The Ragequitting/DCing is Out of Control
This is ridiculous. I just had four games in a row with players DCing and giving up on hook. All players with paid RE cosmetics from today. In all four games the killer didn’t even camp or tunnel. These players just “gave up” because they were either found first or just downed. This really baffles me as to why you would spend $18 bucks on skins then not even play the game properly. It’s so frustrating that so many players are like this, ruining the game. How are you supposed to get better if you don’t even try?
‘At this point, I’m all for making disconnects having harsher penalties/longer timeouts. And maybe players who let themselves go on hook an egregious amount of times (especially consecutively) can get a different type of penalty. Idk, I’m just over it. I want to keep playing but this ######### is deflating. Even going into this update KNOWING there will be a lot of DC’ing, still couldn’t prepare me for this. This is just a blatant buzzkill- more than usual.
‘Anyone else tired of this b.s? To the point where you just turn the game off and play something else, and hope when you return most of the quitters will be off?
Comments
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Congratulations!
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The question is also, why do so many people ragequit/DC/Give up?
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Thanks, what do I win? A month’s supply of copium?
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Honestly might just join them. Wesker is so hilariously overtuned, he feels like a nurse with upside. Just gonna not play for a week until hopefully the craze dies down and it's only the sweats playing him, then I can just insta-conceed every Wesker.
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I actually haven't seen much of it today - I think everyone wants to try playing against Wesker. But in general, I agree, it's nuts, and it makes the game miserable on both sides. Either you play with a SWF or you accept that your teammates and opponents will dip at the slightest inconvenience.
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Why do you guys do that? You’re screwing 3 other players over. They don’t want to face certain killers either, trust me. They cringe just as y’all when they go against the killer(s) they hate the most, but they try. Maybe someone or two will actually make it out. Maybe it’ll be you. I mean the list of killers are growing, so before you know it- you’ll end up giving up to a third of the killer cast. Why even play at that point.
If for nothing, have consideration for others. That’s why I stay in trials that seem hopeless or not fun. It’s just better to “take my medicine” and play something else after I tried my best. I don’t want to screw my team over, because only having 3 players to vs. a killer you hate with an annoying build is ten times worse.
Post edited by EQWashu on14 -
I haven't, yet. But playing against Wesker is so incredibly unfun that I'm losing my ability to care. As I said, for now I'll just not play the game and hope he becomes obscure enough not to ruin DBD for me, but since he's tying nurse for strongest killer I sadly doubt it.
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The game is full of entitled players who think if you their teammates or opponent don't play exactly the way they want them to, it's fair to just quit the game.
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Earlier today I had a survivor on Fathers Chapel run to shack, throw the pallet and DC at 5 gens. Killer then proceeded to play like his family was about to be executed in a hostage situation.
Honestly wish this was reportable.
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why is it that you guys haven't figured this out yet but they don't care that they ruin the fun of 3 other survivors, they never have and never will thats the whole point of the dc. just give up man you ain't gonna convince them your just talking to a brick wall so you might as well just ignore them.
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I'll be in a locker until then. 😉
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That made me laugh out loud.
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Ragequitting over something that’s a part of the game is utterly pathetic.
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Dude, I just had my first match. Within about 30 seconds I see a teammate being carried (mind you, I forgot to watch anybody play PTB to get a feel for Wesker in advance and can't play PTB since the computer bit the big one). So I was like, huh, ok, adjustment period. Whatever. Player is hooked, then immediately I see another person down. Then just as one gets pulled, another down as I'm running to get hook #2. It was just a carousel of downs after that. I got 75% of 1 gen done when we were down to 2 people. All of this in a span of about 3 minutes. And I got screwed over because it was my first time on the RPD map and got disoriented due to the rework (I was an RE2 Remake player who already knew the map before the DBD release).
I feel like today is going to be a struggle......
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But alas, rage quitting is also a part of the game. Its been a part of every online game, since the year 2000.
