I feel bad for the killers
There are teammates that are rushing the gens and end the game in 3 minutes top. What I'm saying is that Prove Thyself and Hyperfocus perks are completely broken. That extra gen repair time is literally nothing after you released the Hyperfocus perk to Dead by Daylight.
A survivor could literally finish a gen solo in 39 seconds without Prove Thyself.
This has to stop. I'm having no fun as a survivor when the game ends so quickly.
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survivors dont pip if the game is over that fast.
so most likely you wont see that much often.
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Glad streamers and YouTubers are doing well. Down here in the realm of the normal, these builds are not only not seen, but don't matter anyway because no one is working on a gen as it is.
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And pipping doesn't matter
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so you don't like your 2 million BP every month?
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Play Killer For 2 months and share your experience in here
Unless you don't wanna accept the fact that's a different Matter
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You're wrong.
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I like how you can know my personal experience. (Hint: You are wrong.) I stopped running things like kindred and bond because watching half the team crouched in a corner on the opposite side of the map is depressing.
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Yes and no. Some SWFs are starting to get organised, but SoloQ genuinely gains very little from a build like this. I see both sides of the spectrum where I have a chase oriented build (which I use for SoloQ) and last enough looping only to go down and see my teammates running around doing nothing... and I have also tried these builds in SoloQ and gained maybe one two two generators, but when I tried it with a SWF, all it takes is some coordination and you can get the stacks really fast.
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My friends aren't much better than playing solo. It's more... "Misery loves company". At least I can kind of direct them sometimes to do something useful, but for the most part it's not much different than solo queue.
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Pipping to iri grade takes no effort. Hitting Iri 4 is 700K.
If you really care about the iri 1 grade, well you can do saves in the end game
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"Why make 2 Million BP When you can make...4 Million?" - Dr. Evil, whom have Grade 1 on both killer and survivor.
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I'm not a streamer and I'm no 1% comp player. I'm just a normal person enjoying DBD. Yet I still see survivors running this combination of perks stacked with the strongest tool boxes. It's pretty much at least 1 per game combined with at least 1 Prove Thyself. That means I cannot be wrong with my statement since you claimed that no one would use it anyway. If you don't see it in your matches then I'm happy for you. 3 minute games are not especially fun after all. Not sure what you're trying to tell me with that bit about Bond and Kindred though. From my experience these perks help a lot. You can't give solo survivors a brain but you can use the information these perks provide to compensate for their shortcomings. Or at least you can try.
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since you cant de rank you can still just do this 2 days after rank reset.
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You didn't even read. I do not see this combination of perks. My point was that it doesn't matter anyway, because no one is doing gens half the time. Kindred and Bond let you see the auras of the other survivors. Most of the time, I see one or two of them crouched in a corner on the opposite side of the map doing nothing. They aren't working on gens. They are hiding all the time. They might touch one and then hide the instant the terror radius sounds for a millisecond. I stopped running these perks because at least I can't see how useless they are. Welcome to solo queue.
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The problem is the game is in a bad state. Perks should aid you, not win you the game. Dead hard was so strong that it put players in MMR spots they shouldnt have been in, so when it was nerfed they thought killers were way more powerful, because they dont know how to loop.
Gens still fly with BNP, PTS, best toolboxes etc. Even with slowdown they still fly.
Heals are insanely fast. I dont have time to snuff out boons, and if I do theyre back not long after.
Killer is super stressful. Solo survivor is terrible.
I dont like how the game is right now. They have changed the meta, but all it is now is the same of new perks. They need actual gameplay changes.
They have made it so tunnelling is much harder, so I have to just trade, the other person heals with COH, and the other 2 are smashing gens out.
If I am better skilled, I should be able to run zero perks and still do good. We are all too reliant on builds, perks. The fun of the game should be killer vs survivor. Not how fast can I progress this bar simulator.
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I mean, they might not, there's only so much that you can do with BP
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I don't.
A defeat is only a single match, on a single game.
It should hardly have an effect.
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I feel like I can face roll my way to IR1 as a killer where survivor takes me almost the whole month to get (if at all). Making the 2 sides take similar effort for similar BPs isn’t an argument against certain perks - it’s an argument that more survivor behaviors should contribute toward pipping.
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The old story all over again
SWF breaks the game with a perk, perk is nerfed, solo Q is the one who actually gets shot
DBD in a nutshell
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Gen speeds and healing speeds feel absolutely awful right now. It's so insanely hard to play killer with this recent patch unless you play Double Range Nurse with Starstruck and Scourge hooks. When survivors can do a gen in 45 seconds, without any special scenario or "unique" situation, it's a problem. That looks like hacking, and the killer can't tell until the game is over while they spend the whole game questioning everything. Is it me playing poorly? Am I just getting juiced? Are they hacking? Are they just using perks and items?
But good news, the game will be over in 3 minutes anyway. This isn't just some specific case where perks/items/situations align and allow for it to happen, this can happen in every game if the survivors use the right perks or items. It's not even SWFs, this is something a solo queue player can do, as well. Genuinely miserable for killers right now.
How are you going to add 10 seconds to gens, then add perks that allow them to be done in half that time anyway, by one person on a solo gen? What's the point?
I'm sure I'm not great at this game, but I'm not so bad that I should be losing 80% of my matches because the gens just fly by in the time I'm taking to even find 1 survivor.
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So are we going to put that same energy on the never-ending games massive gen slow down builds too?
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Those teammates who are doing Gens... Are they in this room right now?
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I haven't been seeing the Stake Out/Hyperfocus build. It barely works for me, probably because I'm on console. Of course other builds, where you stack a bunch of gen speed stuff, have existed, have only gotten better over time, and are seen semi often. Sometimes I get the idea in my head playing solo, "These teammates are bad on gens. Let me just gen jockey with this build and carry us."
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I haven't versed that new rage of Hyperfocus/Stake Out a lot,and the instances I did, I hadn't noticed it.
I am not saying that this perk can't be awesome if you are, indeed, hyoerfocused and make all your great skill checks, but most players (like 98%+) can't pull that off, me included.
I once tried it in a 4man SWF with some Twitch guy, we had complementing builds, stalked the killer for 4 Stake Out stacks and then tried to slam a gen in record time for fun, but we only managed to do it once...sorta....maybe?
All in all, some very few peeps can make it work like crazy, but I am not good enough at it.
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Spot on. I never see these builds in my games. People who genuinely want to pip and get good bp aren't running these builds
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The thing is, the build only really works if you can get a lot of Stacks on Stake Out. This is mainly possible because Wesker is popular (40m Terror Radius) and RPD is more often in the rotation (small Maps). If you play on Haddonfield against a 32m-TR Killer, you will get way less Stake Out-Stacks and the build works less good.
I mean, there is a video of Otz around where he showcases the build, but he starts with 4 Stacks of Stake Out and is constantly in the Killers Terror Radius, because the person helping him is just standing around. And under those conditions, you get a lot of value, IMO staged way too much.
And last but not least, Youtubers showcasing the build does not mean anything. They might do 20 games and in one of those the build works so they show that one game. Because they wont show games were the build is not working.
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what's wrong with letting survivor get their MMR high and yours lower ? They are just making themselves more smierables and you job easier :D
And honestly it's not like anyone in solo survivor is running that build or working on a gen, because i surely not see anyone doing it lately ahah
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