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Is a Hyperfocus build actually worth it?
I see a lot of hype around Hyperfocus and I've been using it since it came out and I just can't really tell if it's worth it or not. I don't hit every great skill check but I always get to 3 or 4 stacks at least once every game so is it worth it from that alone? How much time is it actually saving on a gen on average?
Comments
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I feel like most of the builds rely on stake out and wesker's big TR. By itself, eh... imo. I feel like you're better off using other perks that give more consistent value.
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People when running prove thyself makes hte gen go 8 seconds faster, but only when you are coop repairing which is not optimal.
"5 star perk"
"top tier meta perk"
"strongest perk in the game"
People when hyperfocus + stake out lets you do solo gens 15-20 seconds faster even with no toolbox.
"Idk you're better off running prove thyself"
Literally delusional. It's the best gen perk setup in the game.
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You're saying Hyperfocus with Stake Out will do gens 15 - 20 seconds faster in an average game or is that the most optimal time getting lucky with skill checks and hitting every single great skill check?
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14.4 seconds saved for 5 great skill checks
18.9 seconds for 6 great skill checks
23.94 seconds for 7 great skill checks
28.98 seconds for 8 great skill checks
Keep in mind every token also increases the base 8% per second chance of getting a skill check by 4% so after the first check you are 12% per second then 16% then 20% then 24% then 28% then 32%
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If you are in a rush test party with your friends with stake out, hyperfocus, prove thyself an resilience, its probably worth it to end the match fast.. and bore the killer to death. But for soloQ when you need survival perks the most, its worthless.
I don't get why the devs keep giving swf more tools to break the game meanwhile what soloQ players get is unnecessary nerfs.
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I can say for a fact that on console it isn't, pretty sure it is literally impossible to hit great skillchecks with multiple tokens without Stakeout. Don't see why it's still coded that on console you have to press and let go of the button within the great skillcheck in order to get it.
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It’s boring and doesn’t help in chase but it is effective in getting gens done
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I like using Hyperfocus as a stand-alone perk, it helps me train and rewards whenever I manage a Great Skillcheck.
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It's incredibly effective, but only if you can hit greats extremely reliably. It's pretty much a toy for high-level survivors and not worth trying for anyone else.
Stake Out has great synergy, but waiting to build up 4 stacks is the opposite of gen efficiency and that tends to cancel itself out unless you're banking on a long chase followed by not getting tunneled. The best survivors would only need one or two stacks to make it rain.
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I've run a stakeout/hyperfocus build 10 times. At worst I was barely getting enough procs, at best I did a single gen in 40 seconds (With toolbox) and got a hatch escape anyways. It might be worth it with SWF or if you were better at skill checks, but for just me solo queued it was pretty meh.
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Stake out isn't about the stacks its about the bonus 1% progress.
First thing you should know: Stake outs bonus 1% applies to all great skill checks, not just the ones converted by the tokens.
Additionally,Stake out's bonus 1% increases the base amount for hyperfocus, causing each hyperfocus stack to grant an addition .6% to the generator instead of .3%.
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That's why I said strong players don't need the full stacks - one to activate the perk and maybe one as a safety net. Average players would chew through stacks and flop as soon as they run out.
That said, I'm under the impression the skill check bonus only applies when Stake Out has at least one stack, and I might be wrong about that.
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Most of the builds rely on the commodious toolbox with the extra charges addons. Toolboxes increase the skill check rate from 8% to 40%, which is huge.
Then you combine that with built to last and streetwise for even more toolbox duration, and then stake out can be used to erase mistakes.
TD;LR toolboxes make hyperfocus OP broken way more than stake out does. But both of these things need to be looked at, because they are making hyperfocus way better than intended.
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Hyper Focus is super awesome, potentially almost broken. Use this build.
Hyper Focus, Stake-out, Technician, Fast Track.
You'll be slamming out gens like it's no one's business. The Killer won't hear the sounds of your repair, and you can just sit there just feeding off their TR, just absolutely slamming gens. You can get so many tokens from Hyper Focus it becomes hard to hit normal skill checks.
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Hyoerfocus, Stakeout is the most op combo in the game right now
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It's worked several times in clutch situations but really, it's not needed in 3-4 mans and I have higher success rates with other perks in duo. The only reason why I still run it is because it's real challenging to keep hitting greats after 6, and to me that's a lot of fun.
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Stakeout is used to reliably hit the faster skill checks as you build up more stacks of Hyperfocus.
The 1% is great and all but is not the reason you need it.
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Try it out and decide for yourself if its worth it.
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Stake Out is next to useless against stealth killers or killers with smaller TR. With everyone playing Wesker, who has a 40m TR, it's very effective. But that won't always be the case. I went against Sadako and a few Wraiths yesterday and got like 2 tokens per match lol
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Not really. I tried it out, but I think the current success of this build is mainly due to many players playing Wesker AND RPD being a common Map (RPD is really small now + 40m TR = many Stake Out-Stacks).
Without Stake Out, it is way harder to hit the great Skillchecks on a constant basis. So I would guess, once RPD is back to normal in the Map Rotation and/or Wesker is less popular, the build will vanish.
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No I think the combo is overrated.
I'd rather use Prove Thyself alone rather than use 2 perks for faster repair speed.
Also the risk of skill check fails.
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It absolutely matters
With just hyperfocus, hitting 8 great skill checks will remove 14 seconds from the generator.
With Hyperfocus and stakeout, hitting 8 great skill checks will remove 29 seconds from the generator.
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I have two questions for you.
