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Dear BHVR, This Would Improve Wesker

Clockwork_Enigma
Clockwork_Enigma Member Posts: 529
edited September 2022 in Feedback and Suggestions

Before (PTB to Live)

(Note: I cannot verify the accuracy of the numbers presented above or below, someone did manage to find the hitboxes and thus showcase how small they actually are.)

After (Live to Better Version)

(Note: Intangibility was meant to be "invulnerability"; he should be sliding off of smaller objects that aren't around waist height just to make him play better. Just so this hitbox doesn't get too out of hand, this hitbox does not apply when The Mastermind grabs a Survivor, and the environment collision takes precedent over the invulnerability.)

(Additional Note: If the size of the hitboxes still happen to be too small, they should be increased until they feel right for both sides to play.)

Additional Problems that Should be Addressed

(Bold are bugs, italics are gameplay issues.)

  • The Mastermind currently has an issue going up or down slopes, primarily stairs. This does not happen with any other mobility Killer.
  • The Mastermind currently has an issue where he cannot activate his power within a meter of an object or ledge. This causes him to feel very clunky, especially in very tight loops.
  • The Mastermind's Virulent Bound chain bound duration is too short, leading to it not being used when the player wants to use it.
  • The Mastermind's Virulent Bound collision to walls and solid objects is still too harsh on him and causes him to bump in unintended ways.
  • The Mastermind's throw will sometimes not cause a Survivor to be hit to a wall despite the Survivor clearly being thrown at a wall.
  • The Mastermind currently has an issue where grabbing a Survivor at a specific range to an object will cause that Survivor to bounce off and not be injured, despite becoming infected.
  • The Mastermind currently has an issue where he will sometimes go through Survivors while using the Virulent Bound.
  • The Mastermind currently has an issue where he can get stuck after grabbing a Survivor with Virulent Bound, especially when the Survivor throws a pallet down and that Survivor is on the same side as him.

How the Gameplay Issues Can be Addressed

  • Quality of Life: The Mastermind no longer has a range restriction when attempting to activate Virulent Bound near objects, walls or ledges.
  • Quality of Life: The Mastermind now slides against walls whenever he is facing at least a 50 degree angle away from them, in order to allow him to not bump onto certain collision so often.
  • Buff: The Mastermind can now leap off of ledges similarly to every other mobility-based attack (Demogorgon's Shred, Victor's Pounce, Hillbilly's Chainsaw).
  • Buff: The Mastermind's throw now causes an extra hitbox to appear on the head and shoulders of the Survivor to detect if they are colliding with a wall or solid object. This ensures the Survivor is guaranteed to be hit if they are thrown at an object.
  • Buff: The window which the Mastermind can perform the additional bound is increased from 2 seconds to 3 seconds.
  • Change: Egg (Gold) now increases the charge speed of Virulent Bound by 20%.
    • Since the original version of Egg (Gold) becomes base kit, it needs a new effect. A great effect to give it is to have it address the part of The Mastermind's kit that isn't affected currently in a small way.

If you want to address Wesker fast so more people can have fun playing as or against him, then this should help you figure out his key issues and change them so that he can be so much better.

Post edited by Clockwork_Enigma on

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