99% of the problems in Solo Q arise from the 2 survivor broken end game.
The snitching on teammates, the working with killer, the point farming, the toxic behavior, the hiding for 20 minutes because neither survivor can touch a gen without killer knowing,
it all stems from the completely broken and unplayable end game mehcanic when 2 survivors are left and nothing can be done until 1 of them dies and you try for hatch or exit gate.
I just had a game where a teammate and me were healing at the end, killer terror radius started, i hide in a locker, and teammate starts spam opening the locker I am in, to get me killed. Killer hooks me, lets the traitor go. There was a 2nd locker right next to mine. He could have hid with me. Instead he took his chances at being a snitch and hope the killer lets him go. Which is exactly what happened. How pissed off do you think I was? Fun experience? No
BHVR, this needs to be your #1 priority. Drop everything and fix this
Comments
-
With respect, none of those things are the biggest problems with solo queue. The biggest problems are people just generally being bad teammates - in the sense that they crouch across the map instead of doing gens, not that they're playing for hatch - and a complete lack of information that leads to a lack of even attempted coordination in a huge number of scenarios.
The two-survivor endgame could definitely use some improvements, but it's lightyears away from being the number one priority.
22 -
"Killer having a dominating advantage after killing half of the other team before the gens are done is broken and unplayable."
13 -
When this happens I'll just try to get killer as soon as possible, report whoever is griefing and move on. It's bad when this happens, I agree.
If everyone involved is ok with this, then I have no problem. But when I'm not in the mood for it, you're just getting a report and I'll move on.
0 -
Again, if you have bad teammates, BUT BHVR FIXES THE BROKEN END GAME - then it doesn't matter, because there is still something you can do. Do you even understand? You don't get it
You're posting about bad teammates. If BHVR fixes the broken end game, it won't matter. But BECAUSE of the broken end game, bad teammates ruin the entire match. You can never control having good or bad teammates, or how skilled someone is. That is a much bigger obstacle to fix than to just re-design the end game and fix the broken 2 survivor end game.
0 -
Its not reportable if the game is justifiably over and they want to give a certain person hatch, however if they did it at 5 gens with 4 survivors left, then yes.
0 -
I wouldn't care of the griefing if the Killer would just kill BOTH of us. If my teammate griefed me, and the killer came and killed both of us, I'd say oh well, he got us both killed. And in future, people wouldn't do this ######### because they know Killer will kill them too.
Post edited by EQWashu on0 -
There is something you can do. Do the gens.
0 -
The 3rd person had just died, me and my teammate went to a boon to heal, killer came, I went into locker to hide from patrol, teammate spam open locker to show where we were, in hopes that killer would let him go instead. Which is exactly what happened.
0 -
Well, it's nice to have confirmation after all these nonstop threads that yes, the reason you keep running into this is because you're the teammate that hides and waits for the other one to die.
Valid strat? Yes. Does anyone respect it? No. I would personally suggest trying something else.
20 -
Uh, how did a third person die if there’s still you and your teammate???
1 -
The 3rd person had just died, me and my teammate went to a boon to heal, killer came, I went into locker to hide from patrol, teammate spam open locker to show where we were, in hopes that killer would let him go instead. Which is exactly what happened.
Post edited by EQWashu on0 -
If I get hatch after a bad game, it was still a bad game. Living or dying at that point is nearly irrelevant. I'd rather have the bulk of the match be fun, which requires better matchmaking, better information, and a look at some unbalanced perks.
The only change that needs to happen to the 2-survivor endgame is the stallouts that happen when both the survivors are cowards waiting for the other one to get caught.
Post edited by EQWashu on10 -
Not... really?
I could see it making endgame stalling a little smoother, and that would be a nice bonus, but that's not really a solo queue improvement. Hell, the same problem is basically there for SWF players too, they just get to talk about it with each other and make a decision quicker. It doesn't save you from bad teammates since you're still gonna lose, and it doesn't save you from the solo queue problem of no information or coordination...
Like I said, it'd be a nice thing to have, but I have to disagree with it being a high priority. I'm not even sure what you're suggesting- working with the killer the way you described is already against the rules to my knowledge, so what improvements would you suggest beyond that?
5 -
Your right they should get rid of hatch so the last 2 people have to just do gens or DC.
5 -
There are four survivors yes. I am labeling them 1-4, as in giving them names "1st survivor" etc.... Third one just died. Two left.
0 -
It does fix the problem. Because it doesn't matter what quality of teammates I get, I can do SOMETHING when there are only 2 survivors left. I can do something to try and escape using my skill. It puts my destiny into my own hands. It makes the game more fun.
