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What joy do you people get from hook camping?
Comments
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@SIlentCetra said:
Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?
stop these posts please1 -
@SIlentCetra said:
@ThirdSealOPplzNerf said:
@SIlentCetra said:
Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?
Because it's fun to kill salty players like you.
Perfect example of the toxic portion of the playerbase, thanks
Perfect example of toxic players complaining about someone being toxic to them.
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@ThirdSealOPplzNerf said:
@SIlentCetra said:
@ThirdSealOPplzNerf said:
@SIlentCetra said:
Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?
Because it's fun to kill salty players like you.
Perfect example of the toxic portion of the playerbase, thanks
Perfect example of toxic players complaining about someone being toxic to them.
lmao, you know what kind of person you are.
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Camping is the new daily ritual.
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I usually deserve to be camped for pallet slamming a killer that has no idea that I'm there. Usually I'll do it to toxic campy tunneling killers, but damn if I don't do it to an innocent killer sometimes. 😂😂😂😂😂0
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@NoxiousOnnyyxx said:
I usually deserve to be camped for pallet slamming a killer that has no idea that I'm there. Usually I'll do it to toxic campy tunneling killers, but damn if I don't do it to an innocent killer sometimes. 😂😂😂😂😂How do you do that to a killer who doesn't know you are there? I guess the better way to phrase it, is how the hell does a killer not see you, even if chasing someone? You must hide well
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You may not have the lingo down, but you sure do have "posting redundant topics on the forums," "letting your feelies get in the way of better understanding the game," "being toxic and disrespectful to your peers," and "being full of contradictions in your posting history" down pretty good.
Good Job
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@Raccoon said:
You may not have the lingo down, but you sure do have "posting redundant topics on the forums," "letting your feelies get in the way of better understanding the game," "being toxic and disrespectful to your peers," and "being full of contradictions in your posting history" down pretty good.Good Job
Okay I'm being disrespectful by pointing out disrespect in the community. Makes sense, GG. I bet you are one of the worst people in post game chat
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2/100
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Try coming up against a SWF group all running DS, flashlights/firecrackers, pallet looping you, gen-rushing, hook swarming and tea bagging and you will have answered your question. If you pallet loop me, stick a flashlight up my butt and DS me in the space of 2 minutes whilst your friends have done 3 gens, you can bet your ass I'm going to take you to the f*** hut and spend 2 minutes nodding up and down right in front of your face whilst you die.
In regular games there's no reason to facecamp. If you go up against decent survivors, by the time the guy you've been face camping for two minutes is dead, at least 3 gens should have been done.
But sometimes it's nice to execute a bit of justice. If you're a killer main, you'll be sick and tired of the sheer amount of abuse you receive from sweaty survivor salt bags day in day out. Call it stress relief.
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SIlentCetra said:
Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.
And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?
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SIlentCetra said:
@NoxiousOnnyyxx said:
I usually deserve to be camped for pallet slamming a killer that has no idea that I'm there. Usually I'll do it to toxic campy tunneling killers, but damn if I don't do it to an innocent killer sometimes. 😂😂😂😂😂How do you do that to a killer who doesn't know you are there? I guess the better way to phrase it, is how the hell does a killer not see you, even if chasing someone? You must hide well
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1) Some people wanna go specifically after the obsession
2) They wanna guarantee at least one or two kills because they don't think they can achieve it with another play style.
3) They are targeting specific characters in a movie like mind set. Creating a story they can follow that others don't know.
4) They felt offended from something like tea-bagging, etc. and now want revenge
5) They have a methodical/completion-ist mindset that makes them want to focus on one target at a time, and then go for the next, then the next, etc.
6) Trolling for attention
EDIT: 7) They are playing a killer like the Wraith who is built for that kind of play style, though it isn't required to win with him
Those are my 7 best guesses.
