Question about Blast mine
- When killers kicks BM Gen, do they get stunned and have to kick again to regress, or they just kick once to make Gen regress but also stunned?
- Am I able to earn another BM from doing 2nd Gen, while BM is activating on 1st Gen (like Flashbang)?
- Is BM only activate once per match? (it said BM deactivates after triggering or timer runs out)
I knew how BM worked in the first version, but after the update and reading discussion about how it was heavily nerfed, I think I may miss something.
There may be another question that I cant think of, but I will add later if I got more.
My topic always include a drawing so here it is
Comments
-
- It interrupts the kick action and stuns the killer for 4 seconds, then they have to kick the gen again.
- You cannot earn a 2nd BM while the 1st is active; the 1st one needs to deactivate first (either because the killer kicked it or it expired).
- No, the perk can trigger multiple times per match.
- I love your art
2 -
I'm curious about #3 as well. I was usually able to get my killer blind challenges done very quickly with Blast Mine, but not now if it's only once per trial...
0 -
I have alot lot drawings like these on my Twit (with the same name) if you're interested : D
I think survivors should able to work for another BM once the previous one already activating. They can increase the work requirement from 50% to 66%. Currently what I understand is you have to wait for 50sec (over half a Gen) before you able to working for BM again.
Which mean only able to use twice per 3 Gens.
0 -
It makes sense that BM was nerfed this hard, it had nearly a 100% pickrate and even the initials spell out bad manners. It was just so toxic as the killer to lose games because every gen I kicked was a BM. Do you have any idea how unfun it is to be stunned for half the match?
0 -
I eat pallets like a champ so BM doesnt matter to me.
1 -
To be fair. It was a hilariously fun perk. Not much more. Since it didn´t give any rescues or so. It really shouldn´t have been nerfed.
0 -
If it were up to me, I would buff it to always plant a mine after 5 seconds of gen progress. Muahahaha. This community thinks Behavior is bad at balance, but they cannot even comprehend the monstrosity that I would make this game. Bully squads everywhere would stack Blast Mine. Killers would become afraid of generators in my ideal world.
0 -
I dont kick Gen to begin with, so BM literally doesnt matter to me. Head on is a better nerve bumping, randomly gets hit and break chase, carry save...
1 -
The only thing that got nerfed "heavily":
You do not get it back when the timer runs out without the killer kicking it. So when you activate it, you gotta be pretty certain that the killer might kick it. Otherwise it is wasted and you have to recharge it again.
I think they changed that for consistency reasons with new wiretap. That one you also don't get back when it runs out (for obvious reasons).
0 -
Lightborn and you´ll always know where the blast mine user is.
0