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Would this perk idea be OP / okay / trash?
What do you think?
Comments
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Completely overwhelmingly gamebreakingly overpowered.
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Completely OP. Why do you even need to ask?
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I dont think its OP, just deactivate when the exit gates are powered up and then it becomes a killer perk
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Did not catch initially that it has no range requirement. This perk is insane.
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Well it’s basically FTP except you don’t need to actually be there and it has a short delay. And the broken status is permanent. Can also heal multiple survivors at once.
Eh. There’s nothing the killer can really do about this nor can they anticipate it. It just happens. Would be very frustrating to play against imo
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this screams SWF abuse and solo lotery. for something only one survivor can do, i agree its overpowered.
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Maybe turn it into earning a health state and broken status for the rest of the game unless you are hooked. So if a survivor is injured, they become fully healed and if they are on the ground, they get up to injured state. Also, maybe earning tokens to use, or just one use per match to keep it from being abused. Even maybe after the last gen is completed but before the gates are opened. Last, add a radius. It shouldn't be map wide.
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I would personally be fine with the perk. It has a lot of start up, it is conditional, and in the event it succeeds, there is a heavy drawback to using it. I would argue it is well designed and I am really surprised to see people disagree.
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I like how people start to rephrase their ideas so that it doesn't get moved to the abyss of Feedback and Suggestions, since it would be a guaranteed way to kill a thread.
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Feedback and suggestions is probably like the second most visited subforum but yea, it probably has like 80% less of population that comments and talk there.
Now if you would move to the "Fun creations"... Well... I quess maybe 2-3 people would see it and move on. That's the real abyss sadly.
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I actually don't think it'd be that OP if:
- A range requirement was added
- It deactivated after the last generator was completed
- MAYBE it could have to be activated by doing something
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Sounds like an interesting idea.
I would make one change though: it should only be usable when you are fully healed yourself.
That would make it a situational one time only use, but with a very strong effect to warrant the downsides.
Also I just saw someone make the point about endgame and I do agree that it should probably deactivate once the Exit Gates are powered. Otherwise this would fall into the same problematic nieche that Decisive Strike used to be in, where, if used in end game, it would basically guarantee an escape for the Survivor currently in chase with the Killer.
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All I see is Visionary.
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