The Matchmaking Incentives Are Not Working The Way BHVR Said They Do
So remember when BHVR said that the incentives are based on the amount of players in the role,region and your MMR bracket?
Matchmaking incentives are unique to you and dependent on your matchmaking ratings and region. Developer Update | June 2022
So.. I just plain do not believe that this is the case and I'm calling on the devs to explain how this could happen. I'm a very low MMR survivor - I die a lot as I usually goof around and run meme builds and play primarily solo,a notoriously bad idea if you want to live. As killer,I should be in a decently high MMR bracket,I get lots of kills and all the survivors I face have lots and lots of hours and really high prestige levels are common.
Did everyone quit or something? How could solo queue be unfun? /s
Despite the disparity in my MMR,I only ever see an incentive on one of the roles,which makes little sense,how is there never a deficit of low MMR survivors at the same time as high MMR killers or vice versa?
That is highly unlikely.
You know what's also weird? Every Killer you play has different MMR,but BHVR just applies it to the role,period. Either they're ignoring MMR or per-killer MMR is completely useless and abritrarily limited us to switch Killers in the lobby.
I have a clear preference of some killers over others and have a much higher MMR bracket on some of them.
This particular lady faces the highest caliber survivors that there is.
The TL;DR of this thread is that it looks like BHVR couldnt make a MMR based incentive system and instead based on it on the plain ratio of survivor : killers in a region.
I would like a dev to comment on this,because this makes no sense. If MMR is truly taken into account,there should be incentives on both sides for people with vastly different ratings and different incentives per killer*.
*If someone is going to tell me that they just average the MMR and go off that,how about we do that for Killer in general and just stop locking people out of switching characters?
By the way - bring back the incentives being multiplicative.
Comments
-
I believe that they actually ignore MMR and base it on the general ratio of survivors to killers because using MMR was too complicated for them.
10 -
In my area it will say 100% to Survivor but once you click into Survivor it doesn't show the bonus, when you back out again it says 100% to Killer but once you click in it's gone and already switched back to Survivor again...
6 -
matchmaking moment!
0 -
OP: props for thinking this through, this is actually very solid reasoning and one of the smartest things I've read on this forum.
This goes way beyond just BP incentives, I think it hints at serious flaws in the way MMR works...
3 -
I believe incentives are given taking the entire number of survs and killers at the moment, without taking MMR in consideration. I think it would be kiind of inconsistent to subdivide incentives by MMR as MMR does not work properly most times.
0 -
Probably because there aren't enough survivors queueing at that MMR bracket - meaning that killer queues also become longer.
0 -
What? This argument makes NO sense! There could just be a bunch of bad killers on. You could be the only good one, it's not hard to imagine
I do agree it's one of the smartest things I've read on THIS forum, tho
1 -
Yeah when I spend a lot of time I usually write solid threads,like the grind reduction one and the cheater one (which I got banned for,lol).
Thanks. MMR also doesn't work.
1 -
It's plainly not possible for me or anyone else not to see a double incentive once if MMR is taken into account. I played at night & day, evening and morning.
The only scenario where this can happen is when MMR is ignored.
0 -
Yo, the reason why nobody has different incentives is because the gate of MMR is so low, my nurse at 1123 4ks in a row on a fresh account you would think would have a killer disparity, no, it does not, and my queues are less than 60 seconds
0 -
I'm claiming the credit for your individual killer MMR point I have it on video, just like you saying 10m and not 60.
1 -
Your shadowplay recording is gone. You have no evidence. 1v1 me cowshed or ur wrong.
0 -
Oh but the twitch vod is still up I'll beat you on cowshed too /hj
0 -
yeah the twitch vod is up,where I say 60 meters
great evidence. come cowshed now.
0 -
anyway yes devs c'mon,release a statement! we all can see that they ignore mmr so admit it please
0 -
The incentives play "catch me if you can".
0 -
schrodinger's matchmaking?
0 -
So, whichever role is 'needed', gets a bonus, dependent on how badly it's needed.
Ideally, you'd want to have at least 4 survivors queueing within each MMR bracket for every killer queueing.
If there aren't enough survivors, that role will be rewarded. Ditto killer.
If there is a lack on either end, the other side will likely have longer queues.
0 -
It doesn't work how BHVR told us it does,that's for sure.
1 -
Except the incentives are ignoring MMR so it's just kinda silly.
0 -
What do you mean?
How so?
I'm definitely seeing different incentives to the streamers I watch, so it does seem to be working right now.
Keep in mind that it's also somewhat tied to region.
0 -
Did you read my thread?
0 -
Very interesting thought process... you have a solid point on how in theory, someone who has very different mmrs between survivor and killer should in theory maybe see two incentives at once.
What I wonder is if BHVR just didn't think about this situation occurring (assuming most people might have mmrs that are rather close to each other in regards to brackets between the two roles), so it might just be coded in a way that doesn't allow this to happen.
A theory I have from your post is that since the incentive is "tailored" to each player individually, they could have coded it so that the role that is most desperate is the role that will show an incentive. So it's like an either/or situation that only allows the role that needs players the most to show the incentive. Maybe both roles for your mmr might need players, but it'll only show the one that has the high incentive percentage, so it doesn't give you an option, it just tries to fill the most needed role that you can provide.
It probably doesn't work like this because it seems a bit too complicated, but it is an idea why you haven't seen incentives for both sides at once. They could have put in a conditional that required the incentive to show up for the most desperate role because it would make the most sense for them to create a system that "forces" you to pick the role they need most, not give you a win win option.
