Can a BHVR official PLEASE explain the current state of Shadowborn and FOV?
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What has survivors haveing 3rd person perspective to do with compensation? Thats a design decission that basicly worked in because killers are faster and survivors cant hit back. Or should those be compensated too?
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Hag is actually my main killer (well, now tied with dredge), and i am still against shadowborn basekit. Your assumption is wrong.
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I have actual diagnosed Motion Sickness disorder and I have a bottle of prescription Meclizine in front of me and I don't understand how the base FOV causes motion sickness. It doesn't for me.
And even if it does, how does a TINY sliver of increased FOV suddenly change that diagnosis? I'm not buying "accessibility" as an argument. This isn't like the colorblind issue or the Spine Chill issue at all.
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Please make it base kit.
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The fact that they already have a much better perspective, which massive benefits by comparison? You can look around corners, over windows, see the killer's red glow, does this really need to be explained? I don't know if you just don't understand the concept of compensation, but you don't give rich people money just because you gave some to help the poor.
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Thats a weirdly dismissive take, considering the causes of motion sickness vary from person to person, as well as how they respond to various degrees of spatial perception. A friend of mine literally cannot play old shooters because 2D sprites in a 3D environment in fast motion induces vertigo. Its great that its not one of the things that causes issue for you, but I mean even games like Halo directly acknowledge it in their own support guidelines:
It can also have to do with your setup, it sounds like you might just have a good combination of distance and view size to match the game's FoV for you. Thats basically just testament to why a slider is better than not having an option at all.
Edit: Here's actually a very good explanation on how the entire phenomena works, and how it is approached from a game design perspective:
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Is it that some people never take it off because it's good or because they physically cannot play killer without it?
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survivor shadowborn basekit when
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I love how you can tell which people in this thread don't have motion sickness and have never had to deal with it
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And a TINY change in FOV is gonna make all that difference?
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yes? Just like sitting 8 feet or 9 feet from your tv can make a difference. The video i posted explains it pretty well.
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"Well, I’ve never had that issue so it makes no sense." Moment
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Because the ones who recognize it, but don't experience it, don't have the capacity to make this their battle.
Especially given that 3 pages in this topic, which is ABSOLUTELY deserving of a dev response. Hasn't gotten any.
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I don't, and I made the damn thing. Even without motion sickness, which should be addressed, it just feels good to play with a higher FOV
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Shadowborn should be basekit OR atleast a option.
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Actually, yes.
Resident Evil Village is set to an FOV I can't play it at without serious motion sickness. Increasing it to Re7 values allows me to play it perfectly fine.
Fnaf: security breach is another game I couldn't play or even watch gameplay of without wanting to hurl. Increasing the FOV marginally suddenly allowed me to play the game without issue.
Tiny FOV changes, depending on setup, can make all the difference.
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Yes, but its the rich people that want more money in the first place, aka the killers, in which favor the game has massivly tilted since the last patch, and still they want more.
And yes, the survivors have a much better perspective, but the killer does have his fov for balance reason. Killers are faster, and survivors dont stab the killer back, so they need something to work with. And chases/pallets/loops are not the only thing in this game, stealth is a factor as well, if you like it or not.
And the consequences of your proposal is stealth is less viable of an option, aka you take something away from survivors. And thats what compensaiton is about.
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Do you have proof the patch made the game killer-sided as a whole? I can see it happening for solo queue, but I’d want a source for overall, ideally.
Anyways, native FOV can counter all FOV related tricks regardless Shadowborn can. You don’t need Shadowborn to do that. Second of all, it literally does not matter. If it gives an advantage that’s actually too big? Then balance around it. Balance is not an excuse for lack of accessibility.
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I've fought for shadowborne for a years but seems like the devs don't want to budge on the bad take of "killers need to have their fov restricted" even if it makes people unable to play with 4 perk slots to actually not get sick
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If killer mains are saying that Shadowborn is just a tiny advantage they're running four slowdown perks. It's a significant advantage and improvement over the default FOV and a legitimate perk. If Killers do get it as basekit, though, Survivors should get Fixated/Self-Aware as basekit. That's another perk that is framed as "QOL" but is as impactful as Shadowborn.
