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Would this perk idea be OP / okay / trash?

What do you think?

Comments

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Completely overwhelmingly gamebreakingly overpowered.

  • BringShaggytoDBD
    BringShaggytoDBD Member Posts: 412

    Completely OP. Why do you even need to ask?

  • Rudjohns
    Rudjohns Member Posts: 2,271

    I dont think its OP, just deactivate when the exit gates are powered up and then it becomes a killer perk

  • TAG
    TAG Member Posts: 12,871

    Did not catch initially that it has no range requirement. This perk is insane.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,098

    Well it’s basically FTP except you don’t need to actually be there and it has a short delay. And the broken status is permanent. Can also heal multiple survivors at once.

    Eh. There’s nothing the killer can really do about this nor can they anticipate it. It just happens. Would be very frustrating to play against imo

  • Yatol
    Yatol Member Posts: 1,960

    this screams SWF abuse and solo lotery. for something only one survivor can do, i agree its overpowered.

  • Araphex
    Araphex Member Posts: 696

    Maybe turn it into earning a health state and broken status for the rest of the game unless you are hooked. So if a survivor is injured, they become fully healed and if they are on the ground, they get up to injured state. Also, maybe earning tokens to use, or just one use per match to keep it from being abused. Even maybe after the last gen is completed but before the gates are opened. Last, add a radius. It shouldn't be map wide.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    I would personally be fine with the perk. It has a lot of start up, it is conditional, and in the event it succeeds, there is a heavy drawback to using it. I would argue it is well designed and I am really surprised to see people disagree.

  • Junylar
    Junylar Member Posts: 2,005

    I like how people start to rephrase their ideas so that it doesn't get moved to the abyss of Feedback and Suggestions, since it would be a guaranteed way to kill a thread.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Feedback and suggestions is probably like the second most visited subforum but yea, it probably has like 80% less of population that comments and talk there.

    Now if you would move to the "Fun creations"... Well... I quess maybe 2-3 people would see it and move on. That's the real abyss sadly.

  • RavenzZ
    RavenzZ Member Posts: 78

    I actually don't think it'd be that OP if:

    • A range requirement was added
    • It deactivated after the last generator was completed
    • MAYBE it could have to be activated by doing something
  • Mister_xD
    Mister_xD Member Posts: 7,669

    Sounds like an interesting idea.

    I would make one change though: it should only be usable when you are fully healed yourself.

    That would make it a situational one time only use, but with a very strong effect to warrant the downsides.


    Also I just saw someone make the point about endgame and I do agree that it should probably deactivate once the Exit Gates are powered. Otherwise this would fall into the same problematic nieche that Decisive Strike used to be in, where, if used in end game, it would basically guarantee an escape for the Survivor currently in chase with the Killer.

  • Sepex
    Sepex Member Posts: 1,451

    All I see is Visionary.