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Reputation System?

AntiJelly
AntiJelly Member Posts: 1,155
edited March 2019 in General Discussions

How would the community feel about a reputation system in Dead by Daylight?

Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.

I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?

What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?

Post edited by AntiJelly on
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Comments

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Rebel_Raven said:
    It would cause toxicity. All the salt would create false reviews.

    People almost never review anyone or anything unless they're angry.

    What if there weren't any negative options? Only positive ones?

  • ChesterTheMolester
    ChesterTheMolester Member Posts: 2,771
    Oh no, it'd just create a new form of beggar, like CSGO had.
  • Roobnus
    Roobnus Member Posts: 375

    This suggestion can only come from someone that never plays Killer.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @ChesterTheMolester said:
    Oh no, it'd just create a new form of beggar, like CSGO had.

    I'm not familiar.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Roobnus said:
    This suggestion can only come from someone that never plays Killer.

    I have 1,200+ hours of mostly killer and a moderate amount of survivor gameplay. I'm suggesting this because I thought it was an idea that could benefit the community.

  • Roobnus
    Roobnus Member Posts: 375

    @AntiJelly said:

    @Roobnus said:
    This suggestion can only come from someone that never plays Killer.

    I have 1,200+ hours of mostly killer and a moderate amount of survivor gameplay. I'm suggesting this because I thought it was an idea that could benefit the community.

    It's not, for two reasons:

    1) SWF
    2) Abuse

    Or more likely the combination of both.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    AntiJelly said:

    @Rebel_Raven said:
    It would cause toxicity. All the salt would create false reviews.

    People almost never review anyone or anything unless they're angry.

    What if there weren't any negative options? Only positive ones?

    Well, if no reviews are given, that might seem negative. 

    Leaving notes on tactics the killers or survivors use might lead to new forms of dodging based on those.

    A lone wolf survivor might get dodged.

    A mind gamer killer might get dodged.

    If we narrow it down to a single vote up button, someone might have their pals, or alts abuse that, if not for other tags.
  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Rebel_Raven said:
    AntiJelly said:

    @Rebel_Raven said:

    It would cause toxicity. All the salt would create false reviews.

    People almost never review anyone or anything unless they're angry.

    What if there weren't any negative options? Only positive ones?

    Well, if no reviews are given, that might seem negative. 

    Leaving notes on tactics the killers or survivors use might lead to new forms of dodging based on those.

    A lone wolf survivor might get dodged.

    A mind gamer killer might get dodged.

    If we narrow it down to a single vote up button, someone might have their pals, or alts abuse that, if not for other tags.

    And what if the survivor's reputation isn't shown in the pre-game lobby? Only once they're in the game, and post-game?

  • Paiz
    Paiz Member Posts: 81

    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    AntiJelly said:

    @Rebel_Raven said:
    AntiJelly said:

    @Rebel_Raven said:

    It would cause toxicity. All the salt would create false reviews.

    People almost never review anyone or anything unless they're angry.

    What if there weren't any negative options? Only positive ones?

    Well, if no reviews are given, that might seem negative. 

    Leaving notes on tactics the killers or survivors use might lead to new forms of dodging based on those.

    A lone wolf survivor might get dodged.

    A mind gamer killer might get dodged.

    If we narrow it down to a single vote up button, someone might have their pals, or alts abuse that, if not for other tags.

    And what if the survivor's reputation isn't shown in the pre-game lobby? Only once they're in the game, and post-game?

    Then that kinda defeats the point of a reputation system, imo. 

    Unless it's just to feed the ego and see what people think of you.
    You might do well, then that one bad game might throw off your tags.
  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Paiz said:
    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922
    I think a voting system would be beneficial yeah. Except you shouldn't be able to see the exact results of it and it should non specific and have no negative options, or even a blank option for if you don't want to actually vote for someone similar to ow.
    Make it give very slight rewards for both voting for someone, and for maintaining good reputation. Small enough/random enough that people won't be begging for good rep, but large enough that people will give credit to good survivors/killers. Being reported (and found guilty of an offence)/temp banned should reset reputation however. 
  • Orion
    Orion Member Posts: 21,675

    @AntiJelly said:

    @Paiz said:
    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.

    So give out the killers' tactics before the trial, but make survivors' tactics completely unpredictable, since they could just vote for fake tactics.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Rebel_Raven said:
    AntiJelly said:

    @Rebel_Raven said:

    AntiJelly said:

    @Rebel_Raven said:
    
    It would cause toxicity. All the salt would create false reviews.
    
    People almost never review anyone or anything unless they're angry.
    
