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The next Ruin or even the next Ruin

fake
fake Member Posts: 3,250

Ruin was nerfed twice.

The first time, the red skill check was removed to accommodate beginners and replaced with a 200% automatic retreat of the generator.

The second time, because it was still highly used, the value was nerfed to 100% and despite being a totem perk, it is now automatically disabled after any one person leaves the game.


As a result, Ruin has now turned into a perk that almost no one uses. The meta has changed, is it a success? Or are you satisfied?


I am well aware that thanks to Ruin now being useless, many killers are now taking the tactic of fixing 3 generator positions with the Call of Brine and Eruption combo. It is almost certain that you will face a killer with that configuration.


I think; the nerf of Ruin is not a success.

I kept thinking that destroying the totem would nullify it, but now we have the rise of delayed perk that does not require a totem. Why did they willingly eliminate their own countermeasure?


Hex is now just a waste of perk slots. As long as you are an above average survivor, it is not hard to spot where totems are generated.

Yet, Ruin has been trashed.


So, do you enjoy facing the current Call of Brine and Eruption killers? I am sure that we will hear people say that they are not enjoying it, as they did with Ruin, and I am afraid that it will be trashed as well. As a result, only a number of garbage will be left at the hands of the killer.

Then Plaything and Pentimento may be the next to be trashed.


Do you all prefer to face the slowdown combo now?

I miss the days of the Undying and Ruin combo when all you had to do was destroy the totem.


sry my poor english

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