Sprint perks need a nerf
![Unknown2765](https://us.v-cdn.net/6030815/uploads/avatarstock/nWAJ0NY3FQ5FC.png)
When i do play killer, 90% of all survivors use some kind of sprint perk, and its too powerful.
I often have to choose between giving up the chase or the whole game, because as killer i waste too much time to catch up with them.
With thanatophobia nerfed into the ground, its not worth the chase in most cases, because even if i get to wound them efter a long chase, they get the On-hit Sprint. And i have to start over catching up with them, while gens suffer no repair cooldown. And once you get a down, gens start to fly, even with Jolt.
idk, prob its me who suck and need to find another game instead, in that case.. sorry for my brain fart
Comments
-
Skill issue
30 -
I never said i was good, but after the new patch. something is off. if im suddenly too high in mmr? idk.
0 -
It's not a skill issue, its bad game design. No matter how good you are if you're playing an m1 killer there are times when you'll never catch up to a survivor.
5 -
Well, then camping and tunneling should need a nerf too. Cause its bad game design.
26 -
Always go for the weakest link, if someone is too good in chase don't go for them first, especially if you know they have sprint burst or lithe and you feel you arent good enough at the game yet to catch them.
0 -
Except I didn't mention either of them now did I? The whole game is massively flawed with both sides being able to employ unfun tactics that ruin the enjoyment of the other side. Trying to justify x because of the existence of y is absolutely pointless.
5 -
My only issue with Sprint Burst is how it can be 99% set up to trigger on a whim, even in the face of Fearmonger for example. In principle you would think an Exhaustion perk like Fearmonger should make Sprint Burst harder to use, but in practice it has a lot less effect because of the 99% thing.
So what I might not mind would be maybe giving Fearmonger and Septic Touch a bit of a buff so that while a survivor is impacted by them their Exhaustion timer is at zero progress and not simply halted. My gut says that isn’t overpowered but that’s just my hot take.
0 -
M1 Killers are simply ######### at everything.
Exhaustion Perks don't need nerfs because some Killers are too weak, you buff the Killers themselves
8 -
So you would agree on a buff on M1 killers?
1 -
I misread this and almost had a heart attack when I thought I saw ''Spirit Perks Need a Nerf''. Until I actually saw what it said lmao.
5 -
We dont need to nerf you my friend
1 -
Spirit never needs a nerf, she doesn't deserve it, she's already been through enough! D:
0 -
What is the difference between “zero progress and not simply halted”? Are you saying it should put them at 40 seconds exhausted and paused every time they start to repair a generator?
Fearmonger is good as is, one killer slot to negate all exhaustion perks on survivors just for doing their objective is powerful. A survivor is throwing the game if they choose not to repair just to get their exhaustion perk back (not the five seconds from the perk, but if they already had an extended amount of exhaustion).
2 -
dead hard got nerfed into the ground and now people are like "how do i counter sprint burst waaah"
god please just play the game playing killer is so easy
11 -
That is a good point about the wasted 40 seconds if they intentionally 99% before using a gen. I do use Fearmonger quite a bit mainly because it’s one of the few Exhaustion perks and is the one that’s easiest to trigger (Blood Echo only works on already injured survivors and Septic Touch only works in your terror radius while healing) so I don’t think it’s a bad perk.
0 -
I agree. I played pig a few days ago and it was against 4 survivors with Sprint Burst and it was just hopeless. I would have had a chance, had i brought any gen perks but i did not. That's where the problem is, perk variety always collapses down to exhaustion perks and gen slowdown perks.
1 -
Exhaustion perks are fine. All of them have conditions that need to be fulfilled or other limitations and can't be combined. An argument could be made that new dh is stronger than old dh in certain situations, but every other exhaustion perk is perfectly fine.
3 -
First Blastmine and then lithe will get nerfed next🤠
0 -
From a game design stand point I kind of hate exhaustion perks. They severely limit builds because they're basically a core mechanic at this point and it's understandable why. There's no real reason not to use them and like how people claim the game is balanced around nurse I'm sure it's also balanced around exhaustion perks
0 -
Yes
1 -
######### NO
1 -
Sprint perks are fine. Most time it takes just a few seconds to catch up to the survivor.
0 -
Dead hard was not nerfed lmao, its better now but it require skill to use. You get far more distance from it.
Also the new OTR that survis get is far better then the old DH.
And sprint burst.
0 -
Eh, I don't have too much of an issue with exhaustion perks with the DH nerf. They all have upsides and downsides now and Fearmonger helps a good deal against most of them.
0 -
I mean people crying about Sprint Burst aren't people to take seriously, they're just bad at the game and want an excuse.
5 -
Maybe you shouldn't use thanatophobia?
0 -
Yeah, lets also make it so all survivors auto spawn on the hooks too.
0 -
The thing my dad always said was “you gotta play with the hens you have, and the hand your opponent has” which would mean to expect an exhaustion perk always, and have a plan for it, cut them off further than you would originally and the like.
Perks like that should never be a surprise that someone has them, watch the survivor walk away from you when they first see you, easiest way to tell
0 -
okay but hear me out
have you tried getting good?
3 -
Don't worry, in a soon to come patch all exhaustion perks will be disable when the exit gates are powered up
6 -
I never played with DH, both old or new.
But when i play killer, i see a lot of people do it with no problem, so im pretty sure its a skill issue on your part.
I also rarely use meta perks on any side, i pick perks / builds i think is fun, for the most part
0 -
People are using SB more because DH was nerfed. And I actually don't think SB is all that powerful; yes, the surv can make distance, but they have to plan around it by not running. As a surv, I hate this limitation. And as a killer, you always know when a surv is about to use it; make them burn it and go after someone else.
I actually find it pretty easy to play around as a killer, honestly.
And there's Balanced Landing, but that requires a height to drop from, so not really on demand, either.
Lithe is only really useful around a tile, useless in dead zones.
The current set of exhaustion perks aren't really all that big a deal.
0 -
Called it, lol. I knew this was gonna happen. Yep, lets nerf those perks and make killer queues unbearable. 😂
3 -
If you can time your springburst during a chase, this exhaustion perk can be really powerful but it really needs some practice to do it correctly.
0 -
That´s when there are no cheats for soft speed or just obvious cheats.
0 -
Do you mean all sprint perks or just Sprint Burst and Lithe?
Because I don't see why Balanced Landing, Smash Hit and Overcome should get nerfed
0 -
Don't forget Head On and Adrenaline! 😛
0 -
Head On isn't even a sprint perk. And I honestly forgot Adrenaline existed xd
0