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Is wesker that bad?
Every match I've had today against him and the killers dc. I've noticed some miss the power when it looks spot on, does he feel clunky or something?
Comments
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I haven't had a Wesker DC today, most did quite well even though they didn't have their bounds mastered yet.
14 -
I haven't DCd in my killer matches but the power is clunky AF. The hitbox is tiny so thats probably why it looks like it is missing lol
22 -
Yes.
He is that bad.
His power hitbox is way smaller than Demo's Shred. It feels like Blight's swing hitbox after he uses his Rush, it's tiny and very hard to hit. He still gets stuck on obstacles, his power takes a while to recharge and he's difficult to use.
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This is his hitbox when using his power. Its doo-doo.
31 -
Its a bummer, but at the same time i think the power sometimes laggs behind and i get catched where i was 1 second ago.
Why they didnt tested that? They just made a dev update 1 week before release and then new issues are there. Why having a PTB for so long in the first place?
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Blight's swing hitbox is small? I never noticed. That being said, yeah, Wesker's hitbox is the size of his little Wesker if you catch my drift. I can't believe how small they made it. I started running Shadowborn to try and counter all the survivors running up on me while I attempt to use it. Lol.
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Yes, Blight's intitial Lethal Rush hitbox is large, but after about half a second it narrows to a very small cone.
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They have a coding conundrum. If it's large, hits that look like hits, hit. But it also detects walls and objects and stops the rush. If it's too small, it gets past more of the objects he was bouncing off of in the PTB, but now when he misses, it's so much worse. Because not only do you not get the hit, but you probably traveled 10+ meters away from the survivor.
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It's pretty bad atm. Very buggy and need some ridiculous aim to land a bound. Deathslinger has it easier.
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Not actually true, if you read the patch notes they are detected differently.
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I'm enjoying not hitting Survivors.
21 -
He feels pretty bad on console. As others have mentioned his hitbox is very small and more often than not you miss completely and end up miles away. He often gets stuck on seemingly random invisible things. Like I've lunged a target head on multiple times at a wall and he just stops directly in front of the survivor and does nothing, even though there's nothing in my path. His power feels really slow and pointless on even small loops, it's very easy to counter and just line of sight effectively making you an M1 killer.
He feels okay on larger maps with more dead zones, but again he still has issues with his small hitbox and getting randomly stuck on textures. I don't think it's going to take people very long to figure out his limitations with his power.
7 -
Wesker might actually be the worst killer in the entire game right now.
12 -
Here, found the bit:
They made the detection the same for both, but in reality they probably need to increase the survivor hitbox to 30. 40 was too big, but 20 is too small.
16 -
Yeah, i have had this happen a few times, where i grab them, slam them into something and they just don't take damage. My guess is that it detects that they "dropped" off something, but it's like super small.
4 -
Somehow he seems even worse than PTB.
I'm really sick of your unfinished DLC.
21 -
I've only run into OP Weskers none have dc'd
3 -
His power is laggy and often doesn’t even injure survivors that you slam with it because he just drops them for no reason.
He goes straight through survivors sometimes when he dashes into them.
His bound hitbox is microscopic.
Otherwise he’s very fun :D
5 -
Wish I could try. Every game my ping is in the red. Did a test through my provider and all good, so I'm guessing I'm being put into far away servers?
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That’s not really a fair assessment though, since he’s almost unplayably buggy. It’s like pointing at a guy in a wheelchair and saying “You. You are the worst runner here.”
I also believe his hitbox is bugged, because of how he sometimes goes right through survivors.
5 -
His first dash seems to be the most important as it needs to be super tight and precise, with the second dash allowing you to massively over-correct.
I think people are still a little used to Nurse and Blight where your first use of your power can be corrected/adjusted with a subsequent use of your power but that is absolutely not true for Wesker it feels like. I feel like people are going for suboptimal first Bounds, and then either commit to sunk cost fallacy and lose both Bound tokens, or get stuck in the long Cooldown and they should have just M1d instead.