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Hopefully they make the punishment more severe. Honestly people who DC a lot should be shadow banned to only get matched with fellow survivors and killers who DC until they shape up. That would be a nice addition. If you DC a lot in a span of a week your matchmaking only looks for other people that have the same rapid DC shadow ban, making your queue times longer and your games full of like minded people that aren't fun to play with because the game won't even happen because people will keep DC-ing. Hopefully it would put them in a cycle where they either stop playing all together so they're no longer a problem, or it would teach them to stick games out and they can come back into the normal match making. Sort of a DC prison and rehabilitation program.
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Gee. I can't wait. Sounds exciting.
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I had 5 games last night where the killer dc'd with 1 gen left.
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I am very much going to be playing on auto-pilot and trying to make the best of that 100% BP bonus with 0 expectation to actually succeed at a good game, lol.
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This isn't exactly a reply to my message but yeah killers should get punished the same as survivors, or possibly slightly greater since they have the power to insta end the match. Idk why you replied to me you didn't like... say anything relating directly to what I said. This is kind of a same topic comment that you should have just posted. What did you mean by replying to me with that?
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Wait, what happened in 2000? Did people not know how to quit out of Quake when it wasn't going their way :)?
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I guess we could say since 1996. Lol
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I know when my solo team is garbage. When the ratio of hooks to gens is high and I see my teammates all wandering around while I’m on the hook… ######### do you think is going to happen? Game is lost. And when I’m downed inside of a minute because of an OP killer like Blight or Nurse using Lethal Pursuer… Blame the devs for allowing OP killers, horrid matchmaking and no improvements to solo play so that soloing feels hopeless way too often.
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imo if people want to complain about players dcing then it's better to investigate why players dc and attempting to address their concerns rather than punish them for it more than they already do.
Odds are if there's a lot of dcs happening its because people aren't having fun. If they're not having fun to begin with introducing more severe penalties to dcing will only make more players quit the game altogether.
I don't encourage dcing but people will always do it to some degree, but if the frequency of it becomes abnormally high then it's probably a sign that something is out of balance with the game and causing people to have such a poor experience they'd rather throw the game than see it through.
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we can go farther then that if you count kids unplugging a magnavox odyssey because there upset. i believe that puts us around 1972 now but hey lets try to take this farther back if we can.
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Because they are babies.
If they find the game unplayable, they shouldn't play it.
The balance in solo isn't great for sure, but it isn't a free pass to bail on matches. They're not punishing BHVR by bailing, they're punishing other solo players. It needs to stop.
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What's with the weird apostraphes at the start of your paragraphs?
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This is what broken MMR has lead to, in solo queue now it is common to get 10+ loss streaks and having the majority of your playerbase get loss after loss is not healthy. It makes people start the matches in a very defeatist mindset.
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Couldn't have said it better myself lol, can't believe they'd release another S Tier killer with the state of solo queue and survivor in general at the minute after all the buffs they got. Might as well make the Bloodpoints bonus for survivor permanently +100% then again it already will be ;-;
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He's actually pretty awful right now.
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Honestly the only DCs today I had were against a Legion like 1hour after patch and against a camping trapper. All justified IMO, as someone who mainly plays killers I still wouldn't want to play against a Legion on a patch day.
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It seems counterintuitive to tell survivors they shouldn’t play the game. Are you personally going to queue into solo, exclusively, to make up even an iota of the difference?
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And at the same time, i got grabbed 1 meter away. Big ooof with such things again...
@topic
Since they dont adress the core problems and unfun stuff, people will kill themself on hook. At the end, its a game mechanic. And personally, if i get selfish teammates and a killer who tunnels/camps, i rather die quickly.
Also killer queues will be long again.
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🤣
Oh this is more so to see if y’all are frustrated as well and if anyone has any ideas to minimize/deter egregious quitting. People will always quit, but now it’s a bit too much.
I feel your pain.
