A DC should count as a complete sacrifice
The disconnect bonus isn't enough. When it comes to challenges, pipping, adepts, etc: we deserve the sacrifice points. It's not fair that the killer gets robbed of their pip or of their adept or whatever by a survivor pressing "leave match".
And this is not to lead into a fairness conversation on the part of the survivors. For example they'd justify DC's working the way they do now (not giving the killer any sacrifice points) by saying "Well, survivors get the downside of 1 less teammate which is unfair, so killers should lose something too." This excuse makes no sense because you're comparing in-game happenings to the points system which is outside of the gameplay. Giving the killer points for a sacrifice is not going to benefit them gameplay-wise, only in regards to their points.
Toxic survivors will use a DC as an ego protector, like "You technically didn't kill me, because I DC'd." And that's fine; they can have that. But it adds to their toxicity if they know that they denied you points by pressing a button, in a game where many people including myself consider pipping or 2-pipping a win condition. And if they can deny you something like an adept challenge, more power to them and less to you, because DCing has the power to do that for some reason.
So what I'm suggesting is for a survivor DC to count as 3 hooks on that survivor, unless they've been hooked already in which case the scoring system simply makes up the difference until it equals 3 hooks. I'm not asking for killers to get a free Pop or a free Dying Light or Furtive Chase stack, which we would have gotten had the survivor not DC'd. I'm just asking not to have my out-of-match score ruined because the other players left the match out of spite.
Comments
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I'm not sure if Adepts count, but it does count as an escape, so possibly.
Personally I think a DC should count as a 1-hook Sacrifice, not a 3-hook. It would be no different to them committing suicide on their first hook that way, and there's always the possibility that you hook them twice before they DC, getting you the three stages of sacrifice that way.
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Okay. Why? Why is a DC counting as a 3-hook not fair?
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Yes they can because they all counted as escaped. Even do you remember archive challenges like "Survive while X person escaped". It also counts to them as well if the killer DC'ed. So overall the system call that as an escape and survivor will get their achievement.
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Will survivors get 25% more bloodpoints and emblem progress automatically for actions they do then after a DC?
I mean shouldn't they get that bonus after the DC since they are now having to do 25% more work on gens/rescues/etc?
I'm 100% completely ok with your suggestion IF it also applies to survivor BP for gens/totems/unhooks/heals/chases - since everything becomes more difficult for them when someone DCs. That increased difficulty should result in increased BP by 25% for EACH DC.
I mean fair is fair - if the killer job becomes easier and they get the BP for all hook states (and credit in emblem) - then conversely survivors should get a bonus as well.
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Agreed, increasing avenues for survivors to earn bloodpoints in the game would be a positive change. Hopefully at least smooth the learning curve drought where the escape alone can be 50%+ of the points you earned when just starting out.
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Sure. I'd rather have both sides getting bonuses than one side not getting it just because the other "shouldn't" get it.
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for each DC give killer +1k points in each category - they got denied lots of cashes, hits and hooks.
for killer DC give every survivor +4k points in each category - they got denied game.
EDIT:
This could be game progression dependent:
for each survivor DC, give killer +1.5k /+1k / +500 bloodpoints in each category, depending if they had 2 / 1 / 0 hook stages left
for killer DC give survivors +1K points in every category for each generator left to repair.
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Because you did nothing to earn 3 hooks? That's the maximum sacrifice you can get from one survivor. Why should the default be the highest score?
You should get as many BP as you would had that survivor been hooked once and then died on that first hook, because that's what would have happened had they not DCd. If they didn't DC, they would have used up their chances and then failed the skill checks.
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I agree but if survivors DC they could make slugging for a 4k bleedout to purposely derank to maybe cause Killers to achieve a Pip, or even worse; 2 Pips.
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With your idea killers will still get robbed of adepts by a survivor pressing leave match.
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Then they shouldn't DC.
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You only need 10 hooks for an adept.
If one survivors DCs then you still have a chance.
If two DC, then just try again next match. Adepts aren't meant to be something you get in one match.
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Especially since survivors decide if you get them, and can take them away with the press of a button.
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I agree with you! I ask the same for the killers who drop out and make me lose score!
