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If you DC/suicide/AFK/sandbag/etc because the game isn't how you wanted it
Comments
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Way too many ppl DC or die on first hook intentionally nowadays, it's SO much worse than before.. totally unfair for the rest of the team, often times there is NO good reason for it either i swear.
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Okay let's see, i don't know yours exactly but i if remember correctly, mostly both side player and not much bias. Thick is 70% funny troll posts and the rest is mostly bias free. Suzu has leaned more into the killer biased side over the last few weeks. And never heard of Schenekiller, sorry.
I mostly remember the heavy biased people because their extreme takes are the most entertaining to read.
About my "flex", it's just to show that i know how killer at the bottom of the barrel gets treated no matter how nice they play because it seems they weren't so many doing that. It changed over the course of the last year going by the many nice playstyle discussions a few weeks/months ago.
And for the whole bringing up comment history, i just lead with that since the guy i commented on made such a big deal of it.
Also i don't expect people with a small amount of postings here to make an effort to remember people without extreme opinions like the "infamous" Sluzzy or posting number monster with over 20k like Orion or goodboykaru. It take a certain amount of interaction to remember specififc people.
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Well, fair enough, thats a more thought through answer then I expected ^^ Still rings a bit weird to bring up ones comment history, but I can see were you are comming from. Lets call this a draw for now.
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Yeah exactly it's weird. But i thought by leading with the way i did was to emphasize on that point.
But like so many other times, my twisted and overcomplicated way of thinking leads to misunderstandings sometimes.
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I feel like there are completely reasonable things to dc over. There are also a lot of stupid things that people dc or throw matches over. I don't dc ever once I'm in a match cause killer queues are just long enough to where it feels like such a waste of time and I'm good enough at the game that even pretty good survivors can't hold the game hostage against me even if I'm doing terrible.
However watching streams and seeing people get 4 man slugged on the ground and not hooking by a nurse for no other reason then to BM just makes me wish they never implemented the system
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Devs don't reply to anyone - it's not in their job description I don't think, so why would they. I haven't seen a developer do a Q&A live - have you?
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I don't DC often, but I won't blame anyone DCing if they don't have fun. even if they are my team mates.
Some people don't like playing against nurse and they want to hook suicide, it's their choice.
Ultimately point of playing is to have fun. It's the DEVs responsibility not the players to make it fun (and remove the unfun parts).
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Because no one bothers to save them, especially in solo Q
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You miss the point.
While the emotion attached to defeat comes from the same place it is in no way equivalent to genuine loss.
This is a game that emulates a slasher film scenario.
The survivors are already victims, they are victims before they get killed just by their very presence in the entity’s realm itself.
When you queue up to play survivor you are choosing to play victim with a chance to be hero.
A lot of players sign up as heroes and then complain they feel like victims.
If you feel victimised simply by the gameplay of DBD, then playing survivor in DBD may not be for you.
This rides the line between pvp and thematic game, if you want a balanced pvp experience where all is equal and everyone can be a hero then an asymmetric survival horror is probably not where you’ll get that experience.
Nor should it be.
On the topic of egregious parallels drawn from the real world, they don’t stack up because it is only a game.
It has a theme, that theme is confronting, the gameplay within that theme is confronting and if you can’t separate a fantasy game setting from real world pain… then a mature confronting game experience probably isn’t for you.
At least until you can make that separation.
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Don't forget, "because you got hooked for the first time". I see this almost every single match where they suicide on hook instantly after their first down. It's like what is the point? Didn't give anyone time to go for the save. I mean, i'll do it if I don't see someone coming for the save just to see if I can get off but by then I realize my team doesn't want to save me which is another issue. But those who just trigger it into 2nd stage and miss the skill checks so nobody can get them is beyond me.
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Submit a ticket. They literally have this feature and it's more than just for reporting bugs or cheaters. And if you don't like the game because you keep getting downed/hooked/killed, then don't play. Why spend so much time ruining the game for others? Multiple reports will result in a ban against an account for griefing, which is what this is.
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I'm still not following your point, then. If you've moved away from the original discussion, and are just addressing the concept of "feeling like a victim" in-game, then I follow you.
But... It sounds like, and correct me if I'm wrong, the argument boils down to "it's not that serious."
This same logic could then also be applied to OP and those who share the sentiment about ragequitters.
All-in-all, I don't find it to be a very convincing argument, as it comes off as dismissive more than anything. Who are we to downplay the trials and tribulations other people? It doesn't matter if the struggles people have in DBD are insignificant to the struggles they will have in real life--the response we are seeing from players is matching the energy of the triggering event.
