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Camping "fix"

Read the dev notes from the recent PTB. Saw the section with the header "Camping and Tunneling", and the apparently controversial decision to extend basekit Borrowed Time to 10 seconds. Cool! A nice deterrent to tunnelers! What I want to know is, how does this discourage or punish camping in any way? If a killer knows the second a survivor gets off the hook, they're going to be able to zoom to the other side of the map with Endurance, why would they ever let that survivor get off the hook in the first place? These changes are nice, but as long as killers with extreme hook camping abilities and hook grabs are a thing, I don't see how any of this prevents camping at all.

Comments

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I haven't seen a single post maligning the base BT buff. Anyone who thinks that is in a very small minority.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Hook grapping shouldn't be taken away... it all depends on timing (it's the same thing as Gen grapping)

    Best thing to do is to push Gens while the person is being camped (sorry to say)

    With camping being the go to strat... it is safe to assume the Devs are looking at how and why it happens

    But I can say why... regression is so low right now (.25 charges per second) it needs to be increased... and it'll put a dent in Killers running 4 regression perks (but that isn't a guarantee)

  • Seraphor
    Seraphor Member Posts: 9,422

    Here's the thing; if you're not camping, the 10s of BT and 10% haste the survivor gets are inconsequential to you.

  • babayagasaga
    babayagasaga Member Posts: 112

    i definitely have seen people mad about it! i agree, though, it's not a crazy buff at all.

  • babayagasaga
    babayagasaga Member Posts: 112

    i hear you! I disagree, though. I don't think being able to grab someone off an unhook is healthy for the game as a whole. hook trades I think are fine, but i think the minigame of having to bait unhooks forever is pretty dumb.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Well then we can agree to disagree... I think that's fair enough

  • ThePrizz
    ThePrizz Member Posts: 111

    It seems like people don't understand what allows camping and tunneling to still continue to exist.

    It's the fact that the killer has the vision to be able to do so.

    Create some fairytale narrative that oh, the entity somehow punishes the killer every time an unhook happens, so the killer gets blinded. Increase the duration of the blind depending on how close to the hook the killer is, minimum being 1 second up to like 5 seconds. Make it so that he gets blinded anyways no matter how far he from the hook, but if he's far away he'll only suffer for 1 second. That would definitely make tunneling a challenging task.

    Now it won't fix camping since that occurs before the unhook happens obviously. But make it so that if the killer is within x meters of the hook and more than 5 seconds passed since the unhook, he can instantly be blinded by a flashlight when inside the radius.

    There, I fixed camping and tunneling in two simple steps. Blind the killer on unhook depending on how close he is to the hook, and have the capacity to instantly blind him with a flashbang inside the hook radius after more than 5 seconds passed since he put a survivor on it (this would prevent survivors trying to insta blind him after the hook occurs).

    Although if this gets implemented, the killer should receive some buffs, maybe give him sort of a reverse BBQ and Chili, where he can see the auras of the other 2 survivors for a few seconds after the unhook blind ends..

    Imo this should make the gameplay way more thrilling than it is now, it should go like this:

    • Killer hooks one guy. Then he needs to get away from the hook in order to better use the reverse BBQ and Chili he'll receive when the unhook happens. If he doesn't, he risks getting blinded either by the entity, if a sneaky unhook happens, or by someone with a flashlight.
    • All survivors will be put on their toes now when someone gets hooked. They either need to go for the unhook, or pretty much hide in lockers so they hide their aura when the unhook occurs. Killers won't be able to camp and tunnel anymore but they'll have increased map pressure.

    The blind on unhook needs to happen no matter otherwise high mobility killers would just sit at a distance and run back to the hook asap when the unhooking happens.

  • babayagasaga
    babayagasaga Member Posts: 112

    this may be the most peaceful conversation the dbd forums have ever seen lol

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    It's better to know someone else's opinion rather then to force your own.... Just saying

  • DBDVulture
    DBDVulture Member Posts: 2,437

    But in the larger picture survivors are getting +1 perk.