Do you understand how the bonus is calculated?
Have you ever used Hyperfocus in an actual game?
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I've watched top streamers try it out and it's hit n miss as to whether they get proper value from it. If they struggle at times then I have no hope and won't even try lol
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it takes only a little getting used to. i ran hyperfocus alone and after game 3 i was consistently hitting 4-7 greats in a row, then i combined it with stakeout and my gens were a good 30 seconds faster. out of respect for the killers i didnt try it with a toolbox, but i know how busted that would be.
if a 4man ran it i think even a range recharge starstruck agi nurse would lose almost guaranteed
luckily its 2 of 4 perks, so if youre doing more gen rush perks like res or prove thyself chances are you wont have room for anti tunnel, and the killer can hopefully even out the game by killing you, but the killer doesnt know for sure, so its lose lose for them
idk how they thought this perk was balanced lmaoo
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Hyperfocus on its own is actually garbage.
- You are dependent upon the RNG mechanic that are skill checks. At 8%/second base probability to trigger a skill check on a gen, you can often go a long time before even getting your first, and even then at +4% trigger probability is not like you can't spend another long period without getting the next. And any time spent repairing without getting skill checks obviously diminishes the impact the perk can possibly have.
- Whenever you aren't unlucky, a realistic average scenario is that you get around 8-10 skill checks on a gen while using Focus. If you do the math on that, that's 14.49-19.53 seconds shaved off of the repair time. But this is including the base bonus progression for great skill checks, which we have to subtract to get the actual bonus Hyper provided - that only leaves us with 7.29-10.53s. It's entirely comparable to Prove Thyself in terms of the time saving.
- This is assuming you are repairing a generator from 0 to 100%, on your own, uninterrupted without ever stopping.
- You obviously need to hit every great skill check, which gets to be difficult enough as the pointer speed increases that even veterans cannot do it consistently.
Alongside Stake Out, Focus gets to be better since its progression values are doubled, meaning in the 8-10 skill check scenario now it can make for an additional time saving of a total of 15-20 seconds, which on top of the base bonus for great skill checks and the bonus from Stake Out itself will mean we are shaving off around 30-40 seconds. And Stake Out of course can also help with scoring great checks without needing to actually land them.
Does that actually make Focus + Stake Out worth it? Well, it is certainly not bad, there's decidedly worse things to be spending perk slots on. That said, the aforementioned issues still exist, namely that this scenario only applies to lengthy, uninterrupted gen repairs and needing to land increasingly difficult greats consistently (with which Stake Out only helps if you actually happen to have tokens, and then only for a limited number of checks of course), that you can randomly get unlucky and just barely get any skill checks to begin with, and additionally it has to be kept in mind that any repair time shaved off of a gen also means the amount of possible skill checks that can be triggered decreases, so the combo sort of diminishes itself to an extent. All in all, I would not say this combo is good enough that it trumps other perks you could be using in those slots if you are trying to go with an optimal win-oriented build. But making gen repairs more engaging is a good argument to still run the combo, and again, it's certainly not a bad thing to be running, it will have its impact and will help in matches.
Now if you use this combo alongside a toolbox, it's actually pretty amazing, because toolboxes increase skill check trigger chances fivefold and thereby basically guarantee that you will get value out of the perks. The genrush potential of Focus, Stake Out, Built To Last, Streetwise + toolbox is downright ridiculous. Although again, even veterans are not consistently hitting these greats, so it's not like this is something anyone can just slap on, fairly far from. But I would say it is problematic enough that BHVR should seriously consider making Focus not apply when repairing with a toolbox.
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I’m not good at stacking because of the speed increase- I keep cancelling it with good skill checks. For someone like me I think I would need Stake Out to get some actual value from it. And like someone said above, Wesker’s TR is what really pushes that combo- especially on small maps.
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Prove thyself or even overzealous are more reliable and consistent (No RNG required).
It's an overrated build imo.
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Yes and Yes
The way it's calculated is each token grants 30% of the base progress which should be .3% but stake out has an additional 1% progress granted and for some reason the 1% added by stakeout is considered a part of the base %. So when running it, each hyperfocus token removes an additional .6% from the generator instead of .3%.
When running both:
1st check: 2%
2nd check 2.6% (4.6% cumulative)
3rd check: 3.2% (7.8% cumulative)
4th check: 3.8% (11.6% cumulative)
5th check: 4.4% (16,0% cumulative)
6th check: 5.0% (21.0% cumulative)
7th check and beyond: 5.6% (26.6% cumulative)
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Yes I watch scott jund do 2 45 second gens per game. You could literally be absolutely terrible at dbd and it wouldn't matter because you have good timing on the great skill checks. It is broken and people who think it isn't are on some copium
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Only with Stake Out. Getting above 4ish stacks of Hyperfocus without it is unlikely. Hopefully they don't nerf the combo and nerf toolboxes instead.
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On it's own Hyperfocus isn't that powerful. It's good, but not super powerful.
Combined with Stake Out and a toolbox however, it becomes insanely strong. You can repair gens solo almost as fast as reparing a gen with a teammates. Add in Built to Last and you can do this multiple times.
The reason it isn't being used more is because it actually requires some level of skill, which is something DbD players are scared of.
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Hyperfocus + Stakeout + Commodius with Wire Spool + Built to Last. Guaranteed 4 gens where you have loads of skillchecks. Save your toolbox for when you have 4 stacks of stakeout, be pro and hit your greats, watch the gens fly.
No need for BNP, what you want is skillchecks and Built to Last lets you use your combo on multiple gens.
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