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'Reassurance' should get the BT treatment

MeltingPenguins
MeltingPenguins Member Posts: 3,742
edited September 2022 in Feedback and Suggestions

Reassurance looks like a great perk, but as long as it doesn't get the BT treatment and becomes basekit with the perk resetting the timer/adding time to it for when it restarts, it's not going to do anything about camping.

The game already has several mechanics that show us the game knows exactly WHAT a player is doing WHERE, so having it that the hook timer just stops when a killer is moping around a hook. (likewise insidious could just stop working near an occupied hook).

Post edited by Rizzo on

Comments

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    i thought the nerf was harsh but its still decent, not as great as it could of been but it does its job fairly well

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    It was needed but I think a 10m buff would be a nice QoL change.

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358
  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    That's just a buff. Quality of life is a different thing entirely.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    I agree it should of been basekit at like 20 seconds but also usable on both hook states or something like that. It should have really at least been a general perk not a licensed one.

  • Hannacia
    Hannacia Member Posts: 1,323

    Ok...lets give killers NOED as basekit to prevent endgame escapes...

    I dont even use NOED but asking more perks as basekit is silly. You already got BT killers got nothing. Be happy with it eh :)

  • Pulsar
    Pulsar Member Posts: 20,793

    I really disagree with base-game issues being "solved" with perks that are locked behind a paywall.

  • Gamedozer7
    Gamedozer7 Member Posts: 2,657

    6m is ridiculously close when the killer is facecamping which is what it should be used to counter. While it is a buff I believe it's a need buff. Think about getting within 6m of a facecamping bubba. It's probably not going to end well.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719

    I agree with you. The individuals that need this perk the most are new players. And they're probably not going to be able to get it.

  • Tsela
    Tsela Member Posts: 524
    edited September 2022

    oh so many things could be basekit I suppose, because people don't like to use perk slots for them

    Killers should have NOED for basekit, Bamboozle basekit, Pain Resonance basekit, I suppose. Why would those need a perk slot to use, right?

    Or maybe just deal with the fact that pretty much everything needs a perk slot to use. There are no free meals. Basekit BT was already a nice handout

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    You gotta love the tantrums being thrown here al trying to sound clever by saying 'oh then THIS killer perk that does not actually counter a problem brought forth by people being unwilling to try to actually play'.


    if you genuinely wanna discuss which killer perks should be basekit:

    Killer:

    Bloodhound

    Whispers (optional)

    That's pretty much it.

    Everything else needs an overhaul to be dynamic towards a situation/combo.

    Like, as said, Insidious shouldn't work within a certain radius of a hooked survivor. Or monstrous shrine.


    The main issue with the game is that it feels intend to be as frustrating as possible. Cause let's be honest: Who is more skilled? The Huntress who can sniped you cross the map and who gets 11 hooks in without tunneling, camping and slugging and letting people heal up and let's the last person go, or the basement bubba who nevertheless slugs at 5 gens?

  • SunsetSherbet
    SunsetSherbet Member Posts: 1,607

    Evidence that BT basekit was a slippery slope. Now people demand every perk be basekit. No. You don't need a 6th perk slot.

  • dictep
    dictep Member Posts: 1,333

    the devs should make bloodlust and lunge attack perks and remove them from basekit

  • danielmaster87
    danielmaster87 Member Posts: 9,488

    Please no more. Survivors don't need anymore stuff for free. This new base BT has made tunneling high risk low reward. If you needed to tunnel to win that game? Suck it up butter cup. Hope you get survivors weak enough to beaten next time.

  • AGM
    AGM Member Posts: 806

    "Survivors don't need anymore stuff for free," they said, after one of the most killer sided patches in history that increased gen times, buffed basic attack recovery speed, buffed gen and pallet kicking speed, added a base percentage progress reduction to gen kicks, buffed bloodlust, and nerfed survivors' post hit speed burst.

    In return, survivors got 10 seconds of endurance and haste after being unhooked. And, their biggest incentive to not get camped (the bp bonus from BBQ requiring that you hook each survivor once) got removed.

    You need a reality check bud.

    Killers are tunneling and camping more than any time in recent memory, and solo queue is miserable because of it.

    There's a reason why the queue bloodpoint bonus stays on survivor for 95% of the day, where as previous to the mid-chapter patch, in my area, survivor queues would be good during the day, while killer queues would get better at night.

