The New Orange Glyph is worse.
It takes longer to break pallets and kick gens - kick is like what 3x?
It takes longer to recover from a stun - 2x?
This is so much worse than just noises and a swirl on my screen. Please delete the challenge as an idea.
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"just play nurse lmao"
BHVR probably.
Also real numbers are these. If you equip brutal strenght it will be the same breaking speed as pre 6.1.0.
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If you equip deja vu....
No. I dont want to have to bring a dead perk to negate a challenge. This is the same reason the 1% of killer challenges I have left are because they force perk use with completely worthless perks.
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Iām starting to think this has is the worst chapter of any Tome. A lot of these challenges are just different, and not in a good way.
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Here's an idea for a rewrite:
Hook a survivor different from the one you hooked last time. Do this 4 times in one game.
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Funny cause I randomly decided to play Nurse for this challenge and was wondering what the Glyph negative effects even were š
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Now that I've checked the wiki and know what an Orange Glyph does, clearly there are some killers that are better suited for this challenge. Basically anyone that primarily does damage with their M1 and/or breaks pallets conventionally (basically weaker killers already) get overly punished by this glyph.
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Unachievable
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its a challenge for a reason.....
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It might as well be a : play nurse with AGI+Starstruck+ whatever challegne then.
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I don't want to have to play a certain killer, or run a certain perk, or change my behaviour whatsoever, just to do a challenge that I'll only ever have to do once anyway. BHVR should just give me all the BP and complete the rift for me, I shouldn't even need to play the game, seeing as it's such a miserable experience.
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It's five hooks were you do not double hook anyone. Where would that be unachievable, exactly?
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I'd rather not have a seizure,thanks.
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It's literally for ONE match..
And the afflictions are not that bad?
Given the fact that before people were having health ripercussion from the visual and audio effect, in-game debuffs are the correct way to have a challenge
If you don't like the challenge, don't complete it or complete it later when you feel more comfortable playing part of a match with a debuff
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"If you don't like the challenge, don't complete it"
Me to the small number of people who physically couldn't handle it
srry
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I'd say that a game effect that makes you feel sick is less appropriate than a game effect that inconvenience you, but what do I know š¤·āāļø
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So they actually lost their ideas for glyphs now, cuz this is just lame.
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That would require that the killer doesnĀ“t tunnel.
Impossible!
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They are almost certainly not glyph ideas but rather ideas for future perks. "How strong would a Boon that slows kicking / breaking be?" could be tested with the glyph for example.
The skillcheck glyph (yellow I think?) came out before Merciless Storm for example.
Green glyphs can be used to check for uncleansable totems or how hard totems are to find in certain spots. If a green glyph in a certain spot only gets cleansed very late after spawning for example that would suggest that the spot is very hidden and hard to find.
You could do this by checking how long it takes actual totems to be destroyed but those might not be destroyed quickly even if they are spotted. Someone doing a green glyph challenge will practically always go take it when they find one immediately.
The orange glyph may already have been useful. Maybe there was a perk idea for something that lets you debuff the Killer. If there was that perk was likely scrapped because of the feedback regarding the old glyph effect.
š¦š¦
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Ok ok, all killers tunnel, I see.
But jokes aside, that would really be manageable.
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Of course its manageble. That was the joke.
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Interesting thought, ngl.
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Funny, I did it in a single try as Wesker in ERPD
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Wanna hear something funny? the survivor challenge is to use self-care only by itself, and then escape a trial.
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Worse is subjective.
The old Orange Glyph was completely unachievable for me. I watched a video on it's effects hearing the Forums complaints and had to stop watching after 30 seconds and lay down in a darkened room for 2 hours before I could function again. It was literally completely incapacitating from 30 seconds of exposure- let alone how long a regular game of DBD can take. And the possibility of needing to do it multiple times? No.
This Orange Glyph isn't great, but it doesn't literally prevent my body from functioning. It's definitely not worse to me.
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"This Orange Glyph isn't great, but it doesn't literally prevent my body from functioning"
Then make a spicy youtube video where you play an M1 killer, Trapper, Ring or someone really in the low tiers where you send yourself to the game.
I understand that the old glyph was physically not possible for you. That's poor design.
This new glyph that has almost no effect on some killers is really stupid. The fact that it doesn't tell you what it does is also stupid.
You can for example play Blight, Nurse or Nemesis and bring no kick perks to completely ignore the effect. That's a really stupid design challenge for a "challenge".
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Then make a spicy youtube video where you play an M1 killer, Trapper, Ring or someone really in the low tiers where you send yourself to the game.
That still won't make me violently throw up and cause me to become literally completely incapacitated. I'm so sorry to tell you this, but is being actually achievable- it doesn't matter on who- does not make it worse than something that would cause me to have to stop whatever I was doing for the rest of the day because if I move, I lose my lunch and most likely my breakfast too.
Nowhere did I say it was well designed. I literally said it wasn't great- and what's the opposite of great? Terrible!
But worse is comparative and in terms of comparing two unrelated effects, entirely subjective. That's why the final two words of my comment are "to me". Because, to me, the fact that I can still play the game after finishing it means it isn't worse than the old one.
Does that mean that, to you, it also isn't worse? No, of course not. The joys of things being subjective means that we can both be correct here.
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Deja Vu is good.
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Just don't even start with that. Nobody is using it in tournaments. It's never needed to be nerfed. It was so useless it got buffed to an insane degree compared to what it did before and still nobody uses it.
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I use it, and while solo will be solo, the gens get done more consistently when I happen to equip it. Of course, the killer can go after me the whole match from start to finish, in which I wouldn't be able to use the perk at all and it would be wasted, but at least then I'm just wasting 1 perk and not a whole Built To Last/Streetwise toolbox build. I'm gonna keep saying Deja Vu is underrated because that's what I see. If people haven't even tried it or tried combining it with other gen speed things, I don't really want to hear them complaining about gens taking too long.
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I wasn't a big fan of this challenge either. I managed to get it with Hag (since I'm terrible at Nurse and thought her teleporting would make it a bit easier). It still took me several tries and I only just managed to get six hooks. I think if the number of hooks was just lowers to four instead that it would make made it a little less of a headache.
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