What quality QoL changes would you still like to see moving forward?
The mobile app, surpsingly, has some interesting and useful design choices, in my opinion, over the PC and console version.
For example, I'd like to see the swipe to run continuously function brought over in the form of a toggle to run, quite like other functions that have had this treatment already.
Also, the mobile version has a visible representation of the terror radius in the form of the survivors heart which flows and fades in increased rapidity the closer the killer gets. Given often you cannot really hear the terror radius over gens, sacrifice sounds and music I think this would be a good inclusion. Not to mention a good accessibility feature for audibly impaired players.
Comments
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something to disable on screen killer VFX, being either survivor or killer
the VFX for legion and wesker when you use their power is painful to look at, dont get why they feel the need to add it to so many killers
for survivor most of them are just ugly to look at (like why does pyramid head have 180p stock image razor blades as on screen effects 😭)
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I'd definitely love to see some kind of ping system or where you the game keeps track of what survivors are physically doing. It would help massively in Solo Q.
Also, bots.
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- Split daily rituals into two three part tracks - one for killer rituals and one for survivor rituals. That way if you want to take advantage of a matchmaking incentive, for instance, but only have killer rituals, you still have the survivor track you can use a ritual from.
- Have an Apply To All Characters checkbox option in the charm selection screen where, if you click that option on and then set a charm in a slot, it puts that charm in that slot on all of your characters simultaneously. So say you just earned a new charm in the Rift and want everybody to have it, you can put in all their loadouts with one button press instead of clicking through 30 characters one at a time.
- Random character select button on the character selection screens. Likewise a random loadout option select button on the loadout screens.
- Make it easier to distinguish auras of survivors working on generators from the aura of the generator itself.
- Get rid of the annoying black bubbles that obscure patches of the screen when either someone is hooked or sacrificed or a generator goes off. It’s really annoying not being able to see anything in a splotch of screen when these things happen.
- Make the sound effect for Spies from the Shadows be crow calls, not the standard explosions. It would be both more thematic and make the power slightly better by letting you differentiate the noise from other noises.
- A search option for The Tome where you can type a word and it lets you flip through challenges that include that word. So if for instance you wanted to do a challenge that has Hag then you could type that in and flip through them. Include a filter option for challenges that are already completed as well.
- Don’t auto aim dressing attacks into objects. As far as I know auto aim dressing is intended to make your attack hit the opponent when latency might be an issue, not cause it to just randomly attack a neighboring rock or door.
- Have an internal timer where, if no player scores any points for, say, five minutes then the game goes into sudden overtime and if nothing happens for an additional two minutes it just ends in a draw. That would address those odd times where you either have a stalemate with two hiding survivors and a killer that can’t find them or where you have an abusive killer bodyblocking the last survivor and preventing them from reaching the hatch to end the game without disconnecting, that sort of thing.
- In the intro screen, where currently a random narrator says “Dead by Daylight”, instead play a sound or voice line from a random character each time. So sometimes you get a Huntress sound or her lullaby, sometimes it’s Freddy laughing, sometimes it’s a line from Wesker or Pinhead, etc.
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a search field for perks and charms. the amount of perks and charms we have is insane and needs a search at this point, especially now when prestige gives three charms per character.
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I'd love for old tome challenges to be revisited, some of them are stupid difficult. I'm glad they scaled them back at least a little bit (no more "have all other survs escape before you")
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an fov slider for killer only (for motion sickness so vision impaired and motion sickness people dont need to run shadowborn), being able to turn on the mobile edition heart thingie (so hearing impaired people get to play normally without being reliant on spine chill), being able to turn off vomit sounds/vfx against nemo, plag, etc (it makes some people feel unwell), updated models on the stuff surrounding your screen (dorito torment, whisker infection, plag infection, etc just so they dont look like clip art from microsoft word)
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-You should be able to see what perks the other survivors are using when in a lobby as survivor.
-search bar to find perks.
-put daily rituals and tome challenges in the pause menu during gameplay so as I’m playing I can pause the game and see if I completed my challenge
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Sometype of fix for hostage situations where you have a hacker stopping 4 other people from playing the game for hours.
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I'd actually love to see a change to skillchecks for console, nothing big, I just don't think you should have to press and let go of the button within the skillcheck to hit it. Makes hitting greats harder.
(I could be completely wrong but I'm pretty sure you just have to press the button on PC, doesn't matter when you let go, if I am wrong please feel free to correct me)
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an end to face camping bubbas is a great start!
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I suggested this in the Feedback forum; an option to make bloodwebs quicker so players can spend more time playing.
I propose a Streamline Bloodwebs checkbox under gameplay options.
With that box checked:
- The player is no longer told their level before every Entity-cursed bloodweb.
- Gift box pop ups no longer occur.
- Bloodwebs players are forced to take all the nodes from always, would be collectable with 1 click. Specifically, webs 1 to 9 & 11.
- Players can click farther into the web and they buy every node on the way to that node and it should be collected in the same amount of time as if they picked a closer node.
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Still waiting for twins qol changes, that they promised to do after legion qol
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FOV slider for killer so people don't have to waste a perk slot to not get motion sick.
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an fov slider
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FOV slider
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