I absolutely LOVE this idea. @Peanits make it happen, Captain. 🙃 All kidding aside, the community needs the devs to look at the DC’ing epidemic. It’s REALLY bad. Hopefully you guys are able to track it and the amount of players who force themselves into the struggle state then let themselves go. I believe those stats would tell you a lot about the current state of the game. When the DC penalty was first introduced, it was a good deterrent and curtailed the ragequitting for a long time. Now in 2022, it’s not as effective any more.
Then why do you keep playing and ruining it for others when it happens “way too often?” Why do you keep coming back? The players who stay get frustrated as well. You’re just making it worse for them when you force your way out. (Not trying to be mean btw, genuinely asking/concerned). We all are supposed to be a team an endure the headache together. Someone just might make it out that game, or get a little better at the game. That someone could be you. But when you quit like that, you’re definitely not going to improve- and your team has a much smaller chance of surviving.
I don’t know- I’m using an iPad and they just pop up. If I delete them and type, they just reappear. 😕
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Look at the terms you yourself are using. "Hopeless." "Not fun." "Take my medicine." "Play something else." I don't know what happened in your life that drilled the idea into you that you have to suffer like this, particularly in a game, but I'm pretty sure it's something a few years of therapy can work through. To everyone else, if things are that bad in one match of a video game, they leave the match.
And if you're noticing it this much across multiple trials, there's a reason. As others have already said:
Solo queue is garbage made worse by repetitive uninspired maps and the occasional stupidly overpowered or pointlessly annoying killer. Get in, grab some BPs, get out, go into the next trial. Live for the rare decent trial, but suffer no ######### ones.
Will never happen. There's no technical way for BHVR to tell the difference between an intentional DC and one for any other reason. It's especially difficult since they don't even run their own servers, and have to use an Amazon client portal. The last thing they want is to segregate players from the main player base to cause a further imbalance. Hence the bonus BPs for whichever side has the lowest population. BHVR needs to sell cosmetics to the largest possible audience. If not everyone can see them, fewer will buy.
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Anyone who says Wesker is overpowered than they:
1) Didn't play him at all
2) Play in low ranks with bad teammates + probably a skill issue.
He is not super great.
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Nobody wants to play on the 8921301320th indoor map of the day, especially with rpd chances shadow increased and from my experience ever since the patch, midwich as well.
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I always wonder what people who are so infuriated by DCs/suiciding on hook say to a person who plays poker, looks at their finak cards and goes "fold". Tell them to bluff their way through it cause it might work? - Granted, not a perfect example but the point is, a survivor doesn't know which killer they will get and in what configuration. If they realise very early on they got one they wouldn't have queued up against if they had known and rather get a five min time out than spend five minutes or more in misery that is fair. Neither do I blame a killer who isn't up for boon-wiggle-sabo-squads, a genrush squad or the likes. Some people view these builds of the other side as a challenge and some roll their eyes and rather spend their next five minutes not annoyed.
Which still leaves plenty occasions where I simply don't understand why players (either side) dc/give up but increasing penalties is not the solution. (If anything it Leads to People running straight at the killer to get out asap one way or the other.)
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They keep getting rewarded for this behavior.
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DC-ing / letting go on hook is a salvation against a really unfun, pointless match against a god-tier Nurse, god-tier Blight, or a camping Bubba. Liberation from pain and suffering. Until and unless these things are addressed and changed.... I'd actually ask BHVR to remove DC penalties.
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So the players who are being good sports and have consideration for others are the ones who need therapy, and not the players who quit every time something doesn’t go their way or when faced with adversary?? 🤔 Riiiiiiigggghhhhtttt….
I don’t get the condescending smart Alec response- we are all being civil here. If you can’t get your point across without being insulting, then move on. Not in the mood for the negativity this early in the morning.
