Self Care Change and Teammates.
Maybe I'm thinking about this wrong, but if I'm self caring myself from 0 to 100, and I'm at 50% healed or beyond when another survivor shows up, with the proposed self care changes, it's actually slower for me to stop and let them heal me than it is for me to just keep self caring myself?
That seems as though it'd have a negative impact on the altruism emblem over all, which could be a problem.
Maybe include a brief grace period of a second or so before the self care heal vanishes?
So for one second my progress to the next health state stays at my self care percent. If during that 1 second grace period someone else starts healing me, my progress doesn't get removed and they heal me from where I left off (exactly as it is in game right now). If in that 1 second grace period I instead try to self care myself again, the previous self care status resets instead, and I'm starting from 0 once more?
You already mentioned you're planning to differentiate between self care healing and outside healing, so I assume this kind of thing could be possible?
Or is it intended as part of the self care nerf to encourage less altruism between survivors?
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One problem with this is that what if someone you're playing with decides to stop healing you? It'd introduce another way to troll. Having a sort of grace period, or even slow regression instead a complete reset would be better in this case.
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@Abyssionknight said:
Maybe I'm thinking about this wrong, but if I'm self caring myself from 0 to 100, and I'm at 50% healed or beyond when another survivor shows up, with the proposed self care changes, it's actually slower for me to stop and let them heal me than it is for me to just keep self caring myself?That seems as though it'd have a negative impact on the altruism emblem over all, which could be a problem.
Maybe include a brief grace period of a second or so before the self care heal vanishes?
So for one second my progress to the next health state stays at my self care percent. If during that 1 second grace period someone else starts healing me, my progress doesn't get removed and they heal me from where I left off (exactly as it is in game right now). If in that 1 second grace period I instead try to self care myself again, the previous self care status resets instead, and I'm starting from 0 once more?
You already mentioned you're planning to differentiate between self care healing and outside healing, so I assume this kind of thing could be possible?
Or is it intended as part of the self care nerf to encourage less altruism between survivors?
Just keep self-caring ?
Also "self-care" having a negative impact on altruism ? That sounds legitimate. You're SELF-CARING.
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@Veritaseraph said:
One problem with this is that what if someone you're playing with decides to stop healing you? It'd introduce another way to troll. Having a sort of grace period, or even slow regression instead a complete reset would be better in this case.That's a good point! I didn't even consider the trolling applications.
Having thought about it, I don't think a grace period, or a decay are the right solutions. Both of those allow you to still potentially heal while the killer is after you, at least somewhat, which is contrary to what they want.
I think the easiest solution would be a simple check. You just stopped self caring. If you haven't moved, and there's another survivor within 3m of you, your self care value doesn't reset to 0. If you move, or if there are no survivors around, your self care value resets to 0.
With this simple check, someone couldn't heal you slightly as a troll move, and they couldn't walk up, as if to heal you, but then do nothing so that your self care vanishes. A 3m range (maybe even 2m) would be large enough that if they walked up, didn't fully heal you, and then started to walk or run off, you'd have a brief window to resume the heal yourself without losing progress.
I think that's probably the best solution that doesn't compromise at all the intent of these changes.
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Abyssionknight said:
Maybe I'm thinking about this wrong, but if I'm self caring myself from 0 to 100, and I'm at 50% healed or beyond when another survivor shows up, with the proposed self care changes, it's actually slower for me to stop and let them heal me than it is for me to just keep self caring myself?
That seems as though it'd have a negative impact on the altruism emblem over all, which could be a problem.
Maybe include a brief grace period of a second or so before the self care heal vanishes?
So for one second my progress to the next health state stays at my self care percent. If during that 1 second grace period someone else starts healing me, my progress doesn't get removed and they heal me from where I left off (exactly as it is in game right now). If in that 1 second grace period I instead try to self care myself again, the previous self care status resets instead, and I'm starting from 0 once more?
You already mentioned you're planning to differentiate between self care healing and outside healing, so I assume this kind of thing could be possible?
Or is it intended as part of the self care nerf to encourage less altruism between survivors?
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@Abyssionknight I mentioned a suggestion about a different nerf for Self Care and all healing actions in "weekly Q&A". Basically the MOMENT you stop healing, you'll lose 25% of your total healing progress, and then you'll slowly regress after that.0
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@Luigifan64 said:
Abyssionknight said:
I feel like 1 second is too short, most of the time it takes more than a second to get someone else to heal me. I was thinking more of a naturally degrading Self Care nerf. It’d degrade the slowest if you’re standing still, it’d degrade a little faster if you’re walking or crouching, and faster (like significantly faster) if a survivor runs.Yeah in a follow up message in this thread I revised my idea, so in theory there's no time limit at all. Wish I could update my original post.
Basically after you stop self caring the game would perform a check. If there is another survivor within a set distance from you, and if you haven't moved since you stopped self caring, then your self care progress won't be removed. If you start moving, or if there's no one around, then once you stop your self care you're going to lose all your progress.
The game already checks distances between players, so that wouldn't be too hard to add in, and the moving parameter is included because the whole point of this self care nerf is so that you're immobile while healing and killer's are more of a threat.
I think this is the simplest way to retain the intent of the nerf, without preventing teammates from helping you.
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