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@captainlongshlong said:
Try coming up against a SWF group all running DS, flashlights/firecrackers, pallet looping you, gen-rushing, hook swarming and tea bagging and you will have answered your question. If you pallet loop me, stick a flashlight up my butt and DS me in the space of 2 minutes whilst your friends have done 3 gens, you can bet your ass I'm going to take you to the f*** hut and spend 2 minutes nodding up and down right in front of your face whilst you die.In regular games there's no reason to facecamp. If you go up against decent survivors, by the time the guy you've been face camping for two minutes is dead, at least 3 gens should have been done.
But sometimes it's nice to execute a bit of justice. If you're a killer main, you'll be sick and tired of the sheer amount of abuse you receive from sweaty survivor salt bags day in day out. Call it stress relief.
Having played killer a bit, I can't say I've seen this yet. What I CAN say is I HAVE encountered pallet looping. I don't see this as a problem, it is literally all the survivors have. What are they supposed to do, walk up and say "here, hook me?" Besides, if they drop the pallet and they eventually will, once you break the pallet, it takes it out of the game. Point being, there IS counterplay to pallet looping.
The only counter play to hook camping is getting gens done, and you can't count on a random team to do that for one, and for 2, if you are the unlucky bastard to be first on the hook, it makes for a really ######### game.
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@SIlentCetra said:
Having played killer a bit, I can't say I've seen this yet. What I CAN say is I HAVE encountered pallet looping. I don't see this as a problem, it is literally all the survivors have. What are they supposed to do, walk up and say "here, hook me?" Besides, if they drop the pallet and they eventually will, once you break the pallet, it takes it out of the game. Point being, there IS counterplay to pallet looping.
The only counter play to hook camping is getting gens done, and you can't count on a random team to do that for one, and for 2, if you are the unlucky bastard to be first on the hook, it makes for a really ######### game.
Get to Rank 1 and you'll see it!
Pallet looping on its own doesn't bother me too much. Like you said, it's part of the game. But it's the combo of everything I mentioned that winds people up.
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@captainlongshlong said:
@SIlentCetra said:
Having played killer a bit, I can't say I've seen this yet. What I CAN say is I HAVE encountered pallet looping. I don't see this as a problem, it is literally all the survivors have. What are they supposed to do, walk up and say "here, hook me?" Besides, if they drop the pallet and they eventually will, once you break the pallet, it takes it out of the game. Point being, there IS counterplay to pallet looping.
The only counter play to hook camping is getting gens done, and you can't count on a random team to do that for one, and for 2, if you are the unlucky bastard to be first on the hook, it makes for a really ######### game.
Get to Rank 1 and you'll see it!
Pallet looping on its own doesn't bother me too much. Like you said, it's part of the game. But it's the combo of everything I mentioned that winds people up.
From what I've been reading here, and watching on youtube, there are problems on both sides. And I'm sure once I get to higher ranks I will just see more and more of them. It reminds me of For Honor that way, the better at the game you get and the longer you play, the more bs you notice.
This game has a LOT of potential. I enjoy it, despite what my posts may seem to indicate (I tend to have the bad habit of focusing on the negative, and I'm that way IRL. I realize this, try to work on NOT being that way, but I can't seem to break that aspect of my personality. When something negative happens, or is a persistent problem, it just bothers the hell out of me).
But there's a lot of work needs doing, it seems. I hate to be THAT guy, but Friday the 13th was so great because yeah, Jason was OP as #########, but survivors actually had to work in unison to achieve their goal. You couldn't have everyone lone wolfing and all 7 escape. In DBD it seems people can lone wolf gens if they want to, as long as they have some situational awareness and one decent looper on their team, and get away with having 2-3 escapes (if not all 4). Part of the reason you couldn't get away with ######### in F13 that you can in DBD is because a single survivor was never going to be able to loop Jason indefinitely. It is literally impossible to do. Jason can and WILL eventually catch you, and usually a hell of a lot faster than in DBD. That, and there's no giant red cone of vision that allows survivors to see where he is. They have to go based on sound and music. It leaves a lot of guesswork and prediction.
