Dear killer mains, is Hyperfocus bothering you?
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Distortion is certainly a concern for aura builds. I don’t think the sound cue is much of an issue, though, no aura perks have sound cues as far as I know, after all. You just have to remember to keep an eye out as you play for them.
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I can hit about 2 or 3 before I start to miss but steakout existes
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Killers just need to git gud.
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Yeah but most of the other ones are much easier to predict when they'll activate.
BBQ - you know when you're hooking someone.
Floods of rage - you get an unhook notification/notice the hud change and know to look for it.
Darkness revealed - you opened a locker to trigger it.
IAE - You notice an aura in chase when a survivor vaults.
Gearhead - ...Nothing.
Even some survivor perks like Alert have a sound cue. I don’t see why Gearhead shouldn’t.
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This is the Gearhead rework I made a while ago
Rework: It becomes a Scourge Hook. When a survivor is saved from the hook they are affected by Gearhead. All their great skill checks will be considered a good skill check for gen progression and for survivor/killer perks' purposes. Missing a skill check adds a 3% progression loss. The effects end if the survivor loses a health state.
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You do have a point about Gear Head being harder to predict when to look for it, although presumably after you hit a survivor if you have Gearhead equipped it’s probably a good idea to keep in the back of your head that it could go off at any moment. Also just for completeness you left off Nurse’s Calling and Undying which both have no sound. (Obviously the aura on Undying isn’t its primary effect but I do sometimes get good info out of it.) Really in terms of noticing the auras Nurse’s Calling has an advantage in that Gearhead auras will tend to be next to generators which makes them a little harder to see.
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Survivors were screeching at the top of their lungs saying that killer was busted and every killer main was telling them to calm down.
And everything worked out.
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Killers only have 4 slots to "ADAPT".
But there are like 100 things to adapt to, against Survivors.
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I prefer this:
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The 100% bonus has been for Survivor since the chapter release, so I haven't played killer.
As survivor, it does very little in solo q, even with Stakeout and This is Not Happening to help.
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No, it is not bothering me; and even if it was, I would not run that perk. Waste of a slot.
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Have fun getting great skill checks with Hyperfocus and Unnerving Presence survivors! 😎👍
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Oh so when killers just said "do bones lol" with NOED, it's a bad thing. But when we find solo survivors doing a 90 second gen in 40 seconds a bit much, it's just "adapt lel". Riiight.
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Pretty sure the great skill check area is the same with Unnerving Presence as without, only the good skill check area is smaller. But I haven't played enough survivor against that perk to be fully sure.
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I've adapted by tunneling more than ever. Works like a charm ;)
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It's hard to be upset about hyperfocus because it's something you can't really tell in game. There's nothing to tell me if the gen got slammed because I took too long, hyperfocus/stakeout or just plain old toolboxes and stuff. You just don't know.
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Yep, you actually end up buffing it with that perk, the great zone stays the same and, at least for me, its a lot easier to hit greats for some reason. Skill checks also show up 10% more often so you basically have 2 1/2 stacks of hyperfocus for free (since each stack increases the chance for skill checks by 4% and unnerving boosts it by 10%).
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If you can’t hit skill checks maybe it’s just a skill issue? :)
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Well, I have a skill issue, so I am bringing Stake Out with Hyperfocus, Prove, and some nice toolbox with add-ons, why are you asking? :)
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It would have been fine after they introduced Counterforce.
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It really isn't. Not yet anyway. I think Prove Thyself and the toolbox build are more prominent and easier to pull off.
The Gearhead counter may not be effective, but it was a great idea.
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That's the same argument I make for all aura perks for killer. It's JUST information. It doesn't Blind survivors, Hinder them, or injure them, so unless you can actually get the hit on the survivors, which is not an easy task with the crazy loops in this game, those perks do nothing for you.
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It shouldnt be communicated on HUD or the perk gonna be a crap.As you wpuld do normal skillchecks to avoid that perk.
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Doing a gen in 40 seconds with a toolbox and hyperfocus is the main big issue, cutting that would make it much less of an issue.
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Oops.
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Just use chloraphobia, sloppy, thano, unnerving and judge them on their poor performance. Hyper focus will be dead in no time.
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I don't know why there’s a comparison to pre-nerf NOED which wasn’t even that good.
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Maybe if it didn't deactivate.
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Sure she can still lose "every now and then". I don't see how that is related to my comment.
tbh if you believe nurse is fine where she is, i can't argue with you.
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Hyperfocus is weak on its own, but it may be problematic in coordinated SWF premades.. Once again, SWF ruins the entire game to casual players, and I hate seeing and stating it. It just makes me look like a loser by being the first one to point that out in public, doesn't it?
What I mean to say is that they can tell each other the killer's position, tell each other to distract the killer for long enough to help a player with Hyperfocus to finish the generator and save up a lot of time, and so on..
Well, regardless; Hyperfocus isn't gonna help them a lot, if you can disrupt their repair progress by scaring them off of the generator, etcetera, right? So, take Dr. Herman's static shock for example.. Or Merciless Storm, although that activates when „the party's“ already over, right?
So, just run Surveillance, Jolt, or something to keep them outta generators or to help you keep a track of the generators, and you'll be just fine.
Besides that, what's the point of this thread? The perk woulda been a good advice, but because it does require you to deal an injury with M1 attack, it's pretty unreliable for ranged killers.. And for killers, who could simply chainsaw you without giving you a chance to run away.. So, thanks, but you're wrong that the perk will help us in the long run.
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Can't completely disable hyperfocus other than tunnelling the user
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Not sure what you talking about, if its about my rework or not
But in my rework it doesnt matter if the survivor knows by the hud, the point of the perk is removing great skill checks altogether
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Sorry, but no. When something has the potential to be really problematic, its needs to be called out before it hits the live game, not be allowed to hit the live game and first "allow the mettle to settle". Years ago, when Ash was first announced alongside his perks, Every killer player in the multiverse warned the Devs how horrible it would be for them to release the original version of Mettle of Man. But in one if the least intelligent DBD decisions of all time, it was released as was, and the Mete was "given time to settle" What followed was a killer exodus unlike anything the game had seen at that point, and for good reason
Something like that can NEVER be allowed to happen again. So we call it out from the get-go, in hopes of it not making it to the live game, or at a bare minimum, having its effect reduced so its not too powerful
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It's almost like these bozos cannot even comprehend how the Toolbox + charges is the main culprit here for the generator being done so fast.
Commodious Tool box with max charges WITHOUT Hyperfocus or Stake Out produces nearly the same result while not having to hit great skill checks.
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i can't believe OP unironically suggested to apply more pressure lmao
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bugged because it increases base skillcheck bonus making hyperfocus much stronger
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