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“De-Pipping” should be no more.

Count_Dooki
Count_Dooki Member Posts: 60
edited September 2022 in Feedback and Suggestions

In my personal opinion I think the action of “de-pipping” with grade progress should be eliminated. Especially when it comes to survivors and solo queues but to make things easier just implement it for all parties.


Too many factors play into whether or not you progress in grade through dbd. For solo survivors you are at the mercy of your team. It doesn’t matter how well you play. If your team is jacked up at best you will stabilize your current pip. Most commonly you will lose progress and time.


So I think survivors and killers should no longer “de-pip”. You either earn a pip or you don’t but you shouldn’t lose any.

Post edited by Count_Dooki on

Comments

  • Mr_K
    Mr_K Member Posts: 9,224

    You no longer depip down a grade and still not happy.

  • bm33
    bm33 Member Posts: 8,241
    edited September 2022

    Grades have nothing to do with matchmaking, devs have said they only represent time played, and you can't even see eachothers grades so it doesn't even have bragging rights attached to it. Since they have 0 to do with matchmaking and are supposed to represent time played then negative pips should no longer be a thing since you don't spend negative time in a match. If you don't do enough to pip then a 0 pip does the job of showing you did not do enough to pip.

    It'd also probably make players feel better and want to keep playing if they don't receive negative pips. Kind of like how they changed "entity displeased" to "entity hungers" because of how the original wording made people feel crappy - getting a negative pip as survivor after being first downed/camped or as killer because you used your instadown power feels crappy.


    Edit: typos

  • Count_Dooki
    Count_Dooki Member Posts: 60

    No longer depiping from a grade was a nice change that I am grateful for. However, just because a system was improved once doesn’t mean it can’t be improved even more. Criticism shouldn’t be discouraged.

  • d3vi1
    d3vi1 Member Posts: 60
    edited September 2022

    I will never play 2 killer games in a row, because if I get 4K, then next match I'll get destroyed by survivors way better than me.

    I constantly switch killers so I can get to higher grades, which means more BP when grade resets.

    If we couldn't de-pip, then I would play like 10 games in a row on a pig, which I really like, because I wouldn't be worried-stressed about losing progress and I could just play for fun, even if I get 0K, it would be OK.

    Similar with playing survivor, It's so stressful when you're 1 or 2 from next grade and because of your team mates or killer just destroying everyone, you de-pip, sometimes even in a row and you lose all progession you had.

    When something like this happens I lose any will to play the game for a few days.

    There are also challenges that can ruin your whole game, so I wait and only do them when I get to next grade and have 0 progress.

  • Mr_K
    Mr_K Member Posts: 9,224

    Except when its advocating for the complete removal of any consequence.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Only for disconnecting prematurely.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I don't know I think depipping still has a purpose. I know if I'm playing a killer game and let's say I'm 2 minutes in and I know that I'm against really good survivors who outclass me, alright I'm gonna lose So I'm just gonna afK in the corner so this game ends faster because I don't have to worry about de-pipping.

    At least now I have the incentive of continuing to play because I'm like OK I'm not gonna pip but I gotta make sure that I safety pip. And then sometimes I'm pleasantly surprised because I go from oh I'm not gonna pip to Kay I got a safety pip to Oh cool I ended up pipping

  • d3vi1
    d3vi1 Member Posts: 60

    I need 1 more to get to higher grade on killer and I'm dodging lobbies where survivors have high prestige and switching killers. I just don't want to risk and then lose progression, like on survivor when people kill themselves on first hook or dc and then I lose progression.

  • Lamoore
    Lamoore Member Posts: 73

    I lose pips all the time rt afk killers. Unfair. I work hard to rank up but can never get past GII. Granted I work a 45+ hr a week job and a family to take care for, And can only play in the evenings . Which is why it is so unfair. If I were a professional DVD player I would be iridescent all the time.


    We should NOT lose pips , plus the whole pip system is really just to award bloodpoints now, no one else sees our rank now right? it rewards full time DBD players and that's it.

  • MDRSan
    MDRSan Member Posts: 298

    This would be nice. I finally got to IR1 survivor side yesterday but man it was a frustrating journey from IR3 to 1. I don’t want bragging rights or gamer clout, just the stupid blood points that pop on the 13th.

    I’ve had killer IR1 for a while now. I think the difference is the survivor pipping criteria are less forgiving than killer-side. Another solution would be to adjust the survivor badge criteria to at least 0 or +1 so long as you weren’t a total potato in the match. Like consider time in chase along with chase outcome. Or time spent within x meters of the killer without showing up in their viewport (rewarding sneakiness) or without becoming target of a chase (rewarding boldness). Not sure where my morphing to become one with the bushes would fall there, but presumably somewhere. 😛

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,905

    Depipping should stay as a punishment to people who DC. Otherwise, I agree, it shouldn’t be a thing.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,437

    I've never been higher than Gold IV and I rarely even get out of Silver on either side. Everyone tells me that it's just a matter of how much you play, but no it's not.

    I am not a selfish player, though I have started to be more lately, and honestly this is the reason. I realized that my problem was that I was being too altruistic. I was being a team player. I was saving my teammates when they get hooked. I was taking protection hits, then getting hooked myself... then they don't return the favor, and I depip.

    So like others have said, do we really want to encourage me to be selfish and make sure I survive, others on my team can get rekt? Cause really that's what is seeming like.

    Killer side is similar. I don't camp and I don't tunnel, so many times because I don't, I might get 1K in a match, but because I didn't get that kill bonus I depip. So if I want to not depip, I need to camp and tunnel to create the pressure needed to secure my 4K. SO I need to camp and tunnel... yet I don't because I think that kind of gameplay is not fun for me and not fun for survivors especially.

    Call me idealistic, but this is a game. It should be fun, not just for me but for you too. But too many players have this "It's not my job to make sure you have fun." idea, and while technically true, it's a big reason why Dead by Daylight is one of the most toxic communities. This isn't how it should be.