Can a BHVR official PLEASE explain the current state of Shadowborn and FOV?
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First thank you for watching it, my number one stance is to educate more than argue with anyone, as I feel many people simply don't understand the impact these types of accessibility issues actually have on people, nor how design can be adapted to prevent them entirely. I understand the perspective difference making a balance situation out of an accessibility one, but as you mentioned, they aren't equal. While this would slightly hurt tactics specifically designed to exploit the specifically low FoV for the killer perspective, the inverse already has multiple advantageous tools that far exceed its worth: Being able to see around corners and over some obstacles that first person doesn't allow, the ability to see the red glow, and the inverse of not being able to see scratch marks inherently gives them pros and cons against each other. I have personal gripes with a lot of aspects like contrast and luminosity issues not remedied by the colorblind mode setting (which is exclusively a hue filter) as the setting did nothing to fix the issues some people have with many blood/texture combinations (which is still an issue that has more of an impact on those who are colorblind, regardless of the filter.) That said, I also acknowledge that being able to just make blood glow like basekit bloodhound would obviously give an unreasonable advantage unless tracking itself was reworked entirely, which is why I didn't campaign for the problem to be fixed further.
This isn't an unreasonable advantage, though. If it allowed you to see over loops or provide any of the survivor PoV bonuses, that would be a different argument, but the only thing that being able to adjust the FoV would "break" is when you try to get so close to the killer you are outside of their line of sight cone. Since the cone gets bigger as it goes out, it has much less impact on someone trying to hide behind an obstacle. In fact, since higher FoVs distort your view comparatively and make it more "fish-eye" by comparison, you'd actually be more likely to miss subtle details like that, and also why it felt like you were going faster when it was increased. The only reasonable impact would be against tactics designed specifically to exploit the fact that the killer's ability to interact with things is tied directly to the center of their screen.
That speed "feel" difference you mentioned is actually one of the big reasons it causes motionsickness, btw. Your body is fighting a battle between whether you're actually moving or not, and your senses are essentially arguing about it. The more they are out of alignment, the more an uncanny valley-esque reaction is invoked, which is why the many aspects of what your senses are perceiving makes such a difference. Its also why some remedies work better for some than others, it has to do with what does the best job at keeping our physiology in harmony.
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I still think they should do a mode where Killer is 3rd person and Survivor is 1st. JUST FOR FUN ofc.
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I think a slider idea is dumb, and a waste of effort. People are going to turn it all the way up for the advantage.
Just do basekit Shadowborn and get this over with bhvr
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That moment when you see a higher up respond to an important post and its just a "calm down"
oof everytime
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