Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Overcharge is the new old ruin

I already know that most of the comments will be something along the lines of "skill issue" or "git gud", but please, hear me out.

Old ruin, for those who weren't around or have forgotten about its original effect, caused gens to lose 5% progress if survivors didn't hit great skill checks every time a skill check came up.

Experienced players ignored ruin because they could consistently hit great skill checks or cleansed it early because they knew about totem locations. All in all, old ruin didn't really bother those players much.

New players, however, couldn't hit great skill checks and didn't know about totem locations, which made ruin very effective against them.

And now we have new overcharge, which brings back this scenario of a perk that doesn't do much against experienced players but destroys newer ones.

Ruin was specifically reworked not only because it was on every build ever, but also because it affected new players in a much more devastating way than experienced ones.

So why do we have a perk that reintroduced this issue? In higher mmr overcharge becomes a worse call of brine, yet in low mmr this perk destroys newbies. I don't think that is good perk design.

Oppression also has a difficult skill check, but it is on a cooldown. Why can't overcharge's skill check part work like that as well? Or better yet, buff the regression but remove the skill check or make it easier. This way the perk won't be useless against good survivors and won't be as strong against new players.

Comments

  • ProfSinful
    ProfSinful Member Posts: 271

    the perk is fine and bad players will eventually get better.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,147

    Perk is super annoying especially now that it has a HUGE bonus. but people will learn to hit it. dont need to make perks weaker just because newer survivors/killers dont know how to work around it.

  • jesterkind
    jesterkind Member Posts: 9,610
    edited September 2022

    While there's always room for discussion about what's fair to newer and less skilled players, it's worth remembering all the reasons why Overcharge isn't even close to the issue that old Ruin presented. It's a single skill check instead of every single skill check, it requires the killer to have kicked that generator instead of being completely passive on all generators, and it utilises a skill check that other perks - including survivor perks like Decisive Strike (though I'm pretty sure Overcharge's is smaller) - do.

    At a certain point everything is going to be more effective against newer players. Somewhere along the line, the fair assumption has to be that they'll learn how to play against it.

    Post edited by jesterkind on
  • dugman
    dugman Member Posts: 9,714

    Even more than that, Overcharge only works on a single generator at a time and requires the killer to kick 5e generator to activate it. Ruin works on all generators all the time with no killer action required.

  • Crowman
    Crowman Member Posts: 10,118

    Pretty sure you can have as many overcharges active as possible, but you still have to go out and kick all 7 gens to do so

  • dugman
    dugman Member Posts: 9,714

    To clarify I meant you can only place it on one at a time.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,855
    edited September 2022

    I think the skillcheck isn’t that big of a deal, however I wouldn’t be against removing the extra 5% regression that comes with it if you miss it.

  • LeFennecFox
    LeFennecFox Member Posts: 1,393

    COB is honestly better faster gen regression at the start with some info better for holding a 3 gen that survivors are constantly tapping

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Overcharge existed longer then Ruin

    Overcharge is applied to every Gen you kick

    But the kicker is the new change... regression starts at 75% then goes 200% in 30 seconds

  • ProfSinful
    ProfSinful Member Posts: 271

    then tap the gen or be efficient and work multiple at once

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    Oh that skillcheck has been a thing since it's inception

    And Oppression goes on cooldown cause it effects multiple Gens and yes the skillcheck

  • TheLastHook
    TheLastHook Member Posts: 495
    edited September 2022

    I run Oppression a lot now, but the reason is that it causes three generators to regress, typically if Survivors go to rescue or whatever they will leave their gen. And then they can also fail the Skill Check and you can then go to check the explosion plus the extra 5%.

    But regression perks do nothing against two guys doing the generator using Prove Thyself. And, for that, Discordance is the perk to use and not a regression perk.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    We as a community need to come up with a signal that says: "I'm a Switch player, so YOU need to tap the gen and hit the skill check. K, thanks." Like a morse code crouching kind of thing. Maybe crouch crouch point-at-gen crouch point-at-gen crouch.

    I feel kinda bad, I saw a bunch of difficult skill checks and Merciless Storms today, and I didn't hit a single one. (Plus the sudden random instances of "I hit the button and nothing happened" during normal skill checks caused a few of those to fail as well.) But at least those difficult skill checks are from the killer's side, I can accept those. It's the DS skill check I take exception to.