borrow time base kit is a 5th perk for free
Dev.. yeah you want to take away the tunnel and camp. EVEN if you told couple years ago that you guys dont want to punish the killer for it because ( survivors main will say the difference) its can be a tactic that can make the killer to win..
BUT now you added a FREE 5 PERK to the survivors that not only work in the end game that TAKE away the FULL CHANCE to the killer to make 1 kill( if they all body block etc perfectly) , BUT ASLO they use it aggressively in mid chase.. that just make the killer want to tunnel and camp more cause this survivors just abusing of this free perk with their body blocking..
So killers go with this logic... and i do it to. IF this survivors who being HOOK ( can be on second hook or death hook) just ABUSE is over power free perk and body block.. why will you chase the survivor who is healthy rather the one who just took a hit and can be dead or on second hook... because hitting a healty survivor to hit him a second time .. its the same to the borrow time and down im back.. and their will be 1 less survivors in the game...
IN THE END.. bad band-aid to a problem...AGAIN...
Comments
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Outside of endgame my solution is to just don't bother and getting the endurance effect out of the ASAP. Once quick slap and the salte is clean: who bodyblocks is free to be tunneled and the unhooker is more often then not already wounded, so go after the one who is more out of position. Very often the bodyblocker don't seem to expect a smack right off the bat and losing their protection instantly surely takes the fight out of them, as they don't want to go back on the hook ASAP. So while everyone gains a little bit of distance this way, in the long run it will make your life much easier. 20s BT or 80s OTR don't matter when you cut them out 1s after unhooking.
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No, that’s not a bandaid fix. Perks like Borrowed Time (before the basekit change) and Reassurance are bandaid fixes. Having basekit mechanics that combat dull and cheap parts of the game should always be welcome.
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I suggest you a thing during the match. Try to "tunnel" two different survivors. There are 4 survivors. You go for 1, then 2, then 1 again, then 2 again and keep doing this to keep up. I tried this a couple of times and it's a good strategy. You won't have to deal with an extra bodyblock at the end game. I mainly play for hooks or Tome Challenges so I don't play for kills unless the quest tells me to do so.
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You think basekit BT is unfair?
How about being insta down the moment your feet touch the floor? That was waay more unfair, as you literally had 0 counterplay.
You shouldnt have to waste a perk slot for a situation triggered by a bad game mechanic, as it was pre base BT.
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Remember when killers said that they camped the tunneled because gens were going to fast? What happened when the killer for basekit buffs and increase in gen times as well as gen perks? They continued to camp and tunnel
That patch has shown that survivors definitely needed the base mechanic because killers continued to use those borderline unfair tactics even after their buffs
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No, it is not dumb. Survivors needed a way to counter camping and tunneling killers without having to bring perks like BT every single match. BT being a required perk was the bandaid fix, not what we have now.
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Just hit them right away.
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It was good change, now you don't need BT at all.
Maybe one thing I would add is give rescued Survivors no colision with Killer for that duration so they can't easy bodyblock their rescuers. That's it.
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Yes, it is. But I guess there's no going back now.
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Not a big fan myself but camping also sucks.
Guess ill waste another perk slot when Rebecca's perk comes along for more counter play sighhhh.
Vote to M1 survivor totems hehe.
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Basekit bt is fine and was most worthy of being basekit, after they buffed it to 10 seconds it at least gives the surv a fighting chance off the hook.
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I'm not a fan of tunneling per se but I also just give 1 slap to unhooked survivors if they get in my way.
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That's the thing. I normally don't tunnel either, BUT if the survivors weaponize their protective measures by bodyblocking instead of getting away, they purposefully forfeit by staying in the Action. In my rulebook this is a classic "can't have the cake and eat it" situation.
