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Empathy is amazing.
It allows you to treat your fellow survivors and killers like actual people, even on forums-- and we all know how tough that one is.
Oh, and also the perk is awesome.
I switched Iron Will out with it a while ago (before the IW nerf), and I was shocked to see how much work it's done. Empathy gives you multiple hefty bonuses that aren't immediately obvious just from the description:
- It's radius is huge, and I don't think there's any map it doesn't fully cover. You have eyes on every injured survivor, at all times.
- You can roughly pinpoint the location of a killer if a survivor is being chased, whether via watching them get injured or by studying their movements. This info lets you know where you need to be and what's safe to work on.
- It synergizes incredibly with healing perks like Botany and We'll Make it, of course. Being a heat-seeking healing station to survivors close by has saved many, many of my teammates.
- It gives an early warning if a survivor who's obviously being chased is sprinting straight at the gen you're working on.
- If a survivor is about to need a bodyblock or a flashlight save, you don't need to scramble to find them and the killer-- you can see them clearly, and get to where they're going to be instead of flying blind.
It's up to you to put this info to good use, of course. If you spend the whole game running to the opposite side of the map just to heal Claudette, you're probably just wasting your time.
But damn has it been treating me good, and I encourage you all to give it a shot, too.
Comments
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I've used Empathy to complete the healing challenges that pop up in the tomes, and I have to agree- it's one of the better team-aura perks that I've personally used, a very solid pick for keeping teammates alive.
Botany Knowledge is also incredible now. We may have lost Self-Care, but Claudette's other perks are both really nice to bring into a trial.
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It used to not have any range restrictions, but its current ones are extremely generous like you mentioned. It covers the vast majority of most maps, and usually only loses range in "end-to-end" situations where the distance is as far as it can be: if you're working on a gen somewhere on the map, it might as well not have a max range basically. I'm also glad you see the value in the secondary information it gives, I honestly think thats the best part about the perk. Being able to track an injured survivors movements across the map that clearly show them in a chase lets you basically follow along from a distance without needing to even actually see the killer. The stuff like finding people to heal is nice little bonuses compared to the other information it gives.
I think people undervalue it because they literally use it just to find people to heal, while ignoring all of its strongest applications in the process. Just like the other two similar perks Kindred and Windows. I usually run one or the other, but kindred and empathy are extremely strong solo perks when used correctly, and i consider running at least 1 of the 2 more important than even OTR.
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I might swap Empathic Connection for Empathy on my healer build and give it a whirl. The heat-seeking missile property you mentioned has brought as many sandbagging teammates to my gen with the killer on their heels as it has people looking for some sweet sweet backrubs. And being able to find an injured survivor to help escort them to the gates would be very useful to me - I often run around aimlessly looking for the TR in that scenario and Empathy would help quite a bit. Thanks for reminding me it exists!
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Empathy is still unlimited Range. Because no Map is big enough at any point to not see the other Survivor with Empathy. They just made the Range consistent at some point with other Perks, because they all display the exact meters.
@Topic:
Personally, I think that Empathy is not that good. It is way better than many other Perks in the game, but I dont really see the reason to use it when Bond exists. Yes, Bond is a lower Range, but do you really need map-wide Range?
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You bet I need map-wide range.
Being able to basically track the killer at any point on the map is more useful than you think.
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I'm pretty sure you can go past its range on maps like Eyrie of Crows that both long and are not square by design. Granted you pretty much have to do it on purpose, but its absolutely possible. As for Empathy vs Bond, both OP and I have discussed exactly why that range is important, it gives you information on what is happening that you can use to rule out other information at the same time. Its basically the same effect as clown bottle screams being global: If you hear more than one without a survivor being injured, the liklihood of pinky finger being in play increases. Then you can either see an instadown or a relatively long chase with no downs but plenty of screams and start to figure out whether its in play and you've got your answer (rather than having to be in chase and get instadowned to find out.) There is a slew of info in this game that can be predicted with deductive reasoning, which is arguibly the biggest strength of a lot of aura reading perks.
