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Counterplay to this is?
what?
Comments
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there is none especially on that map with the pallets down
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Simple, the survivors just shouldn't have got hooked. Should have looped the killer for 5 gens and escape through the gates. Yep, that's what the game expects you to do.
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The two people already hooked are goners, your best bet is finish the remaining two gens in the two minutes before the survivor on first stage dies and open the exits so the other two can escape.
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lol, true do gens tho from the looks of it the team is giving up. but wait there is more.... deadlock has joined the battle
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Counter play is you and the other guy bust through those two gens and leave.
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Even with Deadlock they can still probably do two gens in two minutes.
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WE did the gens, sadly Claudette was caught and camped after were done, but how much fun do you think those 2 had? And, yes, the camping Bubba said good game afterwards.
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That build tho. Lol
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Don't get hooked in the basement if you're playing against Bubba or Trapper. Do the gens and excape!
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I had a game vs a camping bubba with dead lock. Team still managed a 3 man escape with some close hook trades (thankfully it wasn't a basement hook and there was a nearby window for the unhooked survivor to use). Also I was playing solo and I don't think the others were a 3 man.
Deadlock can only block 1 gen, we were able to get 2 gens finished with a 3rd almost finish due to deadlock since we were all split on separate gens at the start.
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hm good to know i allways assumed if deadlock blocked 1 gen and another gets done in that time it would block a second
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Though to say, it apparently didn't happen at 5 gens, but at the 2-3gens mark, so I guess even those two had some play in the open and probably looped Bubba for a while, as these were the only hooks at that point.
Could be that he camped that first survivor from the very beginning and the 2nd tried a daring escape after their gen was done? Hard to tell from one picture alone. That being said, the basement on this map is especially devious with Bubba and unless the Bubba player goes roaming (like I would do most of the time ... unless the whole group was a bully SWF who send me to that map on purpose) you just can`t get them out.
Regarding the post game chat: when you utterly crush your opposition its most often more curtious to just say nothing and just move on, but a "gg" on its own is not toxic in itself. What else should the Bubba say "rofl really bad play. OMG why did you go down there?". Very few survivors, who won a game with just 1-2 hooks won't say "gg" either, its just some common gaming phrase and you shouldn't read too much into it, nor carry that game with you in your head for too long. Right now survivor queues are so short that you can just be on your next match in no time and do much better, while that Bubba is still "gg"-ing an empty lobby.
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Realistically, no. The scenario gets brought up a lot, and from a sheer mathematical perspective it's theoretically possible. But it's really not practical in a public match without comms. Camping is super effective even in competitive settings when survivors are all on comms and have the gens clocked. There's really not much survivors can do about it if the camp is being done correctly.
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It does block another gen when the 2nd gets down, but the gen that gets blocked at that point wasn't worked on so it hardly matters. We got 3 gens done, did a hook trade, got another gen done, did another hook trade, finished the final gen, and then sadly with 3 people on death hook it was hard to get everyone out. Still a surprisingly good game overall.
I have the vod of the game: https://www.twitch.tv/videos/1591237975
Also I realize that you can't really hear anything I say in the game lol. I should probably double my sound settings.
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That’s only true in the pictured game if the 2 generators both have zero progress. If they both already have partial progress then one will get done in, say, 50-60 seconds and the other will be close to done when Deadlock hits so another 35-45 seconds, well within the two minute time frame.
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I mean, there's only one basement on the game, everyone knows about it, why were they looping in that area against a BUBBA
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You don't. You simply cannot unhook against a camping Bubba who is even half-decent at the game.
Now I could argue that it's the survivors fault for getting two people in basement against Bubba, especially on the easiest map in the game to avoid going down near basement, but yeah everyone agrees Bubba needs changes because he can simply ignore an entire game mechanic and guarentee a kill whenever he feels like it.
Just make it so he loses chainsaw charges when near the hook.
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There are a lot of hypotheticals that go into those situations. Gens might already have progress, killer might have No Way Out/Deadlock/whatever, etc. I'm just talking about "do gens and leave" in a general sense. It's not quite that straightforward.
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Sure, devil is definitely in the details. As far as what those two survivors should do though their best chance is “do gens and leave” if Bubba is just going to stand there and not interfere.
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The counterplay is not getting hooked in basement.
It's not always avoidable (especially if Bubba is running Agi/Iron Grasp), but survivors have enough control over where they take chases to justify this lose/lose scenario.
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bubba moment
the counter: do not get hooked first
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This is exactly why reassurance needs a buff
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Dude, don't get down to basement with certain killers. Stay away from it.
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2 gens left and plenty of health bar left on hooked survivors, do gens, get out and leave him with a poor 2k
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Simple. You run Deliverance or Slippery Meat, go there, die, get hooked, unhook yourself and save two teammates. Ez B)
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