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DCs have always been a thing. Like someone said there's a reason for it if it's this bad. Maybe all the universal buffs to one side and pointless perk nerfing on the other side threw the game into a really bad state? People DCs for a number of reasons, they have to go, bad internet, pet peeve but maybe another reason isn't so much about losing but feeling like there's no chance.
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Taking your ball and going home because you're losing mind game. That could be as far back as any game using a ball/other necessary equipment is required.
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From my limited experience with call of duty and overwatch, usually the teams are larger and the objective isn't elimination. Mostly. So when someone rage quits, the effect isn't so noticeable. Plus alot of times another player will replace them mid match.
In this game where it's 3 strikes you are out, there really can't be someone to take a dcers place.
Im pretty sure that's why people rage at rage quitters so much in this game.
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Eh, I wouldn't be surprised if they were kicked out, BHVR servers are always garbage when a new update drops
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Well it's either do gens for 450 seconds plus travel time, or end the game in 2 minutes for everyone
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The really baffling ones are the ones who DC just before they die. Congratulations, you cheated yuourself out of BP to leave the match 3 secs early.
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Frequent giving-up-on-hook is a side effect of instant survivor queue times
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I think this is it, as much as people don't care about it and prefer to blame it on salt.
Under the old Rank system sure, there were D/C's, but nowhere near what I'm seeing now (in my experience anyways) and I play Solo Q exclusively. It's been particularly exacerbated by Patch 6.1. Fact is, BHVR's matchmaking is absolutely awful for Solos. Almost every decent perk that made a huge difference for Solo Q players were entirely gutted to help Killer's deal with SWF's better. They deactivated end game perks for us that used to maybe allow us to get a clutch escape or clutch saves. Every change has discouraged altruism and team work in Solo Q meaning you can rely on your team mates even less than before, as more and more we're seeing selfish builds/playstyles. They made keys useless, nerfed the hatch- most Killers released have been high mobility, range or teleporting so if you're the last survivor, getting an Exit gate is basically impossible.
Solo Q is so miserable at the moment it's depressing, and I think disconnects are a symptom of a player base fed up. They WANT to play, they love DBD, been playing for years maybe; but it's demoralizing to load into a match, hear a squeal of a Nurse and a down in 6 seconds, see the next team mate hook grabbed immediately- and know not only is the game lost, but you won't even get any decent blood point compensation. So there you are wasting your time in a hopeless situation for 10 mins. Enjoy your 5k BPs. You can buy yourself a brown tool box, generator instructions, or maybe a green broken key on a Blood web where half the items are obsolete.
Majority of D/C's are when a survivor is being camped at 4-5 gens. It happens all the time and significantly increased after 6.1 . I'd say 80% of the disconnects I see happen when a hooked survivor is being camped, or else when that survivor is tunneled and downed immediately after they're unhooked. People are sick of it. I was being face camped by a Pinhead once, a survivor came to unhooked me, saw me being camped (at 4 gens) and he just d/c'ed right then and there. He was just out of there.
I've experience banks of matches where the Killer 4k's like, 10 matches in a row too. But according to BHVR, my MMR should be so low after that it will adjust accordingly, right? But it doesn't seem to and I just get paired with 2 survivors new to the game, a survivor who is competent and a Killer that has 3k hours. That's not a balanced, working MMR. Especially in a game where one inexperienced team mate can tank the game for the rest of us.
So I think the general attitude of Solo Q players is one of exasperation, hopelessness, and resignation. When you log in, you mentally prepare yourself for absolute BS. If you actually have a normal match where the Killer isn't overpowered (meaning mis-matched and much more experienced than the survivor team), and isn't camping/tunneling, and if all your team mates are competent, it's a pleasant surprise rather than the norm. If you actually escape? Like... shocking.
BHVR should be looking at the disconnect trend, and how it's increasing. They also have to look at WHY and do something productive. Just punishing Solos for it won't be effective. It will just be a bandaid fix and survivors will merely hook suicide.
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Bot system in the future could get a non loser bot survivor or killer to replace the loser who left.
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