    Like Imagine if all killers got corrupt to start the game. IT would be fine now after the nerf.

    What makes things bad is that when you take SWF and give them 10 seconds of BT that is really stupid in terms of balance.

  • babayagasaga
    babayagasaga Member Posts: 112

    see, but a good swf probably don't even need the 10 seconds of bt basekit. I'm not saying it should be nerfed depending on whether you queue up together, I'm just confused as to how it helps someone getting hard camped.

  • DBDVulture
    DBDVulture Member Posts: 2,437

    Would killer be easier if you got corrupt intervention base kit? The answer is yes. BT base kit makes survivor stronger.

    Any resource you get for free that comes with no penalty has a chance to help you.

  • babayagasaga
    babayagasaga Member Posts: 112

    I don't disagree, but I have to restate my original point: basekit bt doesn't matter if you can't unhook at all.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    @babayagasaga So what about increasing base Gen regression... from .25 to .50 and changing the perks related to it

    Now again I said change not buffing nor nerfing but change

  • babayagasaga
    babayagasaga Member Posts: 112

    what does this have to do with camping? that's what I'm trying to discuss.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Cause I'm thinking of why Killers camp

    And them not getting much regression value seems to be a point that I have come up with (and that's why I tend to camp)

    But then again it does matter when the camp is set up

  • Desola
    Desola Member Posts: 21

    Honestly... i'd be all up for trading in regression to an actual hit on hook camping but i dont think it could be that cut and dry. It would take a lot to nerf camping to such a degree that it wouldnt just be viable to get increased regression going AND just go back to hook to camp.

    Right now my go-to suggestion would be to slow the hook timer depending on the killers proximity while out of chase so pure facecampers can stare at the hook for as long as they want because frankly, that stuff shouldnt be rewarded with an easier match once the first surv is dead. (And better gen regression doesn't matter when the killer never kicks gens, passive ruin is a no no)

    Another one could be the same proximity system with stronger regression but on killer facecamping the remaining survs would actually get a progression buff to disincentivise camping even more

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,809

    Hooks should have the exact same coding and logic as vaults. You can grab an injured survivor, but you can't grab a healthy survivor.


    Not being able to hook grab a healthy survivor is only a win for both sides. It discourages and gives counter play to face camping, and survivors spend time healing instead of gens. Besides, with the new hit recovery, you can basically guarantee a hook trade even with two hits.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Wait did they change that... if so when

    Cause I remember grabbing healthy Survivors from a vault

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Honestly... giving some Killers more options rather then just standing near the hooked Survivor should be what the Devs should do right now...

    Increasing the base Gen regression is just one thing that I know would stop some of the camping going on (but obviously won't stop it all)

    Cause giving more incentives to not camp is better then just punishing camping (some Killers don't want to do it but are forced to due to how the base progression VS base regression work... since they took away BP from BBQ it made BBQ just another aura reading perk

  • Desola
    Desola Member Posts: 21

    What does BBQ have to do with any of that?

    And the problem of giving incentives not to do a bad thing instead of punishing it, it will still be done regardless. If a killer is set on staring a hooked survivor in the eyes like they are doing an eye examination likely do not care about incentives. But if they decide to do that it should absolutely not give them a competetive advantage at all.

    "I could get more done if i go out and play properly... but i can also probably get a win if i just sit here"

    So yeah, give proper gameplay loops buffs, but cut camping down to literally "i gave up to troll 1 survivor"

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    BBQ was an incentive to get all four Survivors hooked at least once (to get 100% more BP)

    Cause there are times in which Camping is the best thing to do (Endgame 1st hook for example)

    And yes before you say it... I don't think that Camping at 5 Gens should be a thing

    I'm not disagreeing about the punishments but if that's all the Killer thinks about then why stop

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  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Sometimes it take Tunneling and Camping to get a hold of the game

    There are videos that explain when and why