Right now, two survivors left = don't even touch a gen because killer will know and kill you. There is literally nothing to do.
0 -
Okay, so then report them for working together in that situation? But in pretty much any other scenario, you should go and repair.
4 -
The killer dominated you all. You are not meant to have a good chance of survival at all. That would be literally rewarding survivors for failing and punishing the killer for doing well.
3 -
You're a killer main. I can tell because of how you don't care about how it's impossible to repair anything when 2 survivors are left.
You know this.
2 survs are left = killer patrols remaining gens = if you touch a gen it's death.
0 -
Right, but what changes are you suggesting?
I'm with you that the two-survivor endgame is annoying. It's not the biggest solo queue problem, but it's annoying. What did you have in mind to fix it? I'm genuinely curious!
4 -
I'm not getting paid a yearly salary to come up with changes. This game needs attention and their currently employees need to come up with it. They're the ones getting paid.
0 -
Hmm. You hid in a locker. Which means your teammate would be found and hooked instead of you. If you fail to see the hypocrisy in yout own end game actions then idk what to tell you. Maybe not call people with a different opinion then you toxic. Because it shows more about your character then theirs. O and calling yourself a "victim" is laughable at best and hella disrespectful to actual victims. SMH
13 -
I play both evenly, but the projection is adorable. Yes, it is intentionally overwhelmingly in the killer’s favor. Guess what? It’s almost like that’s literally what happens when one side completely stomps the other.
Or do you think that if gates are opened while no one is on death hook, the gates should become blocked for a period and everyone should become Exposed and Mori’able so the killer can also have a chance of a comeback after getting absolutely stomped all game?
9 -
Ah, yes, how could I forget. You want to improve the game by removing some of what little information solo survivors get to coordinate and forcing killers to kill everyone instead of showing mercy for any reason because it makes you feel bad when anyone else gets hatch. Very improved. I'm the most toxic person on the forums for thinking that the game is better off without your 'fixes.'
As for victim blaming - if that's what you're calling it, then I feel pretty damn victimized when there's two players and one gen left, I get chased for 80s, I go down, and I see that Meg was crouching in the corner the entire time instead of popping that last gen and maybe even opening a gate.
If you want me to stop posting on your threads, you could always try not being completely wrong. It might be a nice change of pace.
13 -
No that's not fair, this is a video game and people want to have fun. If killer dominated the bad teammates, the good survivor should be able to have a CHANCE at doing something to escape. Right now touching a gen with 2 survs left is death.
0 -
Then don’t play the side that is literally about team play.
Post edited by EQWashu on7 -
There was a 2nd locker right next to me. He could have hid with me. Instead he took his chances at being a snitch, because everyone knows 2 survivor end game is hopeless.
Nice try on the victim blaming though.
0 -
It's team play when your team snitches on you to killer in hopes of being allowed to escape, because the 2 man survivor end game is broken?
Post edited by EQWashu on0 -
What your teammate did is against the rules and reportable. If your teammate didn’t do that/if killer didn’t come by, then after you both healed, you two should’ve been doing gens.
Post edited by EQWashu on5 -
It's funny. Normally, when I'm in this situation, my thought is to be the good guy and get in a chase with the killer so that my teammate has a shot at hatch and also so the game doesn't get stalled out (because I'd rather go next than sit around for several minutes earning no points.) Neither do I think "I was the best player on my team, I deserve to get out more than anyone else did."
And if my teammate's getting chased and they're not right next to me, I'll do a gen because you never know, they might last for a while.
Perhaps you just need to change your mindset.
5 -
Not if the game is considered "over" and hatch is def going to be how the game is decided doesn't make it bannable!
1 -
Wrong.
0 -
Nah, telling the killer where your teammate is is strictly against the rules. Selling someone out to the killer is always reportable, no matter what the circumstances are - the only time it might even slightly be a grey area is if that player was also blatantly breaking the rules. (The fine print is that pointing at a locker or beckoning the killer to follow you is deliberate teaming - running the killer towards someone is not, even if you're totally doing it on purpose.)
But people in game tend to do it anyway because a.) the report system is completely defunct so nobody fears it and b.) most players dislike hiders. So your realistic options are to either record every match and report that way, or do something other than waiting for your teammate to die. Which is also just a healthier thing to do in general.
