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We Don't Want to Make Knee-Jerk Reactions, Here's a Knee-Jerk Reaction Though

AJStyIez
AJStyIez Member Posts: 419
edited August 2022 in General Discussions

BHVR a few weeks ago: (Huge update) We hope you guys find the game more enjoyable now, please take the time to adapt and try all the new changes

BHVR last week: We hear your feedback on the update loud and clear, however we'd like to give players time to adjust before making any more changes or knee-jerk reactions

BHVR the other day: We heard the feedback about Survivors not enjoying Thana specifically on Legion or Plague, as a result we've decided to make a knee-jerk reaction and make it a meme perk for every Killer in the game EXCEPT the 2 Killers that people complained about over-usage or getting too much value on. Oh also here's a random buff to Pain Res/DMS, the combination that we nerfed because we're trying to move away from the slowdown meta... Also here's another random nerf to Mettle of Man! A gimmicky meme that doesn't see much usage in the first place

Every time I give BHVR credit for stepping forward they take a random 2 steps backwards. I don't run Thana regardless but now I definitely won't, there's no reason to unless you're Legion or Plague which was apparently everybody's least favorite combo in the first place. Also, what was the point in nerfing Thana or other slowdown perks if they were just going to randomly bring back Pain Res/DMS, another combo that people dislike dealing with?

Post edited by AJStyIez on

Comments

  • AJStyIez
    AJStyIez Member Posts: 419

    Yes, I gave them a chance and now I’m disappointed all over again

  • Chaos999
    Chaos999 Member Posts: 869

    I don't think they ever aimed at making slowdown disappear entirely, and a lot of people don't "like" to deal with those perks/killer combinations simply because they are effective. That's hardly a reason to remove this synergies. PR and DMS was never such a powerful combo, mostly a noob stomper, and it remains weaker than it was before since it no longer provides unconditional info. If they let go before the hook and continue afterwards, you won't get value of DMS, unless maybe you are playing artist, and even then, you gotta guess where are the survivors.

    As far as thanatophobia and legion and plague go, again, mostly effective against total beginners. It's not that hard to keep someone healed for the majority of the trial even against legion and honestly, anyone who plays plague understands that staying injured is entirely a survivor choice, and often not a very good one anyway. Her pools already offer almost on demand healing and there are ways around her power.

    So from a universally useful meta perk on nearly every killer, it went to a gimmicky perk that is entirely killer dependant and which a very large portion of its effect can now be fought back and denied by survivors, if they so choose to.

    I do agree MoM change was rather unwarranted, but otherwise I simply don't see the problem with these changes. Only my opinion of course.

  • AJStyIez
    AJStyIez Member Posts: 419

    Its not that I see a problem in terms of strength/weakness with either of the 3 changes, For me its about the fact that they JUST said they weren't going to make any fast decisions a few days ago and now here we are days later watching them do the exact opposite

    Yeah, Thana and the Pain Res/DMS can be bot stompers which aids my point about how they made a knee-jerk reaction to people unhappy instead of waiting the months/years they take when its the opposite direction. People were pointing out how busted CoH was for how long again? Since the first day of PTB and they were all told to get good and apply pressure regardless for many months before they even acknowledged the issue. Thana Legion is stomping some defaults with 400 hours for almost 3 weeks? Yeah we can't have that, lets make the perk a meme and leave it viable on the 1 Killer people complain the most about using it. That makes no sense lmao

    I'm simply confused on their logic because those players are still going to get stomped by it regardless so it doesn't really make a difference to them, just gutted it for everybody else instead. If they're going to nerf slowdown perks then you might as well keep all of them nerfed and provide better alternatives in other aspects, not swap one out for another one just to repeat the cycle in another month or two when they start complaining about Pain Res again. This is why I never run slowdown anymore anyway, I run chase/info perks and live with the results because its more entertaining, more skillful and leaves less room for complaints

  • FFirebrandd
    FFirebrandd Member Posts: 2,446

    So... usually I can at least kind of guess why a change was made even if I don't agree with it.

    This time though? Nah... I got nothing.

    Pain Res + Merciless Storm is causing 40 skill checks? Let's bring back the PR + DMS combo to "fix it" instead of... oh I don't know... kill switching one of the bugged perks instead? Also, that doesn't sound like it's actually a bug... just the natural result of what the 2 perks do.

    "Let's buff Thana so more people use it!" Succeeds "Now let's butcher Thana so it is useless on everyone except Legion and Plague and they might not even use it!" What?

    For Mettle of Man... I sorta get it. They want endurance to function the same across all perks that give it. But like... still. You nerfed an already bad perk. Also... why the heck does it have the Conspicuous Actions thing? That's for anti camp/anti tunnel perks so they don't turn into immunity perks. That's not a global thing for endurance effects.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    MoM wasen't a nerf

    How more concistant it is makes up for the effect being slightly weaker. Been able to activate and severely hamper to outright stop tunneling attemps of pretty much every killer that is bodyblockable i faced.

    The only thing holding it back now is the bug.

    I'm going to keep dying on this hill. People who think that bodyblock, heal, bodyblock, heal, bodyblock for 1 extra healthstate is better then bodyblock, heal for a double bodyblock are out of their mind

  • Bwsted
    Bwsted Member Posts: 3,452

    You're a bit too innocent of a soul if you think they did this based on the feedback.

    They saw numbers in the stats that they didn't like and acted accordingly. Having data that look good on an Excel spreadsheet is their balancing philosophy.