Its not even to downplay bond, I think thats a great perk as well. But there is absolutely value to be found in empathy comparatively, even if it seems like its trading a distance limitation for its injury conditions.
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BK sucks. Sure it heals team mates faster, but in Solo Q, God help you if you need a heal for yourself and pull a brown or green med kit out of a chest. You're screwed.
Botany was fine where it was/ They didn't need to screw with it.
I agree with OP- I run Empathy all the time and did so before they made Solo survivor Hell. I'm awaiting them to nerf it somehow- to be like; "Empathy shows you where injured survivors are at, but you will eventually make the noises of a wounded, shrieking harpy and alert the Killer to your position. BALANCE".
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You just have to change your self-heal strategy to account for the efficiency penalty, it's by no means a deal-breaker. If you wanna use a medkit, either bring extra charges or run Streetwise with it. Otherwise, pick another healing source; it plays very nicely with CoH, for instance, and then you have two perks dedicated both to healing yourself and healing your teammates.
It's really solid if you just put a little thought into it.
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Oh good, so I have to dedicate 2-3 perk slots for ONE perk rather than the previous form of BK, where it took up just one slot.
God that is so efficient and balanced for Solo Q. I can't imagine needing perks for anything else. But you're right. I just don't think enough.
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Assuming your actual healing source is a medkit, you can still bring a medkit stacked with a ton of extra charges. You only really need a handful of self-heals in solo queue anyway, you're not gonna be healing every single injury yourself, so you can easily get a good few heals out of medkits with BK.
Or, y'know, just don't bring BK. If you only cared about the efficiency, bring Streetwise instead. One perk.
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Ah yes. Stacked with items from the Blood web where we now start from ground zero and get less decent shite. Anyways, I've seen you enough in the forum that I wont bother engaging with you anymore.
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Great perk but I am more of a Open Handed + Bond enjoyer.
I always run Empathy if I am using autodidact getting stacks can be hard if you don't have empathy in your build.
You don't see alot of survivors using aura reading perks which is understandable with all the tunneling and camping rn you're gonna have to run others perks if you want to have any chance especially in SoloQ.
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well, yeah. If the previous affect was too strong by itself, it should require multiple commitments to get to that previously strong level? BK's stipulation was added as a sanity check, to provent people from being able to get unintended value through combining with other factors. Its the same as the thana, AA, ruin, corrupt, etc changes in that it was made in an attempt to address "how bad things can get" and disproportionately affects "how bad they normally are." They're just bad at balancing in general, but their intention wasn't as bad as you might think.
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Whats with this new trend of using people's post histories to dismiss them? You don't have to agree with someone to learn something from them, the entire point of discussion is supposed to be exposing yourself to different perspectives on a topic. Like even if you're going to do it, at least keep it to yourself and just leave the conversation quietly lmao
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It has nothing to do with post history. In this case, it's my personal memory, knowledge, and being fully aware that further exploration will be futile for both parties.
I can signal whatever I want to end a conversation even if you don't like it. You can't tell me you haven't experienced forumers you explicitly clash with.
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I mean you're not wrong, but you're also implying you're too important to care and proving you're too ignorant to get insight from opinions you disagree with. It's taking your ball and going home in conversation form.
Even people who rant about the most biased perspective in the universe can accidentally give you good insight unintentionally, this game is pretty much designed around it. Its very easy to lose the forest for the trees if you just echochamber yourself.
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I disagree with you. Moving right along....
Edit: Also, I'm not implying anything. You're strawmanning or bizarrely whiteknighting? Anyways, it's your life and your time to spend doing what you see fit.
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Yep! Empathy has remained one of the most solid aura reading perks in the game over all the years. Also not mentioned, for sabo attempts.