    Solo queue needs help, and badly. They've partially addressed the tunneling problem, but have done nothing about camping, and actually made it worse by extending gen times and changing BBQ. And I shouldn't have to bring a mediocre perk (behind a paywall) every game just to have some small way to discourage it.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    The 10 seconds on Generators mean nothing, it's borderline a QOL improvement.

    Hell, you don't even feel it against good Survivors

  • Carth
    Carth Member Posts: 1,182

    I cannot imagine getting BT for free esentially (13 sec vs 10) and saying "we need more anti tunnel".

  • AGM
    AGM Member Posts: 806

    I cannot imagine responding to a post mostly about camping with some nonsense about "needing more anti tunnel."

    Tunneling isn't camping. They aren't the same word, and do not mean the same thing.

    I hate to be that guy, but honestly, if you're not even going to read what I wrote why respond at all? It just makes you look silly and me like a jerk for pointing it out.

  • Carth
    Carth Member Posts: 1,182

    In the post I quoted you literally say "theyve partially addressed the tunneling problem" implying more is needed.

  • danielmaster87
    danielmaster87 Member Posts: 9,488

    The buff killers got has nothing to do with it, even though it was well overdue. Gen times were changed because they went stupid fast, and they still do. All you need is a few efficient survivors. Solo is miserable because of the matchmaking, not because gens take too long or the killer downs too quick. The teammates are what drag you down, and cause you to lose to killers you have no place losing against. At the same time, killer is miserable because all you get is sweats and SWF, so basically you're never gonna vs the kinds of survivors that would be your teammates. If you don't camp or tunnel good luck, because the survivors are gonna see that, abuse it, get an easy escape, and then tbag you for playing fair. But now even tunneling doesn't really work, because unhooked survivor not only get 10 seconds of BT for free, but also 10% Haste which I don't think they've ever been able to get previously except for using multiple Haste perks. You can't destroy camping yet, because that's all killer has got right now.

  • Chaos999
    Chaos999 Member Posts: 869

    The perk works against camping. I think the people who complain that the perk does not work is people who aren't actually dealing with camping killers but bring the perk and fail to get value out of it.

    There is a difference between helping against camping and helping against overall hook progression

  • Pokedude1110
    Pokedude1110 Member Posts: 24

    How about instead of trying to make everything basekit, we make our voices heard and get BHVR to finally make camping and tunneling completely unviable.

  • AlkaloidssOP
    AlkaloidssOP Member Posts: 254

    That would mean massively increasing gen repair time. As it is now, killers that aren't Nurse or Blight just don't have enough time to go for 12 hooks. Unless the survivors are throwing.

  • No, just no. You want the effect then use the perk.

  • SheepWolfe
    SheepWolfe Member Posts: 5

    a lot of good survivors who still play survivor adapted to these changes and continued playing survivor, now in my killer games gens get done even faster than before the 10 second gen time increase. ######### gets done in like 20 seconds and I see 3-4 prove thyselfs post game. A lot of the killers who are tunnelling and camping are survivor mains who aren't happy with the perk nerfs/killer buffs from the midchapter and are taking it out on other people, which is super ironic.

    I find it so frustrating when I tunnel/camp because gens get done quickly - I have to, it feels like there's no other way to win. Of course I want to chase players and play fairly, the chase is like 90% of the fun with killer, but you can't always win like that. If I play as fair as possible, everyone is tbagging me at the exit gate and it's gg ez, if I try to win I have people in the endgame chat calling me horrible things and slurs just because I camped or tunnelled them to get the upper hand in a ######### video game. sure, the game has issues, but so do the people who play it. Honestly I think we need to stop treating tunnelling and camping like a dark horse or something - maybe it's not the most fun to have to deal with as a survivor,but neither is dead hard the most fun to deal with as killer.

    Also, for my fellow killers out there, if someone bodyblocks with basekit BT, OTR, whatever the hell they have, you are allowed to tunnel them. They asked for it!

    It's totally a scale - not every single tunnelling or camping killer is a bubba, not every tunnelling and camping killer will start it right off the bat at 5 gens.

    anyway to finish my rant with a joke, if y'all want basekit reassurance, killers need basekit corrupt

  • FeryGEN
    FeryGEN Member Posts: 629

    Since reassurance works once per stage, it would be nice if it gave points to the one who uses the ability + generator repair speed while the killer is 24 meters from the survivor

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    If a killer is camping a hook and reasurance doesn't work for you in this state you probably arent gens fast enough while killer is camping,,, Perk is fine as it is,,not garbage not super strong