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Help a girl out
Hey everyone. Can yall give some perk ideas to help with Gen rushes? I already use Discordance which is helpful but sometimes two are on one and Another two are on the other. I start a chase which does not take long then by the time I hook, two or three gens are already completed. This happens. Not every match of course but I would like some tips or ideas please. I do suck at perk builds.
Comments
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Corrupt for early game
Deadlock for mid to late game
No way Out isn't a gen perk but it can give you an extra minute to make a comeback before gates are ready to open so it basically extends the game if you can get the stacks
Lethal to pressure survivors as soon as they spawn, also not a gen perk but a good start is crucial to winning
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Deadlock is good in 99.9% of situations
Call of brine, overcharge, and eruption are good if your killer has mobility and can afford to kick gens
Thanatophobia and gift of pain for legion and plague
Pain res is good on pretty much every killer except pyramid head
Dead man's switch for killers with giant terror radius (wesker) or killers that can easily bother gens from far away (artist)
To counter the new hyperfocus/stakeout meta: Gearhead and stealth perks (killers that are often stealthed give 0 stakeout stacks)
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I rarely play killer (13% of my matches). On my spirit I play the combination of jolt, pain resonance and dead man switch. I find it very strong.
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Take what @Brokenbones has said and add that to Discordance
But sometimes you can't stop the Gens from being completed
You could take Pop or Jolt (and Surveillance)
Pop- To take a lot of progression away from one specific Gen
Jolt- To affect multiple Gens with a litlle bit of regression
Surveillance- after Kicking a Gen the Gen will be white... then once a Survivor touches the Gen it'll turn Yellow for up to 12 seconds (Jolt and Ruin both do activate Surveillance)
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Just out of curiosity. How do you know that 13% of your games are killer games? Can you see that anywhere or have you been tracking your own games? Or is that just a random number you chose?
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I would also add Freddy to the 3rd one since he can easily teleport.
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Deadlock. It's super cracked rn. Such a great perk
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General perks? Corrupt is great for early game and pairs well if you are running lethal, deadlock is good as others have mentioned. BBQ + PR + DMS I like to use with high mobility killers that can get around the map with minimal effort. I actually really like Thrilling Tremors just to spice things up sometimes because its both a good stalling perk and info perk. Pentimento + Plaything gets honorable mention for being a great time waster for survs by giving them secondary objectives.
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Excel sheet? 115 matches as survivor since 13th of August, and 18 matches as killer. I do not make up numbers, I calculate them. I can add a lot of informations regarding my matches. In 115 matches as survivor I met 14 times the huntress, witth a win ratio of 42,86%. Second in line was the nurse, 10 matches with a win ratio of 50%. I never played (since 13th of August) against a spirit, a demogorgon or artist. Most played map was Lampkin Lane, 9 times, with a win ratio of 44,44%.
Most played killer with 11 of 18 matches was spirit with 8 wins.
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Embrace the rush and equip Coup de Grace (really good on Wesky boy) or a late-game build.
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Losing a couple gens in the opening minutes is kind of to be expected, the key is to not let the survs spread out their gen work early. Corrupt is good for limiting early damage and maybe helping set up a 3 gen.
Call of Brine plus either Overcharge or Eruption are really good right now, and depending on the killer, you could justify all three at once. The work best on higher mobility killers who can kick gens without losing too much time (Wraith comes immediately to mind).
As others have mentioned, Deadlock can really slow down a gen rushing team.
DMS + any perk/add on the makes gens explode is good as well.
Lethal Pursuer can allow you to see groups/pairs of survs jump on gens together right away and disrupt them, though this can be a little hit or miss for my taste.
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Thanks so much for all the tips guys! So many ideas now lol
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Does Deadlock mess with Pain Resonance? Like if you are about to hook someone and they finish a gen, does that prevent Pain Res from giving it's 15% progress reduction, do you know?
I'm getting tired of kicking gens so I actually just started running this build as well, may I ask what your 4th perk slot is preferrably?
Hahah I was actually wondering the same thing :P
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Blood Warden!
So many people are willing to stick around and try to save their friends which also plays into blood wardens hands!
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In my opinion kicking generators is too time consuming. I try to avoid it, eg. by using Jolt.
Excel sheet? 115 matches as survivor since 13th of August, and 18 matches as killer. I do not make up numbers, I calculate them. I can add a lot of informations regarding my matches. In 115 matches as survivor I met 14 times the huntress, witth a win ratio of 42,86%. Second in line was the nurse, 10 matches with a win ratio of 50%. I never played (since 13th of August) against a spirit, a demogorgon or artist. Most played map was Lampkin Lane, 9 times, with a win ratio of 44,44%.
Most played killer with 11 of 18 matches was spirit with 8 wins.
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Corrupt is useless now unless run on The Trapper.
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Maybe you can found some informations here in using your steamID, for example:
https://www.dbdbuilds.com/stats?p1=none&p2=none
Or here, after activation of your email/account (I guess you must have a public profile to track your games results yet to make it work correctly):
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Careful when using discordance. It can distract you from gaining bloodlust. I typically only heed the call of discordance at the start of the match and when I get someone up on the hook. Good perks to run with discordance is fearmonger, pain res and tinkerer. Top it off with an ability to one shot and you won't have to worry too much about gen progress anymore.
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