The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

What quality QoL changes would you still like to see moving forward?

The mobile app, surpsingly, has some interesting and useful design choices, in my opinion, over the PC and console version.


For example, I'd like to see the swipe to run continuously function brought over in the form of a toggle to run, quite like other functions that have had this treatment already.


Also, the mobile version has a visible representation of the terror radius in the form of the survivors heart which flows and fades in increased rapidity the closer the killer gets. Given often you cannot really hear the terror radius over gens, sacrifice sounds and music I think this would be a good inclusion. Not to mention a good accessibility feature for audibly impaired players.

Comments

  • Mew
    Mew Member Posts: 1,832

    something to disable on screen killer VFX, being either survivor or killer

    the VFX for legion and wesker when you use their power is painful to look at, dont get why they feel the need to add it to so many killers

    for survivor most of them are just ugly to look at (like why does pyramid head have 180p stock image razor blades as on screen effects 😭)

  • Viciusaurus
    Viciusaurus Member Posts: 438

    I'd definitely love to see some kind of ping system or where you the game keeps track of what survivors are physically doing. It would help massively in Solo Q.

    Also, bots.

  • Eriyn
    Eriyn Member Posts: 34
    edited September 2022

    a search field for perks and charms. the amount of perks and charms we have is insane and needs a search at this point, especially now when prestige gives three charms per character.

  • WalterBlack
    WalterBlack Member Posts: 155

    I'd love for old tome challenges to be revisited, some of them are stupid difficult. I'm glad they scaled them back at least a little bit (no more "have all other survs escape before you")

  • xni6_
    xni6_ Member Posts: 505

    an fov slider for killer only (for motion sickness so vision impaired and motion sickness people dont need to run shadowborn), being able to turn on the mobile edition heart thingie (so hearing impaired people get to play normally without being reliant on spine chill), being able to turn off vomit sounds/vfx against nemo, plag, etc (it makes some people feel unwell), updated models on the stuff surrounding your screen (dorito torment, whisker infection, plag infection, etc just so they dont look like clip art from microsoft word)

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,913

    -You should be able to see what perks the other survivors are using when in a lobby as survivor.

    -search bar to find perks.

    -put daily rituals and tome challenges in the pause menu during gameplay so as I’m playing I can pause the game and see if I completed my challenge

  • Kirahie
    Kirahie Member Posts: 354

    Sometype of fix for hostage situations where you have a hacker stopping 4 other people from playing the game for hours.

  • indieeden7
    indieeden7 Member Posts: 3,400

    I'd actually love to see a change to skillchecks for console, nothing big, I just don't think you should have to press and let go of the button within the skillcheck to hit it. Makes hitting greats harder.

    (I could be completely wrong but I'm pretty sure you just have to press the button on PC, doesn't matter when you let go, if I am wrong please feel free to correct me)

  • Hawk81584
    Hawk81584 Member Posts: 405

    an end to face camping bubbas is a great start!

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I suggested this in the Feedback forum; an option to make bloodwebs quicker so players can spend more time playing.

    I propose a Streamline Bloodwebs checkbox under gameplay options.

    With that box checked:

    • The player is no longer told their level before every Entity-cursed bloodweb.
    • Gift box pop ups no longer occur.
    • Bloodwebs players are forced to take all the nodes from always, would be collectable with 1 click. Specifically, webs 1 to 9 & 11.
    • Players can click farther into the web and they buy every node on the way to that node and it should be collected in the same amount of time as if they picked a closer node.
  • Skarlaxion
    Skarlaxion Member Posts: 50

    Still waiting for twins qol changes, that they promised to do after legion qol

  • Brimp
    Brimp Member Posts: 2,979

    FOV slider for killer so people don't have to waste a perk slot to not get motion sick.

  • AnneBonny
    AnneBonny Member, Alpha Surveyor Posts: 2,252

    an fov slider

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    FOV slider