would be AMAZING!!!!
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As long as swf is a part of the game this wouldn't work as a power. Those that turned into zombies would simply refuse to do anything and wouldn't move. Am I missing something?
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So the power is completely overpowered. From my understanding, whenever you down someone you add 1 to their infection counter, so after downing them twice which is essentially 2 hooks they have 1 minute to get healed up or they die instantly and turn into a zombie. Now if this was always played fairly then each Survivor would get hooked twice then when they are unhooked they have 1 hook left but they need to get healed right away which can usually be done by their rescuer so it's fair and ok. But this is never played fairly so the Killer will never hook anyone, they'll slug everyone until they turn into zombies. I can go on but this right here is enough.
Besides that I like your perks.
Fueled By Hunger can either be overpowered or be completely crippling depend how the game goes, you could potentially never get intoa chase because you're so slow. But if you do get into a chase then you're most definiutley going to win it.Shambler sounds cool until it gets to the 80% chance that your Survivor is a one hit down, it's 80% but remember that the self-unhook is 4% because anything higher than that was a garunteed unhook so this is basically always a one hit down.
Virulent is probably my favorite, it can't have the last bit about infection because it only effects The Plague and cannot be used on any other Killer but the rest of it is awesome. A chance that healing someone could injure them but the catch is that their healing bar is at 50%, that could snowball into an endless bunch of injuries lol at that point Self-Care is the way to go.
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The killer looks like a special infected from Left 4 Dead
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HatCreature said:
So the power is completely overpowered. From my understanding, whenever you down someone you add 1 to their infection counter, so after downing them twice which is essentially 2 hooks they have 1 minute to get healed up or they die instantly and turn into a zombie. Now if this was always played fairly then each Survivor would get hooked twice then when they are unhooked they have 1 hook left but they need to get healed right away which can usually be done by their rescuer so it's fair and ok. But this is never played fairly so the Killer will never hook anyone, they'll slug everyone until they turn into zombies. I can go on but this right here is enough.
And so long as you’re healed, slugged or no, the infection counter will be taken away.
I am curious what you think the percentages should be for Shambler. Perhaps 8/16/25%? Or is that too low?SofaKingSpecial said:As long as swf is a part of the game this wouldn't work as a power. Those that turned into zombies would simply refuse to do anything and wouldn't move. Am I missing something?
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