  • dictep
    dictep Member Posts: 1,333

    Because people are adapting.. to another game

  • AJStyIez
    AJStyIez Member Posts: 419
    edited August 2022

    What you described is a nerf my friend, unless you're running a SWF this perk is a gimmick that wastes your own time more than it wastes the Killer's and even in a SWF there's still better perks to use instead in terms of consistency on a match to match basis

    Sure, the requirements in order to activate MoM are now lower which leads for more streamlined usage however the trade-off is you lose Endurance the second you do anything of value which was the only unique thing about MoM. The time you spend soaking those 2 protection hits just to get the reworked Endurance is better spent on gens or resetting with nearby teammates which now deactivates the perk

    In this new meta most average Survivors have less room for downtime than ever and MoM now encourages people to prolong the gens even more than usual just to get value out of the Walmart version of Off the Record and Dead Hard. I can use DH as long as I get M1d (every single game) and as many times as I can recover from Exhausted. I get OTR guaranteed every time I get off a hook AND I can stack that with DS if I really wanted to dissuade a hard-tunnel

    How many protection hits are you going to get in a single match on average? Now ask yourself how many times the Killer is naturally going to be in a position for you to body-block them without wasting too much of your time following behind them waiting. Now ask yourself how many gens you think your soloq teammates will finish while you're interrupting the Killer's chase and then running away to go reset yourself. Finally, ask yourself how many times the Killer is going to either commit to you when they see your MoM aura from far away or stop tunneling their original target just to focus on the guy that's now mending from Endurance because he activated MoM.

    MoM now forces you to play offensively 100% of the time which is not a good strategy to use every match. You're literally giving the Killer free built in slowdown by artificially extending his chase AND forcing yourself to mend and heal afterwards which now means 2 people aren't on gens instead of 1. Sure, it will lead to clutch plays that look cool in video clips but in reality its going to be a gimmick that only works if the player doesn't know what you're trying to do. Yes, when the stars align it can single-handedly save the game, but is it really worth it? When you have teammates aware of you having it then sure, it can be strong. SoloQ? Hahaha

    Post edited by AJStyIez on
  • Crowman
    Crowman Member Posts: 9,603

    You know, if pain res and merciless storm was causing issues, then surge should be changed to knock people off gens because you can in theory do the same thing with surge.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    You forgot the Spine Chill disaster.....a promise to change the perk so Killers don't have to walk funny or be too strong for stealth killers only to change it at the last minute for "accessibility" for hard of hearing folks (which I totally support but not in the form of a Perk) and now it's a full blown killer radar and now stealth killers are at a more disadvantage against it ...

    I mean why not use what the mobile game does it...with a visible heart.....

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976


    I've been using it since it got changed and been activating and using it consistantly 1 to 2 times against killers that are bodyblockable.

    I've also been escaping way more often as well.

    In this new meta i have come to the conclusion that you can't outrace the killer anymore in objectives. If they tunnel and make the game a 3v1 asap you lose. Atleast in SoloQ

    I have found it to be way more effective to have 2 survivors preventing the killer from turning the game in a 1v3 and 2 on gens then 3 survivors on gens and 1 dying rapidly.

    Atleast in my games the moment it becomes a 1v3 the killer wins unless the gens are done at the same time.

    Maybe that changes if you get teammates that know how to run a killer but in my experience it's almost single handely saving my soloq against any killer that isn't nurse or bubba

    Also pair it with unbreakable and you have a guarentied wiggle off after 1 bodyblock+heal. I can just sit by the hook and take 3 hits. Usually the survivor gets off by the second but even if they don't the killer now has to choose between continueing to tunnel and giving me a free unbreakable pickup or hooking me and thus spreading hooks.

    Are you just theorycrafting or have you actually tried making MoM work? In my experience not only has it been buffed but it has been buffed significantly

  • zgameboy
    zgameboy Member Posts: 79

    It really did make me laugh how everyone did hate it on plague and legion and now its only good on plague and legion. Soooo nothing changed.

  • AJStyIez
    AJStyIez Member Posts: 419

    Its been some time friend! Do you still feel the new MoM is better than the old broken version? I barely ever see it

  • Shaped
    Shaped Member Posts: 5,909

    Thank god our lovely community is much better than bhvr and definitely wants fair game for both sides.

    Also /s

  • AJStyIez
    AJStyIez Member Posts: 419
  • Shaped
    Shaped Member Posts: 5,909

    In general. Im not familiar with your posts.

    I don't think bhvr is any worse than it's playerbase was my point.

  • AJStyIez
    AJStyIez Member Posts: 419
    edited September 2022

    Well I can agree with that 100%, I talk a lot of ######### concerning DBD myself so I'm not a saint. I try to be fair for both sides always and want to see the game reach its max potential, I think that's what makes me slightly justified. I agree with you though, even if I contribute to the problem at times

    Post edited by Rizzo on
  • Shaped
    Shaped Member Posts: 5,909

    Nah you are good. My comment was completely unnecessary.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    There is no new MoM anymore

    They reverted it back into meaninglessness

    Just cause this community can't judge a perk to save their life

  • ThePolice
    ThePolice Member Posts: 801

    Pain res/dms is easily countered by getting off the gen when a survivor is picked up or about to be hooked and it incentivizes leaving a hook (not camping)

  • Normally this would baffle me, but has happened so much over a long period of time. I feel... Nothing.

  • AJStyIez
    AJStyIez Member Posts: 419
    edited September 2022

    I don't think anything of Pain Res/DMS, I just drop the gen and then immediately get back on or not. I know there's a lot of other people that complained about the og version though