2 -
they could have also just..tried to make it follow the MMR and fail. it took them 2 years to make a worse version of the emblem system so I wouldn't be surprised.
1 -
That's very true, considering when they first released it, it didn't work whatsoever, they might have just tried to roll it out as quickly as possible and have a somewhat functioning system. They might just tweak it from their side as time goes on and we won't even notice. I'm just glad it's here.
0 -
I’ve seen the bonus go from 25-100% on the survivor side across various times. It seems quite reasonable that there is an overload of killer players.
0 -
OP has demonstrated that it's not possible for the BP incentives to be based on MMR, the interface is too simplistic for it to work the way they told.
Imagine you are low MMR on Bubba and high MMR on Nurse, and say the game has shortage of survivors at low MMR, shortage of killers at high MMR. Should the game give you BP bonus, or not? Both answers lead to a paradox.
2 -
SBMM is miles better than grades.
Yes, I did. I'm still not sure what you mean.
- How is it not working as BHVR described?
- What do you mean 'incentives are ignoring MMR'?
0 -
Okay. I guess Kills & Escapes is a very good indicator of skill,somehow. Leatherface with 2 hooks and kills is better than a Trapper with 8 hooks no kills.
How is it ignoring MMR? It's ignoring Killer rating completely as your MMR on each killer is supposed to be different according to BHVR. They used that as the reasoning to lock you out of switching between killers in a lobby.
If it's not ignoring MMR,there should be incentives on both sides at least sometimes,for people with vastly different ratings on Survivor vs Killer.
The reason it doesn't work like BHVR said it does IS because it is ignoring MMR. How hard is that to understand?
2 -
it's almost like it's based on general ratio and not your mmr so the queue times dont add up!
1 -
SBMM is miles better than grades.
Kill based match making*
And also, said no one ever.
0 -
Yeah I have less and less trust in the devs when MMR is involved. In fact, BHVR almost never says anything about how their MMR works, and yet every time they mention it, they somehow always manage to phrase it in a way that is absurd / contradicts their previous statements
0 -
Was it a skilled play to begin with
3 -
Said me.
I started in 2020, right on the monthly reset day. That was miserable. After a few games, I was facing streamers and people with 500-1000s of hours of experience.
Despite being awful at the game, I was in purple ranks within 2 weeks and was facing that level of player again, if not better.
I can only imagine that the new survivor experience was analogous.
0 -
Except now WITH MMR THAT HAPPENS WHEN YOU FIRST BOOT UP THE GAME. LMAO
1 -
apparently killer is in demand now?
which one though,BHVR
this one with 6 septillion mmr?
or this guy with -5 mmr?
5 -
No, no it doesn't.
SBMM sometimes poops the bed, especially when people dodge lobbies. RBMM was complete and utter chaos on the regular, especially in the first week of the month where everyone got reset.
How do you know what your MMR is?
1 -
It is solely tied to the region you are playing in.
You can literally see the bonus that is being applied on the main screen without even being in a lobby.
MMR has zero effect on the bonus.
0 -
Exactly xD
0 -
Because one has a winstreak and gets 8K hour players and the other is an insidious Bubba used for meme builds and challenges,who has a loss streak and gets babies?
Also yes,yes it does. Take a look at Otzdarva coaching Anna. In her FIRST games ever she got people with 2K hours. Yeah sure buddy, MMR works KEKW
0 -
based
0 -
I watched the coaching and I don't recall that. It should actually be outright impossible, because brand new players get their own queue for a few games.
From what I remember, Anna got newbies too. Do you have an archive link or something to those games?
Also - I don't know your MMR, or whether your story is actually true, but let's assume it is.
Both of those killers could still be at around the same MMR. It's all dependent on how often you kill.
I know that from my own experiences recently, there is a massive difference between the survivors I face on my Hag compared to, say, my Ghostface.
1 -
Is there are difference in the matchmaking incentive between your Hag and your Ghostface? BHVR said it would take MMR into account.
0 -
but it doesn't so there isn't!
0 -
still no comment on this by BHVR
1 -
late night is when all the swf come out
0 -
I saw a killer bonus today! It was at 100% for about an hour. Got like three or four matches in. Now it's back to survivor at 100% bonus, so I'm gonna watch a movie.
0 -
Hmm interesting. I'd really like to read comment from BHVR on this as well. I've been playing every evening for 7 or 8 days now, and I've only ever seen Survivor have the incentive bonus, usually 100% - only one instance at 50%. I've never once seen it for killer. I play survivor 90%+ of the time, so all my killer MMRs are quite low at the moment.
Since all of the killer MMRs are separate, I really wonder what the devs' answer is about how it works, then.
1 -
I'm constantly having 100% Survivor incentive. It's never changed. Would this be why my solo experience is such a mixed bag? If they are looking for more survivors in my MMR bracket then presumably I'm just being thrown in with people of various MMRs because they don't have enough?
1 -
@Nazzzak Yep I'm having the 'mixed bag' experience too. My stance is and has always been: if the devs trust their MMR system to work effectively, then there's no reason to keep the score hidden from us. The fact that it's hidden says a lot, in my opinion.
I have 3500+ hours, a decent amount as solo survivor. I get teamed with people under 200 hours. Then I also get grouped with 6000+ hour players. The nearly instant queue times are nice, however, I really feel like 'matchmaking' is completely watered down. (Which is not as big of a problem for veteran players as it is for newbies and casuals. I feel quite bad for new players trying to figure this game out...)
2