I'm noticing as a survivor, there is little guesswork in looping a killer around. If I get caught, 99.9% of the time, it was MY fuckup, or the killer trying (and failing) to predict MY game. I can literally just react to the killer as long as I keep an eye on their red light. I can sit at a corner and just wait to see what they do.
Jason had no such aura. It meant keeping LOS on him during a chase, and only breaking away when you felt you could ACTUALLY make an escape, was essential to surviving an encounter with him. It gave the KILLER more counterplay to survivor perks they may have been running. And it meant that most survivors tended to travel in pairs. It was safer, more efficient that way, and it would allow for some great teamwork to either lose Jason, or make him get up.
There was also the fact that, given the right items, the survivors could actually fight off and kill Jason.Now I am NOT saying that this should be a thing in DBD. But I AM saying, I feel that F13 had a much better killer/survivor balance, at least thus far with my experience with DBD.
Both killers and survivors have some cheesy things they can do. Again, this is coming from low rank, so take my impressions of balance with a grain of salt; I know in FH I often feel lower ranked players have a skewed sense of balance--but they shouldn't be ignored entirely either, because many times a new player can see what veterans have gotten accustomed to "just dealing with."
EDIT
SORT of a TL/DR
I completely forgot to get back to my point; in F13, the survivor had to rely on predicting the killer's movements and couldn't just react to what they see him doing, since you couldn't keep track of the killer through a very blatent red highbeams type of light. Which, imo, is a good thing. Adding more prediction into gameplay makes it more versatile and fun in this kind of a game.
In DBD, survivors have no real need to predict to loop a killer. They can just react to what he does. Not saying survivors don't have to predict ANYTHING, but when it comes to chases, there is very little of it on the survivors part, while there is a lot of prediction involved on the killer's part. Balancing that out would be much better for both sides.
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@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
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@kate_best_girl said:
@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
But why would you want to rank anyway? All you'll get is crappy lobby times and players, the only thing that sucks about being camped is not getting many bloodpoints
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@JoyfulLeader said:
@kate_best_girl said:
@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
But why would you want to rank anyway? All you'll get is crappy lobby times and players, the only thing that sucks about being camped is not getting many bloodpoints
Then get more BP. I had a game earlier where it was a spirit with prayer beads and she yanked me off and face camped me like a couple seconds after the game started
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@kate_best_girl said:
@JoyfulLeader said:
@kate_best_girl said:
@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
But why would you want to rank anyway? All you'll get is crappy lobby times and players, the only thing that sucks about being camped is not getting many bloodpoints
Then get more BP. I had a game earlier where it was a spirit with prayer beads and she yanked me off and face camped me like a couple seconds after the game started
That's just bad luck, it happens
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@JoyfulLeader said:
@kate_best_girl said:
@JoyfulLeader said:
@kate_best_girl said:
@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
But why would you want to rank anyway? All you'll get is crappy lobby times and players, the only thing that sucks about being camped is not getting many bloodpoints
Then get more BP. I had a game earlier where it was a spirit with prayer beads and she yanked me off and face camped me like a couple seconds after the game started
That's just bad luck, it happens
I saw a video where a guy spawned RIGHT NEXT to the killer. I'm not exaggerating, he literally turned to the left and there was the killer.
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I think their joy stems from you coming to the forums and making salt posts about being beaten by a better player.
