Weskers faulty vault detection

Along with his other issues it seems pretty common, when you clearly hit a vault with Virulent Bound, that you don't initiate it. This seems to become more frequent when you don't have an completely straight angle towards a window.
This needs improvement as well in my opinion, i would assume that vault detection falls under the environment collider, i would suggest giving it to the survivor collider and increasing its value. Or giving it its own collider if not already the case.
This might also be connected to the environment collider being to low on the ground and not hitting the vault but the wall or the floor or something.
Happened quite frequently to me and also saw others having this issue.
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It's weird because, sometimes you don't look straight on a window and it vaults you. Other times, you look straight on the window to hit someone and it doesn't connect.
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I believe since they use the same size for all colliders/hit boxes, it often doesn't hit the vault itself but something else and cancels it or something like that. To fix this the vault detection needs to be bigger than the environment/collision detection.
Collision detection should be the smallest size, followed by vault and than Survivor. Generally i would say follow the order of importance:
Smallest: collision, middle: vault, biggest: survivor.
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It actually baffles me, that they haven't done this in the first place. Never put them all at the same size that causes issues.
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