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...some of us literally have to run shadowborne to even play because of how motion sickness works. Look it up. Enclosed Fov while moving a character. You'll find out that its a lot different to run a perk TO ACTUALLY BE ABLE TO PLAY. Versus a perk everyone just likes using. Respectfully disagree entirely with your point.
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If you are running Shadowborn along with three other perks, you are running four perks. Shadowborn is a legitimate perk.
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You completly ignored my point. Im running a perk to actually play the game without being sick. Having to run a perk or anything for accessibility is normally a big no because then your signaling out people for their body problems. Pretty unfair to make people who have certain disabilites to be weaker for something out of their control.
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Being able to juke a killer by crouching in front of them, made credible with your next favorite RE-chapter coming 2023.
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Competitive Fortnite players ask for a FOV slider but it's not framed as an accessibility issue. It's discussed as a competitive issue. The difference is in the playerbases. Not saying you are doing this, but the DBD playerbase frames aspects of gameplay as some sort of therapeutic imperative, emergency. Same thing with Leatherface's Claudette mask. A much too large portion of the playerbase claimed trauma, racism, or whatever else. It's bad faith. Not saying you do this, but a lot of the playerbase does.
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This is a pretty interesting topic with no easy answers. On one hand I would want to include as many people as possible and offering them a nice gaming experience. On the other hand, stuff like this can be easily exploited by the non-handicapped playerbase, as nearly all competitive shooter players run FOV at its max.
DBD is an old game by now, we just had the 6th anniversary. I wholeheartedly believe that introducing basekit Shadowborn now would help a lot of players who have issues with the game, BUT at the same time topple its precarious balance. With this kind of changes there is always some kind of tipping point were you might tipple the whole thing by making it even more inclusive. I don't know if this is possible without some compensation of any kind or if its too much of an intervention into the core game mechanics, but it could very much be so. You always sound like the a-hole if you say "sorry, but maybe this game/activity/piece of media isn't available for you".
Catering to everyones tastes or special conditions also waters things so much down that its killing uniqueness. At some point you spread your content so thin, in an effort to reach everyone, that it hasn't any substance left. And again, I know that this might come off as pretty arrogant, being someone without all this restrictions, but I have experienced it in other fields before. Sometimes you can't eat or drink something thats on offer for everyone else, and then you can ask for everyone to find another place or you just accept this and find something sort of a compromise on the menu, even though thats not what you would want if you had the full range of options.
As I said: with topics like this there are no easy answers and the only thing thats easy is how you might offend someone in whoms situation you are not. All this people with FOV related issues have my sympathy, and maybe we could find some compromise and add at least a tiny slider at basekit? Maybe even 5° already help, without giving regular joes and janes a noticable advantage.
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So you're extremely biased and put that over other's ability to actually play the game. Got it.
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Why are you trying to use "competitive fortnite players" for your argument when The Entire Industry considers it an accessibility one, and has for literal decades longer than fortnite has existed? You're going on completely unrelated points to try to justify denying accessability because you don't want it to be there. I get that most people didn't bother to watch the video i posted earlier, but at least pretend you did if you want to keep giving input like that.
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TFW those with disabilities are disadvantaged even further by getting less options for builds and people still think gimmicky gameplay matters more.
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"The Entire Industry" is not an argument. It's false to say that an increase in FOV is solely about accessibility and not also a competitive advantage. It's true to say that too much of the DBD playerbase cries wolf.
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I don't agree with an FoV slider, sorry. Base FoV should be increased slightly but FoV should be consistent among all killers unless for some reason that killer naturally comes with a larger FoV for whatever flavor reason.
I play on Console and I find Shadowborn is amazing, despite being the waste of a perk slot. I find myself not getting spun or getting discombobulated.
Would like to see Shadowborn reworked and we all get a slight fov buff.
