The Killers Rulebook
Ok, we have the survivors rulebook, now lets try to codify the killers one.
- No killing before two gens are done
- No camping and tunneling by default. The survivors can unlock this features if desired by simple actions detailed later
- Always go for the unhooker and let the unhooked survivors run away
- Unless the unhooked survivor bodyblocks; then they void their protection for some powerplay and are fair game to down again
- Tunneling protection can be politely renounced by any survivor by t-bagging after every vault or palette stun or by using flashlight macros
- Flashlight clicking to gain our attention are rude and shall be ignored, other survivors also want to be entertained
- Every survivor has the right to ask for a private camping session, idealy in the basement, simply by being as obnoxious and rude as possible for at least three consecutive instances
- Should you encounter original survivors in default clothes who play very unefficient and fall for every trick, scare them senseless, but also whiff a couple of times. Neophytes must be protecc
- Everything is fair game when you are down to two gens remaining
- The rule of 2 times 2: if at two gens remaining exactly two survivors remain, they may ask for mercy by taking up a penitent position and offering their items as payment. The killer is under no obligation to grant this mercy, but it is strongly encouraged
- It is strongly encouraged to give the last survivor the hatch, unless they politely renounced their protective rights earlier that match. It is allowed to assert dominance first and down the survivor in order to rollplay a legit win
- If you are within 2 pips of grading up or are pursuing a tome challenge, all other rules are void