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Caveat: I would like it to count as a BBQ stack. It doesn't have to TRIGGER BBQ, but I want my BBQ stack.
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Lol.
Maybe you should change your playing style.
Like never camp or troll the same Survivor.
Rotate around
At least give the survivors a feeling of winning even when you know you can slay them.
Its playing with your food before you eat it.
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I shouldn't have to pander to the survivors, because I'm the killer. Most matches there isn't any time for you to just play around as killer and make the survivors pretend they can win. If you're saying that then you probably think that all killers are somehow able to be that dominating and care-free in every match, which they're not. And some of these survivors will DC for anything, even just playing against a certain killer or perk. Your philosophy makes no sense.
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Killer gets a 1 hook sacrifice.
Remaing survivors get a 3% boost to gen repair speed.
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Absolutely not. We're only talking about point benefits here. Your idea would break the game.
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Well good luck!
You obviously lack skill.
lol.
If your ever in a match and the killer hooks you and you get off then the next time the killer knocks you down and leaves you crawling.
Think of me and my philosophy! Lol! :)
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Because YOU didn’t earn it.
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I never said Adepts should be harder for killers than survivors. I agree that killer adepts should be made easier.
But giving you MAX SCORE for a survivor giving up is ridiculous. If all Survivors DC'd you'd get maximum sacrifice score, for doing absolutely nothing. That's nuts. You shouldn't be able to get an adept from the other side forfeiting, it's supposed to be a challenge. I don't care if "but survivors can get adept from killer DCing" because that's a problem too, it's not an excuse to have everything handed to you.
I think a DC giving you the sacrifice points for one hook and one successful sacrifice is more than enough for doing absolutely nothing, and it's loads more than what we currently get. And if they don't DC until their 2nd hook anyway, you still get the max sacrifice score, the 1 hook by default and then the 2 you made. That's so ######### generous.
But no, you whine about your million dollar lottery prize because it wasn't the billion you hoped it would be.
Post edited by Rizzo on0 -
Seriously? Because 1v3 isn’t the game being broken? 3% isn’t that much.
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Because then the survivors could exploit it. If someone is dead on hook, they can just DC and give their remaining teammates free additional gen speed, and boom the 3-gen gets overcome. There's a reason Prove Thyself and stacking on gens has been nerfed.
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Four survivors can do gens way faster than 3 survivors with a 3% bonus to gen speed. This bonus is only applied if you have somebody DC in the first 3-5 minutes of a game. Not any time someone feels like it.
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Rofl. DO you really expect Killers to 12 hook in the current game?
Newsflash: One Survivor doing one generator at a time (no others being done at the same time), with no toolboxes or skillchecks, takes 80 seconds.
80 seconds X 5 gens = 400 seconds. or 6.66 minutes for one Survivor to clear every gen as slowly as possible.
A Killer 12 hooking requires, on average, 60 seconds per hook. This means 12 minutes to hook everyone 3 times each.
So Killers have -5 minutes to 12 hook everyone.
And yet entitled Survivors keep going 'Don't be a troll! Don't camp! Don't slug! Don't tunnel! IT'S UNFAIR FOR US!' because they don't care that Killers literally need more time to win if they 'spread it around' than the game will have if Survivors aren't stupid.
Comments like yours are just pure entitlement. 'Be more skilled' = 'Make it easier for Survivors to win', and everything else is peer pressure towards that. Insults and passive-aggressive statements meant to shame Killers into not trying as hard to win, because it's 'toxic' and 'unfun' and Killers need to be 'more skilled' instead.
Such a Survivor bias.
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Then say that the first time.
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I am dc'ing if you're slugging everyone without hooking once, is that fair to leave everyone slugged and you get 3 hooks if someone dc's from being left on the ground for 4 minutes? If you want 3 hooks per survivor then actually do the work.
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Agreed This is a really pathetic Move to do to begin with For both sides
But yea we should get more bonus
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I honestly would just be happy if it counted as a kill. I don't even care about the points really, but if I'm doing a challenge to kill X survivors and someone DCs it annoys me that it doesn't count as a kill for the challenges.
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yes, you get adepts if the killer decides to DC because it counts as escaping. I can credit at least two of my adepts to that alone.
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