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Not all competitive players run it at max, much like how not all fighting game players use a hitbox (which has superceeded even fightsticks as "the best" advantage in most people's eyes) and some will literally go on stage at major tournaments using standard controllers. The reason many competitive players run their FoV high is because they are generally sitting very close to a small screen, which is why Higher FoVs are always considered better for computer monitors than they are for TVs across the room (which is not what they compete on.) I understand why people think "why wouldn't everyone just take advantage of it?" but that kinda ignores the fact that its an accessability issue: there are people who need lower FoVs than others who need higher ones. The amount of external factors that tie in with it makes a big difference, and console players for example will generally prefer a lower one due to being further away as well as the size of the TV they're playing on.
As for the game's age, people have been asking for FoV accommodation for years. The fact that its been 6 means that they've been ignoring it for over half of the entire game's lifespan, so it is more an excuse than a reason, just like it was with colorblindness, photosensitivity, and the rest of the things that get ignored. Hell, the photosensitivity warning wasn't even added for years until it came up again after Sadako's release, while flashlight macros and the Doctor have both been issues around it for considerably longer... and thats a condition that can affect people's health pretty seriously. And even then all they did was throw a long overdue warning up.
I understand what you're going for with the drink comparison, but it doesn't exactly apply. If you've ever had to cater or organize an event, having dietary accommodations for people who require them is extremely important in that respect, and its a very common nightmare with organizing catering even simple workplace lunches all the way up to wedding receptions. Even when not having specific knowledge on each person's limitations, you don't get a big ol plate of peanut butter sandwiches or a massive bowl of sweet chilli because there could be people who have allergies or may be diabetic or vegan or any other range of things that you don't necessarily need to be made aware of otherwise. Thats why if you have those things, you need to have alternative options,. not tell them they need to buy their own lunch instead. Imagine doing that at a wedding reception "oh, you're allergic to fish? you can still eat with everyone, but you have to buy your own meal." is exactly what things like perk based accessibility do.
If your advantage or disadvantage is based off of an extremely common accessability issue that has been unanimously solved by the industry for longer than your company existed, its just bad design. If it has to do with affecting the health of the end user in any way, its extremely bad design. I think people are still having flashbacks to the whole stretched res thing and thinking thats the same as having an FoV slider in the game, because people were using it to take advantage of oversights in the game's design. Its not even remotely the same thing, but it would at least make some of the pushback people have more understandable.
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Did you watch the video I posted? Its literally taught as an aspect of game design. Obviously some games it doesn't apply due to their perspective, but its universally a concern with anything first person due to its increased impact on how we perceive space.
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"If you want 4 perk slots, just don’t be impaired" 3head take
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You're welcome to feel that way, but even your proposed suggestion would just change who is affected, since once more for the people in the back, "there is no perfect FoV value that will cover everyone with every setup, and this is a game that has both people who play on couches across the room and those who play on a monitor right in their face." In fact since you mentioned playing on console, you're actually playing on a setup closer to intentional with the game's inherent FoV than those who play on PC. And once again, the video i posted addresses this. Hell you can see it in the thumbnail.
Edit: also I just want to add, going through the amount of times I've had to ask if people have bothered to watch a 10 minute video explaining exactly how this works, and the amount of people whos arguments it directly answers, is a big part of why people get so fed up about having to ask for accessibility and become that much more emotionally charged in their discussion of the topic. Its always about people putting the risk of bad actors taking advantage of these things over those who actually need them, which comes off as dismissive at best. Then when people see stuff like the spine chill walkback getting an unrelated buff snuck in while using the "we heard you" message to virtue signal that they actually care about accessibility makes it pretty insulting. Why aren't the people in this topic fighting about that? Why aren't they fighting for it to not work on stealth killers when they have no TR, since that was the reason that was given for walking back the LoS requirement? I've said it before, but the majority of the userbase flat out doesn't care about actual killer only issues, nor do the devs. And this one isn't even killer only, since FoV CAN affect third person as well, its just much less prominent due to our inner ear being able to understand the perspective isn't our own more clearly.
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it is so painful, I just want to feel like I'm going faster.