4 -
I can tell by your post history (as well as some of the other replies in here pointed out) that this happens A LOT to you which implies you hide a lot. Guess what: people who actually play the game (do gens, loop, unhook fellow teammates and want to power the gates) don't like to carry the permanent hiding Blendette who didn't do nothing all game.
If I play survivor and its just me and someone else left, I will always try to do gens. If the killer starts chasing me and I happen to run Bond and I see the other survivor not doing ANYTHING while doing so, you can be sure I am going to rat that person out. I don't care if I die but I see this play style (to wait for the team to die so you can take the hatch/gate with your Left Behind/Sole Survivor build) more and more. Those perks/play style is part of the fact why soloq is in such a bad spot since you are one out of 4 people going into a match with no intention at all to do 5 gens if the game doesn't go perfectly fine cause you happen to get carried by your teammates.
6 -
Saying "you hide a lot" is funny, it takes TOO LONG to do a generator before the patrol comes back. BHVR even increased gen times in the recent patch. There is no chance at repairing the remaining generators with 2 survivors left. The Killer will simply kill whoeever he finds first, which is whoeever touches a gen first. At this point, you might as well just walk up to a hook and tell the killer to kill you. It's broken game design.
Should every Solo Q game just give up when 2 teammates die? "Ah damn, there goes our 2nd teammate, we need to give up, games over" ??? No this needs to be fixed.
2 -
My solo queue strat is ABM1.
ALWAYS BE M1'ING.
0 -
So then leave when the killer is coming and get back on the gen when they leave. This isn’t rocket science. It is overwhelmingly against you because the killer has stomped the survivors. Having a decent chance would be literally rewarding survivor failure and punishing killer success.
If two people die before gens are done, then the remaining two accept they will almost guaranteed also die, and just do what they can gens-wise until that point.
8 -
I have had games where two survivors were left and we still escaped. It wasn't common and was due to an MMR quirk the times it happened in my opinion (inexperienced Killer, two new survivors, two experienced survivors) but it can happen.
I'd also rather try than hide. More BP overall due to not wasting my time and the sky won't fall if my video game avatar dies.
Just hiding is incredibly selfish and hurts your teammates.
9 -
My question, was there a second locker right beside yours they could have gone into?
I will assume not, but YOU made a mistake, the proper play was to split and go in different directions to create a 50/50.
If your teammate sees you go into a locker like that you are essentially selling them out to be bait.
At that point you are no longer my teammate and have become my nemesis. In the ancient traditions of my people you must be destroyed and i will gladly give my life to the cause to see your tyranny ended.
If your gonna play scummy dont let people see you do it
2 -
It’s hilarious this person thinks they deserve anything more than a near-impossible chance of survival.
5 -
I hate the 2v1 when survivors attempt to take the game hostage, however... That is not even close to why solo queue is widely criticized.
7 -
I don't agree with them selling you out and it sucks that the killer sympathized with them instead, but if this is a common occurrence maybe you need to split up from teammates more. Also, you aren't supposed to win at that point in a game. It's based on luck and if you don't want to practice chase or finish a gen you can always let the killer catch you and leave the game.
5 -
Ok. Here's the thing. You are always hiding hoping the other person dies in this scenario.
If a 2v1 occurs and 2+ gens are left, the killer stomped yall. It's supposed to be a bad situation. If this happens, loot a chest hope for a tool box. If no box, it's time to do gens. You don't hold a game hostage.
As far as the situation... I will always kill snitches. A lot of other killers do to.
Parting: insulting everyone who disagrees with you, and calling literally any person who doesn't a killer main... probably isn't helpful to your cause. Good luck in the fog.
4 -
To be fair he did sell them out first
0 -
There was a 2nd locker right next to me. He could have hid with me. Instead he took his chances at being a snitch, because everyone knows 2 survivor end game is hopeless.
0 -
Im not blamimg a victim. I'm blaming someone crying for attention because they died in a match. Like that's the point mary.
5 -
I don't see where posting something about taking the game hostage is wrong? If I already made up my mind on giving someone hatch and I find and kill the other survivor with 3 gens left that is not bannable, the game is over, they are going to lose.
0 -
I meant the survivors that were hiding and doing nothing.
0 -
Killer then knows where you are, downs you and leaves you to bleed out while they run round endlessly to find S4 who, very rightly, doesn't want to buy into the trap and rescue you.
A good time for all, not.
2 -
I don’t get it, would it have mattered if they did this at the start instead of the end?
I get it’s frustrating when someone is being unsportsmanlike and working with the killer, but the devs literally cannot make that player not do what they want. You can report them and there is a chance that they can get banned.
0