    
    
    What if there weren't any negative options? Only positive ones?
    
    
    
    Well, if no reviews are given, that might seem negative. 
    
    Leaving notes on tactics the killers or survivors use might lead to new forms of dodging based on those.
    
    A lone wolf survivor might get dodged.
    
    A mind gamer killer might get dodged.
    

    If we narrow it down to a single vote up button, someone might have their pals, or alts abuse that, if not for other tags.

    And what if the survivor's reputation isn't shown in the pre-game lobby? Only once they're in the game, and post-game?

    Then that kinda defeats the point of a reputation system, imo. 

    Unless it's just to feed the ego and see what people think of you.
    You might do well, then that one bad game might throw off your tags.

    I think it'd be more or less a playstyle indicator for solo survivors mostly. It'd also let killers know how the survivors play as well.

  • Paiz
    Paiz Member Posts: 81

    @AntiJelly said:

    @Paiz said:
    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.

    that would just end up in more dodging, tunneling, and toxicity. and thats IF they vote, you know how players get when they don't do well.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Orion said:

    @AntiJelly said:

    @Paiz said:
    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.

    So give out the killers' tactics before the trial, but make survivors' tactics completely unpredictable, since they could just vote for fake tactics.

    @Orion said:

    @AntiJelly said:

    @Paiz said:
    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.

    So give out the killers' tactics before the trial, but make survivors' tactics completely unpredictable, since they could just vote for fake tactics.

    You could put it both ways in your scenario. Killers can fake vote survivors and survivors can fake vote killers. I don't think that'd be the case for the most part though. The people who would do that are really a toxic "vocal minority".

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Maelstrom10 said:
    I think a voting system would be beneficial yeah. Except you shouldn't be able to see the exact results of it and it should non specific and have no negative options, or even a blank option for if you don't want to actually vote for someone similar to ow.
    Make it give very slight rewards for both voting for someone, and for maintaining good reputation. Small enough/random enough that people won't be begging for good rep, but large enough that people will give credit to good survivors/killers. Being reported (and found guilty of an offence)/temp banned should reset reputation however. 

    This, precisely.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank
  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Paiz said:

    @AntiJelly said:

    @Paiz said:
    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    That's why I recommend a rep system. You could vote a player as a series of different positive things, and other players would be able to play around their playstyle once in the game.

    that would just end up in more dodging, tunneling, and toxicity. and thats IF they vote, you know how players get when they don't do well.

    Check @Maelstrom10's post. That's just about what I meant.

  • Orion
    Orion Member Posts: 21,675

    @AntiJelly said:
    You could put it both ways in your scenario. Killers can fake vote survivors and survivors can fake vote killers. I don't think that'd be the case for the most part though. The people who would do that are really a toxic "vocal minority".

    Killers are in the minority, and so are non-toxic survivors. There's a reason people quit playing killer.

  • Paiz
    Paiz Member Posts: 81

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Paiz said:

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

    The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922
    Paiz said:

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

    Exactly, what antijelly said
  • AntiJelly
    AntiJelly Member Posts: 1,155
    edited February 2019

    @Orion said:

    @AntiJelly said:
    You could put it both ways in your scenario. Killers can fake vote survivors and survivors can fake vote killers. I don't think that'd be the case for the most part though. The people who would do that are really a toxic "vocal minority".

    Killers are in the minority, and so are non-toxic survivors. There's a reason people quit playing killer.

    Have they though? If you're speaking in-game terms, sure killers are the minority. The game is 4 to 1. But in the big picture, everybody plays killer. Even if it means like once a week. There's always killers, and always survivors.
    If what I think you mean is what you mean, then what if the survivors' four votes for the killer got conglomerated into one? And it spread out the rep for every given game as a majority vote?

  • Paiz
    Paiz Member Posts: 81

    @AntiJelly said:

    @Paiz said:

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

    The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.

    understandable, though the devs don't seem like giving players shards for anything BUT level ups.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Paiz said:

    @AntiJelly said:

    @Paiz said:

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

    The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.

    understandable, though the devs don't seem like giving players shards for anything BUT level ups.

    Yeah. But that's besides the point. If the rep system gave something like shards, it would make players WANT to vote for people, and then, on top of that, vote realistically based upon the other players' actions in the match.

  • Paiz
    Paiz Member Posts: 81

    @AntiJelly said:

    @Paiz said:

    @AntiJelly said:

    @Paiz said:

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

    The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.

    understandable, though the devs don't seem like giving players shards for anything BUT level ups.

    Yeah. But that's besides the point. If the rep system gave something like shards, it would make players WANT to vote for people, and then, on top of that, vote realistically based upon the other players' actions in the match.

