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Dh has delay or nah?

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Member Posts: 5,983

Yesterday I decided to start using it and I get it to work here and there but whenever I go against Nurse it feels like it has delay the most. It doesn't proc when I press the ability button at all.

The problem is if I do it too early it will end before I get hit with 0.5 secs window.


Any tips?

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Comments

  • Member Posts: 3,822

    There is a delay for the Endurance for some reason.

    In this video example, you can clearly see the Dead Hard animation start, but the Endurance status effect appears delayed, so I go down despite timing my Dead Hard accordingly.

  • Member Posts: 6,987

    It is hard to tell with latency, but I have "missed" some pretty free dead hards. I play fighting games with one frame links, so I am used to very specific windows, and sometimes dead hard just fails. Not sure if the delay is built in or lag based.

  • Member Posts: 5,983

    It might be worse because there are more latency issues recently.

  • Member Posts: 768

    @Shaped & @Iron_Cutlass

    "In this video example, you can clearly see the Dead Hard animation start, but the Endurance status effect appears delayed"

    As far I know, I've heard it was a delay of 100ms that it should explain the reason of your failed Dead Hard. In your clip, we can count 3 or 4 frames since the start of the action but the M1 of the killer reaches Rebecca and put her on the ground.

    But yeah latency can reduce the perfect timing for the DH. But usually the Endurance proc. more easy at the end of the anim as at the start...

  • Member Posts: 2,446

    I heard somewhere last week that it is a 10ms delay. And that lines up with what I have experienced. So basically it's a prediction based thing more than reaction, but in reality 99% of killer cannot react in 10ms just keep it in mind.

  • Member Posts: 222

    Pretty sure there is no delay, it just lost its validation. So whenever dh doesnt proc when it should, its because of latency.

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