Yes, MMR is actually working.
For everyone who doesn't believe it is active, it is. Before patch, it was just as they said. They can lower the MMR as frequent as they want, assuming as they want fast queue times for people to keep playing.
Before patch, I was getting around 600-700 hour survivors in the 10 of the games I played at 8 AM. The following of the day I was getting 900-1100 hour survivors at like 1 PM.
After patch, I queued for a game and got Matthew Santornos SWF that consisted of a 85 prestige ace and obviously the rest of them were pretty crazy, then I got hexy, then I got a SWF of prestige 25-30.
All these players have had thousands of hours after patch, it def works.
For anyone wondering how I can tell its because I have 1700 4ks on this nurse only account with like 7 losses (2 escapes or more)
So I believe higher MMR survivors are just not playing as frequently. But MMR does exist.
Comments
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Yes, it does exist, and that would be super useful in a game in which the bounds of the matchmaking weren't stretched to not have 40 minute queues, thus entirely negating the point of MMR.
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TRUE
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Yeah but how about me having 1000 hours and getting paired with people who have close to 100 hours? Literally prestige 0 Dwight hiding in a locker and getting grabbed or prestige 0 Claudette selfcaring in a corner Vs Legion with sloppy. Basing MMR on kills and Escapes ONLY isn't not a good idea, never has been. I can Facecamp as Bubba and gaining MMR by doing nothing or I can hide all game as baby Claudette and then escape.
Every good survivor will die because they loop the killer for too long and the killer decides to secure the kill by tunneling the good player out of the game.
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Actually, you cant. You lose MMR as devs has stated that 2 kills is a draw. And escaping is the only thing you should be doing as a survivor. ######### your team but help them as much as possible. Hatch escapes don't give MMR!!! Good try tho
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ohh noice have over 7k hours get a dwight with 55h and many many other lobbys with hundred hours bots, they dont do anything kool kool, im so happy that you say MMR exsist :)) csgo: Global player match with Silver player, League: Master match with Bronze yesyes nOrMaL
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Normal in a 1v4 equivalent, yes.
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Sure, technically MMR is “on.” Whether it is actually functioning is debatable though.
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Unfortunately due to having to fill lobbies asap - MMR doesn't seem to matter a whole lot in the long run.
I could escape many times in a row - then suddenly get grouped up with a pack of newbie survivors.
It just does not matter.
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I don't even think it's necessarily a matter of very high MMR survivors are not "playing as frequently", when you get to the MMR you're probably at there are very, very few players in your bracket. So a lot of the time you're going to be going against as low an MMR as the system's acceptable bracket and time limits for waiting for a match allow.
The thing is, a lot of people incorrectly think the MMR (i.e. your hidden Matchmaking Rating) isn't a very good estimate of who you should face for a close match. But in reality the MMR itself seems to be a pretty good barometer in that if everybody is about the same MMR the match will tend to be close. Like you and some others above implied, though, there are other factors in the matchmaking algorithm which cause it to kind of have to ignore those MMRs in the interest of not having people it's having trouble finding close matches for wait forever in queue.
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Me and the boys choosing between hour long queues for a fair match or 5 second queues for an imbalanced mess
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That's not actually how MMR actually goes up and down because the amount it goes up or down depends on the relative ratings of you and your opponents. If you are a killer and you kill someone who is at or above your MMR then your MMR will go up a lot more than if you kill someone who has a lower MMR than you, and vice versa if they escape. So for example say I'm a 1000 MMR killer in a match with four 1200 MMR killers and I kill two of them. My own MMR will go up because the points I gain from killing 1200 MMR survivors is more than the points I lose for 1200 MMR survivors escaping from me. And the reverse would be true if I went against a group of four 800 MMR survivors, if I got 2 kills in that match my net MMR would go down.
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There's definitely a happy median they can find, but the devs seem to believe that 5 awful matches are better than a 3 minute queue for one good match. +/- 350 feels awful when it hits those extremes, and it can be much more than 350 when you factor in the soft cap. A 1936 MMR Nurse going against a 1450 MMR survivor is ludicrous. That's the equivalent of GM vs Plat in Overwatch.