- A) It's not that serious that you're being tunneled.
- B) It's not that serious that your teammate disconnected because they were being tunneled.
Both parties, however, are unhappy. And for the sake of all parties involved, we should try to find a solution to this problem.
It just so happens that the solution to Party B's problem lies in solving Party A's problem.
Could BHVR solve Party B's problem by ostracizing Party A? Maybe. But why should they push out Party A when they are partially to blame for Party A's behavior? ESPECIALLY when keeping both parties happy is best for their bottom line.
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Occassionally I'll encounter survivors who do this after being the first one downed with 2 gens left. At that point, I'm even more confused. The game is looking like an easy 4-man escape and they just throw it for everyone else.
If I had to speculate, people who do it because they were hooked first were either already tilted or have pre-conceived notions about a particular killer and are not interested in sticking around to have those notions proved right or wrong.
BHVR does not support the option to submit a ticket for feedback.
Wouldn't change anything even if it did, point still stands.
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You realize I was literally saying that in my post right? The previous text is a quote... smh
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mmm... I'd be surprised to hear from the team that this is the intended place for feedback.
I'll believe you, but I understand marketing to mean promotion and advertising. I'd think this category would be reserved for other corporations or organizations that are looking to orchestrate some sort of event and are seeking approval for use of BHVR's product.
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Ah but that would mean that tunnelling was the equivalent of DC'ing. Which is BS.
Let me frame my point directly to what you just posted.
Being tunnelled is just gameplay within the defined rules of play, disconnecting is refusing to play.
These are two different things.
So tunnelling makes someone unhappy, but they sign up to the game with the understanding that its part of the game and may happen.
Unhappy person DC's because they are tunnelled, they encountered a valid game mechanic that they didn't like and rather than play it out they quit in a rage because they only want to play against mechanics they like.
Obnoxious gameplay can be played around and is part of the game like or hate it.
Rage quitting basically ends the game for all involved. It skews the survivors into a bad spot and if killers DC it just ends the game.
The rational for the DC is always the same "I don't like this type of play and I'm going to quit if it happens"
People dress it up as "its bullying, its unfair, its unfun" you know what it is... its rubbish is what it is. Its basically "I only want to play DBD my way!" and I'll quit if that doesn't happen.
There are solo player games for that, go play them and when ready to play like an adult the rage quitters can come back to the adult table and play.
When the trials and tribulations of a person equate to getting knocked out early of an elimination game, people should be welcome to dismiss them. If you can't dismiss your own loss in a game and move on to the next one then you shouldn't be playing, you are taking it too seriously and need to take a step back.
There's an old board game saying, if you rage over dice rolls you shouldn't play games with dice...
Well if you rage over elimination in an anything goes survival horror elimination game then you probably shouldn't play elimination games.
You may not find this a convincing argument and you are welcome to disagree, but its a far stronger point than, "Anything in game that makes people unhappy should be removed or changed" Well that only encompasses about 80-90% of gameplay.
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On those rarer occasions you actually have to dc because a survivor may be working with killer, this happened to me earlier where as the whole team died and the Ada decided to work with the Myers.
When they finally caught/found me, the Ada body blocked me so i wouldn't escape and they held me hostage so i dc'ed!
Other than situations like these suicides and dc's can really hurt a team so people shouldn't do it.
Post edited by Edilibs on1 -
You are right. The former should know what they are signing up for, while the latter have not signed up for player abandonment.
I would consider player disconnection a risk we sign up for when playing online games, but we expect that risk to be relatively low--hence the recent outcry about it.
Either way, the behavior is symptomatic of problematic design, and it is the responsibility of the devs to address it.
BHVR should consider themselves fortunate that their players are making an effort to play the game, then quitting mid-match, instead of abandoning it all-together. People want to like the game, they're just struggling to, which is a much better problem to have than players deciding it's not worth their time.
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Oh god don't go trying to romanticize the struggle of the poor DC'ers.
Yes any game comes with the potential for people breaking game rules and ruining it, DC, cheaters, abusive players. These things are not equivalent to basic in game mechanics.
I say again if you are regularly quitting over in game mechanics its a you problem, fix your attitude then play the game, it doesn't work the other way around.
No matter how fortunate BHVR feels to have these players trying their best to quit. 🤣
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I bathe in all of these salty tears. Just quit. Its amazing. You won't have ANY of these problems anymore.
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Name one thing you dislike about DBD.
I’m currently under the impression that you think the game is flawless.
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