Can we get some sort of confirmation that wesker will be fixed ( confirmed no date)
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Hotfixes when(approximately)? the buff is needed as well as those bug fixes.
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we have not confirmed the dates of any hotfixes.
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They had to fix some of the bugs, because I haven't seen Wesker yeet a survivor into space or warp himself out of the map on the live release.
That said, I'm getting some real release-day-Twins vibes.
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But space Victor his people needed him
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If I might make a suggestion, decreasing both collision variables by half was likely a big part of what caused most of the issues. Considering the power is based on first person perspective with locked movement, making survivor hurtboxes smaller makes it much more obvious that they are not aligned at all with their movement animations. Its basically like the huntress hatchets dilemma, but a lot more pronounced since survivors are straight up clipping through the middle of your screen as you pass by. I think thats also why some people havent run into it as much as others, they're always aiming for the middle of the spine rather than any other part of their model since thats the closest representation of a survivor's collision. People have posted videos of literally walking through survivors while charging the power due to even how much the standing injured animation is not properly aligned.
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Best news I've heard all day.
Thank you, Mandy :)
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If you notice, it seems that you miss mostly when the survivor is on your left side, almost as tho when they made the grab hit box smaller instead of centering it back it aligned mostly to the right
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I actually watched a video talking about the worst dbd patches and looking at twins again. This update is nothing like twins.
Twins were completely broken and rushed out. 5 out of the 6 perks were not even working. And it took a while 2 weeks just to fix twins. This was the worst update alongside legions.
Weskers update the only issue is the bound hit box everything else is fine no lag no game breaking bugs it’s just one issue
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I absolutely wouldn't be surprised if there somehow ended up being an alignment issue based off of not adjusting offsets after changing the values, especially if they weren't center aligned. It might sound weird but its not entirely unheard of, and part of the reason why people tend to prefer center alignment instead of just making compensation adjustments in the first place. Since their models change their overall x/y representation regularly, one would assume everything would be based off of the center of the representation, but they center it around the part of the character that is planted on the ground, which is why their feet up to the middle of their back is the closest thing we have to what type of alignment they are using and what causes it to go jank.
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Also, watch weskers shadow, his legs don’t move lol
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He's not Twins bad, no, but he has more issues than you're giving him credit for (or... not giving him credit for? You're giving him too much credit.) Slow motion bounds, slow motion throws, bounds that pull Wesker to one side of the map until he hits a wall, slams and throws that collide with an object and then fail to damage the survivor, wacky pallet prioritization, wacky height interactions. His power's really buggy - less buggy than the PTB, yes, but still bad. He does not feel finished.
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Woah okay please explain slightly better because I'm confused as to what your saying
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Survivors animations are not centered on the visual representation of their model at all times, it would be more accurate to say they are centered based on the part of them that is planted to the ground and adjusts with their center of gravity. Many animations in the game involve leaning forward to some degree, which is why things healing other survivors require you to aim behind where the majority of their visual representation is located. Its more noticible there because it becomes blatantly apparent.
When they did the changes from PTB, they reduced wesker's "hitbox" while also reducing survivors "hurtbox" to the move by the same value as well. What should have essentially been a 25% reduction due to one value being halved thus became 50% due to both, and opens the way for that afforementioned visual disparity to become a more extreme example, which is why its possible for him to fly through the survivors visual model and hit nothing. This is on top of other unavoidable factors like latency, it basically just added another thing to go wrong in a formula that is already full of them.
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Oh your talking about the pill hit box trust
I would rather it stay the same because you saw how well a reduction in collision went
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As hilarious as space Victor was, I saw several clips of Wesker suplexing survivors into the sky. I'm almost sad that bug appears to be fixed.
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Yep. The fact that they reduced it is the bigger issue, and the huntress hatchet scenario was a good example of why its an incredibly fragile thing to adjust in the first place.
I'm really hoping they end up keeping wesker's hitbox reduced (maybe by a bit less) but they absolutely need to return it on the survivor's hurtbox back to where it was. They double dipped and ignored having a perfect case from their own game on why it is a bad idea to touch. I honestly thought they just explained the same change twice when they originally announced it was planned, because i assumed they understood better than to ever reduce the survivor's hurtbox when it already causes issues they can't fix as it is.
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NGL if his charge ended in a chaos dunk where he gets skybilly tier ups I would be perfectly ok with that. I wanna see this mans get an aerial view of the whole map and the miles of empty space in the fog around it. Make that ######### look like he's dunking them from outer space, bonus points if it puts a hole in the roof of buildings each time :D
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ok, but usually when there is a whole new chapter out there will be a bugfix patch out after 1 week of release, and I really hope the survivor grab hitbox buff is on that patch xd, Thank you
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But to be fair when you release something they didn’t intentionally release him to be broken when something releases something will break that’s out of your control.
Every game that has come out always will have a issue. This happens with every live service game there will always be a bug
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The only thing that was funny about Broken of Kin was the numerous random bugs that didn't result in the game crashing
they're mostly gone, but they'll never be forgotton
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The way they handle and react to the PTB is a very clear indication that they do not plan their releases properly from a gameplay standpoint, but more a purely commercial one. You can't give a short period of time just before release, let people find issues, then make changes that can cause other core issues at the same time. And if you do, you need to be ready to have a bugflix update very shortly after to fix any further issues you missed, or ones you just caused. They do bugfix things after patches, but sometimes they take much longer than they should, and they can't killswitch something during its own release.
They need better playtesting so that the PTB doesn't become their first experience with these types of issues, and they need to do better about allocating resources to react to them after they hit live.
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Please let this change be good I'm getting tired of missing a surivors by like 2cm.
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I believe they are going to increase the hitbox to be 24cm
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Nah at least 25 maybe 30cm
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This currently what is being said the hit boxes are.
an additional 4cm will encompass the arms and hands which is all he needs for the hit box
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I'm thinking 30cm is around to his wrists and 25 is his triceps
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Think about the 30cm hitbox, i think it would be an ideal middle of the road size.
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The way Weskers power is behaving shouldn't be surprising to anybody. This game is still running on an ancient and very badly written code. Sooner or later they'll have to put some time and money into fixing the game engine/code itself. You can only keep an old car running for so long. Eventually it'll just give up.
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I'm pretty sure
They have been changing their old code updated at a time so they might have the frame of a old car but the engine and parts of modern car
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Same hopefully they keep the environment collision the same
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If you look at the specs for wesker his hit box is smaller than his character model so if your not pinpoint accurate you dont hit the this also includes when they vault windows and pallets
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Not a good comparison, there are many core bugs that have been in the game for years, including those updates. It would be more akin to saying to keep replacing parts but not fixing the issue that breaks said parts, just throwing more new parts at it each time it breaks again. Its a big part of why performance has always had issues at so many levels, they're extremely bad at balancing legacy support with improving the efficiency of their code. They're too (rightfully) afraid of breaking things unintentionally with every fix, and stuff like the Garden House is a perfect example. Honestly the game is more like a damn Jenga tower at this point.
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Those are some real ######### "modern" car parts.
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