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LMAOOOOOOOOOO
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HAHAHAHAHAHA oh wait are you being serious?
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Still better if it didn't exist in this game so everybody could just play and not care what happens.
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up for you to find out do some digging
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the people in my lobby having less then 100 hours is the only digging me or anyone else has to know that it doesn't work worth a damn.
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Pretty sure thats literally a skill diff
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oh you mean the thing mmr is based on said by the devs? and im supposed to believe me and the hundreds of other people who have already talked to death about this are just at these low mmr lvls that these newer players have? i have over 2k hours and have been playing since 2017 so i shouldn't be getting these teammates who just bought the game. the mmr system is broken and that's all there is to it.
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If you die 70% of your games first, then yes.
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i don't but way to assume i guess and since your not actually bringing anything to this conversation i think im just gonna peace out so good luck in matches and have a good day.
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I just started playing within the last month and have been getting curb stomped as survivor for about the last week. It feels like MMR either rises a lot faster than it falls or favoring queue time over appropriately matched skill levels makes it useless more often than not.
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I am bringing to the conversation why you have bad MMR.
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If you die 1st, or 2nd, you experience a much bigger drop in MMR then if you die 3rd/4th
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again i don't usually die first and most of the time im the last survivor so knock off the assumptions your only making an ass out of yourself by making assumptions about people you literally have zero info on.
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My 2 cents about this is and has always been: if the devs trusted that the MMR system was accurate and functioned as intentioned, then we would be able to see our matchmaking rank. It seems to me that the only reason to hide such an integral part of the game from us, is because it doesn't work properly.
Let us see it again, at least during the end game leaderboard.
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Just went against a 7700 hour survivor, rest had 2100 and some #########. Working pretty well at night atleast.
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Personally I don't really have much in the way of complaints at the moment, I only replied because I do think it is shady that the ranking score is hidden @BradQuackson
As for my observations about matchmaking - I have 3500 hours, survivor main (playing since 2017). I get teamed with survivors that have under 200 hours. I also get teamed with survivors that have over 6000 hours. Killers seem a little less varied, I don't often go up against new killers really, which is good. But I agree with the point @ScottJund made, what does it really matter if it broadens the matchmaking anyway to counter queue times? Just another reason I think we should be able to see the hidden score. That way we can go 'okay match A, B, and C seemed pretty fair, but match D definitely should not have put us together' or 'ah okay that makes sense why the killer struggled so much with this one.'
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There is no way it functions. Or if it does the way it 'skills' player is very poor but honestly I don't think it functions. It finds matches way too quickly for it to honestly function. There is no way any queue that consistently puts you into a game near instantly is functioning.
It prioritizes putting people into a game asap rather then finding quality games. I dunno if that's what players want or not (I don't) but it should definitely try harder for solo survivors to match players closer together.
I've had my moments on solo survivor where I'd be one complained about, we all make mistakes but there's making a mistake and knowing it was a mistake and doing certain things which are well known mistakes such as constantly self caring in the corner most notably.
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With there being no way to see my MMR and it being really confusing how it works (People say its kills vs escapes but I remember in a dev stream BHVR said it wasn't so I have no clue)
And with how my team plays in solo queue, MMR might as well be a myth to me until I can see some form of evidence that it's actually doing something
Personally, putting MMR in something as flawed as this game is just a bad idea anyway
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You have 40 minute queues? Even now with the incentives?
Don´t do streamers have some kind of priority queue or something like that?
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No, he’s saying that the game often relaxes the MMR parameters to make sure you find a game WITHOUT having to wait 40 minutes to find a perfectly balanced lobby. Thus, even though your MMR score might be “real” and accurate, the matchmaking produces lots of weird matches because the priority is to make sure matches are made fairly quickly.
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Ohhh... kay. My bad then.
Did i mention that i hate mondays?
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Idk about that one m8. I might be a sucky M1 killer, but ever since Wesker for release, I haven't gotten a single kill. And I still get similarly skilled survivors xd
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at least make it visible though.
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