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its technically a game mechanic, but yes i do agree the fov in this game sometimes makes me feel sick, especially on wesker and blight
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And why please? I never said it shouldnt happen, i explained why its there in the first place and what you would do to keep that element or compensate survivors for its loss. Your interpretation is wrong.
You, on the other hand, dont seem to care that you ask for a flat killer buff yet again, or the balance in this game.
No, i dont, but everyone with a little game understanding knows it anyway, because the things that are changed are changed globaly for all players. It affects solo more than swf, which can compensate easier for the changes, and i belive swf is still stronger than killer, but that doesnt change the fact that the patch tilted the balance in the killers favor (which was both intended and needed).
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The devs will never mess with FOV. They see the extremely bad viewpoint as Killer to be the way of "balancing" the game since you are stronger blah blah blah. I guarantee you if they made Shadowborn base kit, kill rates would stay exactly the same maybe even drop a little until people get use to the MORE NORMAL 1st person camera that every other game has.........-_- FOV slider plz.... What year is it again? This has nothing to do with balance. It has to do with laziness and not wanting to implement it as I'm sure it is very very very very low on their backwards ass "priority list".
Don't hold your breath peeps...
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It's a neat idea if you don't bring it past the conceptual stage after that it just becomes annoying and stupid which what it's been since release.
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I am trying to be more constructive than most of the people in this topic. I understand the requirement to keep the peace, but actively calling out disingenous behavior is not the same as belittling.
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my latest comment appears to have vanished while the one it was responding to remains, so you can understand why I would come to that conclusion.
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Best thing I've seen
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Are there other ways to fight motion sickness than FOV increase? Monitor distance/size, monitor brightness, room brightness, etc.
Or maybe unfortunately some computer games are just not suitable for you :(
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https://www.popsci.com/story/diy/how-to-fight-gaming-motion-sickness/
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As I have mentioned and as the video i posted earlier explained, FoV is one part of the equation. Considering its also something that is adjustable in almost every game it has relevance in for this issue, are you suggesting people change their setups entirely every time they want to play this specific game? Or go into all those other ones and change all of their settings to match the awful ones present in this one?
I'm sorry but most people's living rooms or computer setups are not just some loadout they can switch with every game they play. That is not an acceptable solution, nor is it a reasonable compensation adjustment. That said, they absolutely ARE all factors that those affected usually go through regularly, with the distance and display size being the ones that are obviously harder to compensate and adjust on the user end.
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Greater blinding angles? The angles are pretty busted already, I regularly get fully blinded from a flashlight wielder I do not even see on my screen.
About Shadowborn being basekit, I'm totally behind it. It might even push the ridiculous blinding angels back into pov.
Post edited by Rizzo on0 -
I am more or less on your side, for I watched that video you posted and know understand your issue better. But one last thing to consider is this: yes, nearly every other pvp game has the option of a FoV slider, BUT in nearly all of this games the players are on equal footing and the game isn't asymmetric at its core. This is not issue of "terrorits got this weapon and swat team this weapon", but that their basic abilities are all the same: they move and see and aim all the same, so all players are equal. In DBD the killers tunnel vision is part of the core idea, I guess.
Though today I played a lot with Shadowborn and due to the wider FoV I had a sense of "Need for Speed", ie it felt strangely addicting to zoom around the trials while I was actually just at my normal 115%. It didn't actually feel as that much of an advantage, but it was just one day. All in all, maybe everyone should play for a while with Shadowborn and get a fresh impression themselves. I somehow liked it, but tbh, nowhere would I slot this permanently in any loadout, unless I was playing a high mobility killer, were I can see this would give the highest value.
Maybe shadowborn could get some sort of buff, so that those people, who need to equip it permanently, gain at least something out of it? Heh, we could stay in topic and not only make this perk a FoV slider, but also a gamma correction, so that you can actually see better in the dark. When I sometimes view some streamers I am always taken aback how bright and vibrant their games look, either my screen suxx or a lot of them use some "QoL gamma correction tech" <3 Oh well.
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