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Wesker seems to be going through a similar trajectory as Blight. There were a lot of people during Blight's PTB that claimed he was terrible because his collision box was too large. They shrank it for live and he then had some trouble bouncing off objects that it seemed like he should. Meanwhile after Blight hit live there were a bunch of people posting how terrible he was but a lot of it was because people were using his bounces poorly and in loops they shouldn't have bothered. But of course nowadays most people seem to agree that Blight is actually one of the best killers in the game since people finally got used to his mechanics and realized when to use his Rushes and when not to.
So I'm pretty sure Wesker is really similar in that regard. He had a PTB where his collision box was too wide, they narrowed it but maybe a bit too much, and now there's a bunch of people saying he's terrible when in reality it seems like there's also a lot of people misusing his ability or aiming it poorly or using it in places they shouldn't or not using it when they should. I've seen streams now of some people actually using Wesker fairly well though so I'm still convinced he's going to end up being considered mid- to high-A Tier once the dust settles. I can maybe see the devs tweaking his collision parameters a smidge again since they're no doubt monitoring it after the change from PTB to make sure everything works right, but he definitely doesn't seem to need any big overhauls at this point.
7 -
I've noticed his collision hitbox is way bigger then his survivor hitbox. Also I have pass through quite a few survivors I've hit dead on. He also has a bug where after his first dash he won't put his tentacle away tell the window is over causing some really bad slowdown.
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His collision is absolutely janky I've when through a few survivors and not that I think about even ran into a couple and it didn't hit them it acted like I ran into the environment.
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The effective area of his power was halved after the PTR expired so nobody could actually, you know, TEST it to give feedback.
With zero buffs to any other part of his kit to compensate for the 50% nerf.
But people will buy it all the same. They always do.
And so the cycle continues.
But don't worry, I'm SURE they'll get around to "taking a look at his power" in some future Mid-Chapter.
Just like Sadako.
(Ya'll killer mains should get Steam to refund your purchase)
9 -
So whats your problem? That people support the game they love by buying the new content and thus paying the developers and that said content is tweaked and fiddled with as new data comes in?
I mean, you can always wait and buy new stuff a week or month later or maybe only buy the killers that really interest you, but I fail to see the "crime" or "despicable action" at hand, here.
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Why is he bad because of that? His hitbox is smaller than that of Demo, yes that's true. But I don't see that as much of a problem. It simply takes more skill to hit a survivor with the ability. And sure, survivors also have more counterplay by dodging his ability, but that's a good thing.
His hit box and collision box now seem to be in a good state if you ask me.
3 -
Any chance it's intentional and he's just supposed to be difficult to master? I played 3 games against him, and he still did okay despite the people playing him still learning
4 -
They aren't.
Play him more
15 -
Well I have been playing him a lot this evening. So yeah, I think they are. And I don't see why BHVR would change the hit box and collision box sizes any further to be honest.
You can definitely still hit survivors, you just need to be more precise, that's all.
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Me on my way to slide off, hit but not hit or simply just dash through Survivors...
Yeah, I think they need work. You are the first person I have seen to say that they're good.
16 -
He's actually not alone. A lot of people think Wesker is fine. And in my opinion he's just trash and one of the worst killers in the game, while his ptb version was insanely fun and pretty strong.
10 -
Even ignoring the fact you can just go right through survivors at times, even when you do grab a survivor you can still get screwed over by the game not giving you the hit.
The amount of times I just let go of the survivor despite colliding with a wall is way too high.
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The despicable part would be "here is how he plays on the PTR. You see? Do you enjoy this? Are you going to buy it? Great. PTR closed. Oh yeah and we also nerfed it by half on the sly right before release. Oh you bought it thinking you were getting what we showed you? That's too bad. Better luck next time."
10 -
He certainly isn't good.
I got my fill already. I'll get the adept and then he'll join Onyro and the other killers I never use.
7 -
glad that i didn't invested my money on him... the sadako experience suggested me to avoid to gave them money... i wonder if they can release a killer without bugs/issues at this point (as far as i know the last killer that respected those criteria was oni).
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I mean you got a point, BUT they announced the change a week ago in the Dev update. "We’ve slightly toned down the Survivor collision detection of The Mastermind’s bound."