    I see your point, I guess you're right. As long as swf players can't vote for people in their group.

  • Pizzaman
    Pizzaman Member Posts: 500
    edited February 2019

    @Orion said:
    Killers are in the minority, and so are non-toxic survivors. There's a reason people quit playing killer.

    Yes, non-toxic survivors are a minority and people quit playing killer.
    Today is opposite day, right?

    @OP, btw. I'm always giving killers a +rep that are playing especially sweaty.

  • Orion
    Orion Member Posts: 21,675

    @Pizzaman said:

    @Orion said:
    Killers are in the minority, and so are non-toxic survivors. There's a reason people quit playing killer.

    Yes, non-toxic survivors are a minority and people quit playing killer.
    Today is opposite day, right?

    Killer queues aren't the ones that have increased...

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    I don't think this would bring any benefit to the game or the community. There's more than enough labelling and name calling right now.

  • AntiJelly
    AntiJelly Member Posts: 1,155
    edited February 2019

    @Condorloco_26 said:
    I don't think this would bring any benefit to the game or the community. There's more than enough labelling and name calling right now.

    @Condorloco_26 said:
    I don't think this would bring any benefit to the game or the community. There's more than enough labelling and name calling right now.

    Would it not though? The one thing the devs haven't addressed is the community. Something like a rep system would do something about it. Any sort of change is good at this point.

  • Condorloco_26
    Condorloco_26 Member Posts: 1,714

    @AntiJelly said:

    Would it not though? The one thing the devs haven't addressed is the community. Something like a rep system would do something about it. Any sort of change is good at this point.

    That is, if you still believe in people and good faith. I just think of the truckloads of false labels people would get just because of the saltiness of immature losing players.

    I think the "give props" button is enough, without specifying why did I choose to give props to certain player. Maybe BHVR can give stars, medals, or ribbons, some kind of little pat on the back to those players getting the most props. But even in that case, I would be against showing it to the rest of the players.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Condorloco_26 said:

    @AntiJelly said:

    Would it not though? The one thing the devs haven't addressed is the community. Something like a rep system would do something about it. Any sort of change is good at this point.

    That is, if you still believe in people and good faith. I just think of the truckloads of false labels people would get just because of the saltiness of immature losing players.

    I think the "give props" button is enough, without specifying why did I choose to give props to certain player. Maybe BHVR can give stars, medals, or ribbons, some kind of little pat on the back to those players getting the most props. But even in that case, I would be against showing it to the rest of the players.

    Well, learning from the forums, if there was like 1-3 positive options to choose from, and you get rewarded for giving a player rep, I think it would be used for good. It would also help solo players understand their fellow survivors' playstyles. I imagine the rep symbol would be next to the survivor icons. Maybe the killer rep should be hidden until post-game? I think that'd be good.

  • Master
    Master Member Posts: 10,200

    @AntiJelly said:
    How would the community feel about a reputation system in Dead by Daylight?
    Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.
    I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
    What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?

    Is there any impact or is it just another version of saying gg wp?

    Right now there are more important issues if you ask me that need to be adressed first

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Master said:

    @AntiJelly said:
    How would the community feel about a reputation system in Dead by Daylight?
    Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.
    I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
    What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?

    Is there any impact or is it just another version of saying gg wp?

    Right now there are more important issues if you ask me that need to be adressed first

    Like I said, it'd be a toxicity reducer. It would reward you for giving other players good rep, AND it would buff solo survivors so that they could know their fellow survivors' playstyles.

  • Master
    Master Member Posts: 10,200

    @AntiJelly said:

    @Master said:

    @AntiJelly said:
    How would the community feel about a reputation system in Dead by Daylight?
    Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.
    I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
    What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?

    Is there any impact or is it just another version of saying gg wp?

    Right now there are more important issues if you ask me that need to be adressed first

    Like I said, it'd be a toxicity reducer. It would reward you for giving other players good rep, AND it would buff solo survivors so that they could know their fellow survivors' playstyles.

    How would it reward you? Just emotionally orwith actual gameplay impact?

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Master said:

    @AntiJelly said:

    @Master said:

    @AntiJelly said:
    How would the community feel about a reputation system in Dead by Daylight?
    Something along the lines of, after a game, you can vote your teammates as good leaders, good runners, nice teammates, etc. Then you could vote the killer as something like good mindgamer, pressure applier, or nice killer.
    I feel that, personally, it could solve a bit of the toxicity problem. What about you guys?
    What else might you "vote" your teammates or the killer as? Would the system be abused? What would be the long term effect?