You get hooked = Killer was better than you0 -
@SIlentCetra said:
@JoyfulLeader said:
@kate_best_girl said:
@JoyfulLeader said:
@kate_best_girl said:
@Ryuhi said:
Is this another "We just want to have FUN" topics?Survivors can and should rush the crap out of killers who camp fruitlessly. Yours sacrifice is what lets other players live (which is also, arguably, a pretty strong horror theme staple)
Some killers can patrol properly and still maintain map pressure. If they can't? The best way to punish them is by rushing the crap out of em so they wont do it in future games. If you're the one who drew the short straw, just wait you're ~2 minutes and then go join a new game,
Okay but the survivor who gets hooked has to derank? I think if you die from camping you shouldn't be able to depip
But why would you want to rank anyway? All you'll get is crappy lobby times and players, the only thing that sucks about being camped is not getting many bloodpoints
Then get more BP. I had a game earlier where it was a spirit with prayer beads and she yanked me off and face camped me like a couple seconds after the game started
That's just bad luck, it happens
I saw a video where a guy spawned RIGHT NEXT to the killer. I'm not exaggerating, he literally turned to the left and there was the killer.
I've seen it, it happened to a person I use to play with. Some of the programming I'm this game are crappy
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Good way to KILL time
Saves me time from going out and buying salt
Usually results in 4ks for some strange reason
They are like mosquitoes drawn to light, apparently they come with the same brain capacity
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@SIlentCetra said:
@ThirdSealOPplzNerf said:
@SIlentCetra said:
@ThirdSealOPplzNerf said:
@SIlentCetra said:
Seriously. Why bother camping a hook after you get a survivor? For one, while your dumbass is camping the hook, other survivors are (or should be) fixing generators and stuff. For 2, it takes away from the "survive" experience. By not giving survivors a chance to actually get free from the hooks, you're taking away the horror movie feel the game is SUPPOSED to have--getting caught, escaping, only to potentially get caught again; that is a horror movie staple. It's part of the FUN.And by hook camping, you are taking away that fun. I don't see what the [BAD WORD] possible gain the killer gets from hook camping. Are these guys just tryhards with nothing better to do than to swell their e-peens?
Because it's fun to kill salty players like you.
Perfect example of the toxic portion of the playerbase, thanks
Perfect example of toxic players complaining about someone being toxic to them.
lmao, you know what kind of person you are.
Lmao you know that your toxic.
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@SIlentCetra said:
@Chrona said:
@Rebel_Raven said:
Basically none, unless you're toxic/annoying and I want you out a bit early.Gotta get blood points, too, so end game camping, sure. No pleasure, but what, am Into just let you go?
That's me generally. I make an exception if it's an extremely altruistic team, to try and bait them.
End game, the survivor annoyed me/was toxic, as bait in specific scenarios, or if I happen to come back when they're close to death.
For example, I had a match just a bit ago where there was 3 survivors left (one on the hook), and 2 gens left (3 genned themselves, hooked person was near the 3 gens). I was chasing the two away from the gens, slowly gaining evil within (playing regular myers), and chased someone away from the hooked person right towards the very end of their struggle. I was already there, and they only had like, ten seconds left to struggle. So yeah, I camped those ten seconds. Easily secured kill.
See, THAT is understandable. You didn't just sit there for 2 minutes doing nothing and gaining one kill while the other survivors are potentially out doing things.
I have thus far been shocked at the randoms I've been put with, tbh. Most games, randoms suck to be teamed with, but it seems so far, the random survivors are actually pretty decent
Well, I say that, but literally the last match I played for the event (killer dailies, since that's how you drive people to play killer during a survivor-sided event), wraith, two sacrifices. I thought "alright, I'll down a guy, chase him, and camp him to death. Probably take two matches, but they'll get their event done a bit more, and whatever, I don't really care."
1 minute after that I had 3 survivors in the basement, and I had to chase down the last survivor to give them the hatch. So, it's a strategy that can work, with pretty much no effort. I still got over like 45K for the match overall with the ritual, so hey.
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@e8Lattice said:
Someone wants to face camp me that's fine, I'll signal to my team mates to keep doing gens by dancing on the hook, they get out, killer de-ranks.what if he facecamp you at the start of the match with 5 gens......in that case you don't have enough time to do all those gen
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A kill
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