Oh, wait... now I feel even more scammed, because they reduced the collision detection for survivors by 50%. In what world is 50% considered "slighty"?
15 -
I disagree with the notion that wesker is bad. After my first game was kind of rocky, I have yet to lose with him. There are some troubling bugs like dropping survivors when you collide with short objects like chests, or instances where you go through them because of hitbox problems.
But outside that I have no doubt in my mind wesker is a strong killer, as my 10 or so game win streak can testify.
2 -
otherwise they wouldn't have selled well the DLC... you should know them at this point... it wasn't the 1st time and it won't be the last...
3 -
doing streak of wins doesn't means that a killer is strong generally speaking, it means that you just faced below average suvivors, especially in wesker's case...
14 -
My biggest problem is when these bug shoe up. Like there's time where I go through a survivor and I'm able to still down them 5 seconds later then there's times when I co through a survivor and they make it to a loop adding 30 seconds to a chase and losing me huge pressure.
I've also been getting a bug where if I use my first dash but decide not to use the second he won't put the tentacle away causing me to walk slowed down for the remainder of the bound window.
1 -
I literally have no way of proving to you that this isn't the case, I have a lot of hours in the game and have been around since trapper was the only killer, I'm not a newbie by any stretch of the imagination. I'm familiar with killers and how they play, and I have a decent feel for their overall power level.
Wesker isn't made or broken on just his bound hitting a survivor, in fact most of my games that's not how i've been getting the majority of my downs. Two bounds can get you halfway across even large maps, the mobility is extremely useful especially if you run an info perk or two (I've been using discordance)
Combine this with the knowledge you get from the first aid sprays and you can be where you need to be at all times to apply pressure, which is what Wesker is ALL about. Likewise the first aid sprays are a vital part of your kit, survivors must swap out their usually strong medkits and toolboxes in order to grab one, and they still have to use it. In my experience the green add-on that adds 2 second to the spray time is a hidden gem, the amount of survivor time you're able to waste just from having them cleanse frequently is insane.
Likewise, you'll likely never get max level infection and that's completely fine, it's more there to punish survivors for not spraying than it is to reward you for getting hits. Play to your strengths, own the macro game not the micro game. Apply pressure and be everywhere on the map at once with the amazing mobility his power offers.
Also don't forget, "god" pallets mean little to wesker. Yes a survivor can keep running while you vault, but many windows and pallets in the game are only strong because you're forced to go around them, even if they get a small head start using your power just to vault a normally unbeatable defense is great.
Wesker doesn't suck, people are being reactive to a new character that takes some learning that the average player doesn't have. Just wait until [famous streamer] says he's good and showcases him with a couple strong games and suddenly everyone will change their tune.
Yes, he definitely has bugs but those will obviously get worked out, and I'm sure one will eventually cost me a game in my streak, but they're not the reason to get in a tizzy.
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This role is for Freddy.
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Same.
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This
and that. My yesterday's experience with Wiensker.
On top of that his dash attack is useless on most loops. Survivors can often hide behind an obstacle to avoid ur second dash. Vaulting windows and pallets isnt that strong, too. At least they should revert his power hitbox and breaking pallets after vaulting should be basekit. Just like they did with Demo and Blight after release.
4 -
it feels like they overnerfed his hitbox - 40cm i think it was looked off to survivors, but looked mostly right in his pov. 20cm looks really good to survivors, but looks awful to him, itd be good if they put it at like 30cm so it looks and feels better to both sides
but whisker is new, it could just be me needing to get used to him
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This is 20cm
Buff it to 30cm.
8 -
Definitely needs his survivors detection buffed to 30cm.
7 -
I wouldn't disagree that a bit larger of a hitbox for survivors would be nice, I think that's a decent to prevent things like this, there's definitely a lot of times you think you're square on someone and you end up sailing past them (even worse on the 2nd bound because it's so much more distance)
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It's impossible to get refunds for the DLC. The playtime is attached to your game hours and not the DLC hours. Back last year i bought the clown dlc when the RE update launched and i wanted a refund because clown was pretty much useless because the hindered status effect didn't do anything. They denied my refund request.
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