    Is there any impact or is it just another version of saying gg wp?

    Right now there are more important issues if you ask me that need to be adressed first

    Like I said, it'd be a toxicity reducer. It would reward you for giving other players good rep, AND it would buff solo survivors so that they could know their fellow survivors' playstyles.

    How would it reward you? Just emotionally orwith actual gameplay impact?

    Like @Maelstrom10 said, it'd give you shards/bloodpoints. A small amount per rep given.

  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Paiz said:

    @AntiJelly said:

    @Paiz said:

    @AntiJelly said:

    @Paiz said:

    @Maelstrom10 said:
    To add onto my previous comment, perhaps giving 10xp/10 shards for upvoted players? And maybe random amounts of xp/shards for maintaining high rep rank

    replace shards with bloodpoints and then its possible, the devs can't just hand out shards because then the dlc has no reason to be bought.

    The shard game is very small for players who don't have the time to get Devotion freakin 10 in less than a year. If the rep system gave shards, that'd be a nice little boost. Nothing detrimental.

    understandable, though the devs don't seem like giving players shards for anything BUT level ups.

    Yeah. But that's besides the point. If the rep system gave something like shards, it would make players WANT to vote for people, and then, on top of that, vote realistically based upon the other players' actions in the match.

    I see your point, I guess you're right. As long as swf players can't vote for people in their group.

    Yes, as per usual in any game that has something like this. SWF can't vote for eachother.

  • Master
    Master Member Posts: 10,200

    Sounds reasonable then

  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Paiz said:

    we already have a "give props" button, it just doesnt do anything. i'd like it to do something, just not a good boy meter though.

    Yeah it should award bonus BP or something to whoever you gave props to. (Exclude it from SWF and can be used twice by surviviors and once by killer) 
  • Orion
    Orion Member Posts: 21,675
    edited February 2019

    @XavierBoah17 said:
    Yeah it should award bonus BP or something to whoever you gave props to. (Exclude it from SWF and can be used twice by surviviors and once by killer) 

    If you're gonna make it fair, it should be usable four times by killer and once by survivors, or each survivor props should only give 25% BP, compared to killer props.

  • XavierBoah17
    XavierBoah17 Member Posts: 204
    Orion said:

    @XavierBoah17 said:
    Yeah it should award bonus BP or something to whoever you gave props to. (Exclude it from SWF and can be used twice by surviviors and once by killer) 

    If you're gonna make it fair, it should be usable four times by killer and once by survivors, or each survivor props should only give 25% BP, compared to killer props.

    Yeah you're right. I forgot about the other surviviors so it would total 8 Give Props actions. Oops
  • NoShinyPony
    NoShinyPony Member Posts: 4,570

    A reputation system would be abused. You don't want that.

  • Gorgonia
    Gorgonia Member Posts: 1,607
    I always vote up good players, either killers or survivors. 
  • AntiJelly
    AntiJelly Member Posts: 1,155

    Bumping this because of the new ranking changes. What if the rep system affected matchmaking as well? Also, for newcomers, feel free to add to the base thread question.

  • Peasant
    Peasant Member Posts: 4,104

    Okay, @AntiJelly I for one, would actually appreciate a reputation system for Dead by Daylight. Being able to brand DCs and reveal them to others and in general better understand and look at the community would be great. That being said, the only risks here are the toxic folks who would find SOME way to abuse the system.

    On the subject of matchmaking, being affected by reputation it should do 2 things:

    1.) Throw all of the frequent DCers into the same pit.

    2.) Make lobbies that have 1 of each sub-class

    • Runners - The "Loopers" that can run a killer all game in they really need to.
    • Medics - The "Healers" that heal fast and focus on unhooks.
    • Engineers - The "Gen Jockeys" that keep the game moving.
    • Roamers/Support - Saboteurs, Gate Addicts, Ninjas, they help when everyone else is good but are worthless alone.
  • AntiJelly
    AntiJelly Member Posts: 1,155

    @Peasant that is a great idea, I especially like the matchmaking of putting one of each class in a match, but there are a few problems.

    SWF could break some of those rules, and sometimes people don't have a definitive playstyle. What if someone plays like "x" one game, but plays like "y" another?

    The rep system IMO should be more or less like a spectrum, and the biggest rep is the title that you have.

  • Peasant
    Peasant Member Posts: 4,104

    @AntiJelly In a perfect world we will let people brand themselves as what subclass they feel they are and instead let the rep help them get feedback. For example, say you want to be a medic but people keep commending you on your looping skills. Perhaps this will inspire you to embrace your strength or something similar.