Didn’t do much for my solo queue teammate running it today, though. Somehow with Empathy equipped, they sandbagged me while I was being chased on my death hook. I was going up one of the smaller platforms with a vault and drop on Dead Dawg Saloon. Don’t even know why they were hanging around up there, all the gens were repaired in the area. They also had Autodidact, so maybe they’re not all there. (Oops.. I’m not being very empathetic, am I? 😅)
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How are you moving right along when you edited this post to try to get the last word in? Try actually moving on and discussing the topic. like this!
I honestly never even thought about using it with sabo, thats a good idea. I'm not a fan of the mechanic of saboing in the first place, but I can absolutely see how you could pair empathy with the aura reveal of sabo for some good synergy. Half of why people discount sabo's aura reading is because they don't have enough time to run across the map to intercept the killer's path to the hook, so it could definitely help with that (especially if scourge hooks are in play.) Could also synergize with perks that recharge or gain value while inside the killer's TR as well, since you would be able to have an idea of how to remain at the edge of it and have a point of reference for whether the killer is disengaging and heading your way (similar to how spine chill was often used.)
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Im sorry I triggered you and your little friend by stating I just wont engage in this particular conversation. Im sure you will live w/o me. Enjoy the new school year!
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I don't know what battle you were trying to fight, but I hope you gave yourself a pretty medal.
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I did. I bedazzled it and everything.
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Oh, and side Empathy benefit I forgot:
Knowing where NOT to go if you're being chased. I hate accidentally running into teammates in the middle of a chase, and injured teammates are especially screwed when you blunder next to their gen.
But with Empathy, you can path out your route early to avoid catching teammates who need the attention the least in the crossfire.
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Empathy has basically become a mainstay for my survivor builds.
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I have a perk slot I like to change up, I might give Empathy a whirl. I've only used it in the past for healing challenges
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it's a very underrated perk. I assumed more people were running it, but maybe not? So much info given. You can be on a generator and basically be a spectator for a chase.
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Empathy is nice but you’d probably get more value from Aftercare because…
1.) You saved someone to activate it or someone saved you, so there was an act of kindness rendered.
2.) You’ve earned BPs from that save.
3.) It has no distance restrictions.
4.) It works two-ways.
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Don't swap out Empathetic Connection for Empathy. Try running them simultaneously for really good two-way comms
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The issue with Empathic Connection is that solo queue teammates are as likely to use that info to screw me over as they are to benefit from knowledge of my activities. Or maybe it's not as likely, it's more like a 1/4 chance of someone in a match being a dipstick instead of using the information intelligently, but that's still too often. Can't count how many times a player will be looping far away from me, and as soon as they get injured, they beeline in my direction and try to pass the killer off on me. Or they run to me to get healed the second they escape chase, but then it turns out they maybe lost chase for 5s and jumped the gun when their scratch marks were still being followed at a distance.
And I don't really have room on my build for both without losing either the kickass heals or OTR, so it's going to be one or the other. I'll have to see. Empathic Connection is great when it works, but I'm really tired of the sandbagging. Empathy would help me see it coming, but it wouldn't stop it.
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This is a very fair point. But you don't exactly have to lose out on the kickass healing! Pair Autodidact with the double Empathy combo. In fact, finishing it with Solidarity is one of my favorite builds ever.
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My current build is OTR + Empathic + Botany + Autodidact. I don't want to lose the Botany-boosted Autodidact heals! They reduce (though don't entirely remove...) the odds that I'm going to cause a bad situation with the first two skill checks. And OTR just feels way too necessary to play without it in the current game climate.
Never seen anyone use Solidarity in action, especially not post CoH (or Hemorrhage) - that's a really neat build! Props for heading off the beaten path. Sounds like a sweet deal when you end up in a healing party with two other survivors. And hitting the 5th Autodidact skill check on people will never not be a flex. The amount of tbags you get, it's great.
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Agreed. I love Empathy. It gives the user so much information.
Sometimes I like to run Empathy, Kindred, Windows of Opportunity and Open-Handed. Just to do it, really.
Be careful. Empathy can become very addictive. Lol
Imagine if Bond had that range.
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