Thoughts on desperate measures?

Ever since botany knowledge was buffed to 50% this perk has felt redundant but I wanna see other thoughts

Comments

  • Brokenbones
    Brokenbones Member Posts: 5,687
    edited September 2022

    Mediocre on its own imo. Needs other things to be worth a slot

    If you want good healing speed, Medkits/Botany outclass it but paired with them, it's decent.

    Increased unhooking isn't super good at low values but at 2 injured survs, the faster unhook also helps apply things like BT/Guardian so it's not completely useless. Even helps with camping, a bit

    The unhook speed can be huge when it's paired with something like No One Left Behind or Leader but that's a very niche interaction

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I say buff the numbers even more. It should be like a reverse thanataphobia

  • GoshJosh
    GoshJosh Member Posts: 4,992

    Double its values for unhooking speed, to combat camping. Then it can have a special place.

  • Bot_Salvo88
    Bot_Salvo88 Member Posts: 1,230

    Meh, if I have to heal someone else I bring We'll make it. If I have to heal myself I bring inner strength.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513

    it is pretty good with botany knowledge but its not enough of threshold for 2 perk slots. I'd say you need around average of 100% healing speed for it to be worth 2 perk slots. maybe if the number were like 14/16/18%, player's might use it. you would get permanent we'll make it that works with self-care. Nostalgia moment.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,860

    It’s decent, but I wouldn’t mind a small buff to the unhook speed (not the heal speed).

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    If you notice your whole team is injured all the time for some reason, put it on.

  • Cybil
    Cybil Member Posts: 1,163

    One of the best perks in the game imo. Use it along with botany knowledge and you'll feel like you have a permanent med-kit.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    So like 2% increase in healing/unhooking speed per injured survivor and give it a boost when everyone is injured?

    That does not sound good

  • Halloulle
    Halloulle Member Posts: 1,443

    I do like it. You don't get the medkit drawback from Botany and the unhooking speed was the deciding factor against a STBFL killer more than once. But it could use some buff since it's so situational that it's rarely worth it. Not necessarily to the healing (though pushing that from 14 to 15 would probably not hurt. - Or go the other way: make it a lower percentage at base but every health state counts, so every downed/hooked survivor gives you twice the base speed). Adding a flat unhook bonus would male it slightly more competitive but not sure if that's ebough to give it a competitive edge.