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no i dont have problem with tunnelling . when its used in a tactic way and not to be a dick.. most of my tunnel i will do its because i have no other better choice to do ,other than get out 1 player out so that the game become more fair or slowed the game down. and in the end wild survivors abuse of all second chance perk and the body blocking.. yeahi will tunnel
and yes there is a problem with camping tunnel cause yes its suck for survivors , Even for killer.. cause its suck to stay in a place and wait doing nothing. And survivors able do to nothing yeah there a problem.the thing is most killer will proxy camp and tunnel.. cause most of the time if they go 1vs 1 vs 1 vs1 they lost almost sure if the survivors are inteligent and do gens. Most of the time , the time you down 1 survivors there 1 almost 2 gens done. so already the killer is in a hard place to be in. so will make preasur in a way he can.
dev need to not punish killer for camping .. more REWARD for not camping by given them a bonus ( like speed. slower gens by fear of survivors,something)
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Looks like you think killers are the weaker role. Maybe you should look at who has incentives right now (and I don't even need to know when you will spot this post) to know who actually needs help and who doesn't.
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If 75% of the community plays survivors, there will be 100% incentives for survivors...
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hit them and get rid of it immediately and continue to tunnel if you want to so much.
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Yeah I think tunneling 2 guys is very underrated stragedy. Because you don't have to eat ds or bt when doing that. When you succeed it's only 2vs1 after that and it does not matter if 4 gens even 5 gens get done you basically are quaranteed 3K. Tunneling just one guy going through otr, ds and bodyblocks can result that 4-5 gens get done when you get that kill but it's still 3vs1.
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for a double hook enjoyer like me, it hurts seeing that one or two survivors have never been hooked at endgame cuz i ignored them the whole match, kind of a waste of more points and chases.
however for someone who doesn't care about that yeah this strategy might be decent.
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Yeah that's the negative but it just most effective way to win probably and sometimes the last 2 still save each other. But yeah 12 hooking it's the ideal way to win but just not always possible.
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61%
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Exactly. How bad is someone at the game that they have to complain about a perk that prevents people from being ruthlessly tunneled off the hook? It's insane how some people want every game to be an easy win for killer.
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Yep now add DS as 6th perk for free and up stun time to 5s (basekit) and up to 10s (with perk) :)
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I think you solved your own issue in your post. The devs want to counter killers that ONLY do that. It is still definitely a valid strategy, but if you are gonna try to tunnel someone right off hook at 4 gens, don't get mad. Killers also got basekit 2 tokens of STBFL, yellow tier brutal strength, and 10 extra seconds on each gen. Killer also now has a basekit 2.5% regression on each kit. 10 seconds of BT basekit isn't and wasn't a huge ask. Especially since it is the only layer protecting someone at the end game unless someone decides to still use a slot for BT. If you can't count to 10, honestly a you issue.
Looking at the writing of this post though, counting to 10 might genuinely be an issue for you.
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I'd be genuinely fine with survivors having 60 seconds total immunity if they had 1) a highlight to let the killer know and 2) no collision. Lost on conspicuous action ofc.
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I don't consider a lot of things bandaid fixes, but basekit BT is just not it
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Couldn’t have said this better myself.
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Basekit bt sounds fair in practice but 10 seconds of endurance & 10% haste is very generous. This wouldn't be an issue if the perk BT itself wasn't so insanely buffed. They buff from 12s to 15s was pretty nuts with new haste but 20 seconds is just wow. Luckily people aren't that smart and don't run BT now thinking it's a wasted perk slot.
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Lets just ignore the fact that Killer have:
2 Old Thanatophobia Stacks Base kit
Brutal Strenght Base Kit
Bamboozzle (without entity blocker) Basekit
2 Stbfl Stacks Basekit
If you combine those you could argue that Killer have up to 7 Perkslots.
Yea, sorry entilted player, that they nerfed camping/tunneling slightly via base kit changes in over 6 years. Sorry. This game sucks now you should leave it. Unplayable. You can't cheese ez kills anymore, instead you have to earn them at least. Crazy how videogames are working
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And bloodlust is a 5th killer perk. it punishes survivors who out looped you.
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And why do you think the BT is now basekit?
Exactly, because killers kept camping and tunneling
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they keep camping and tunnelling cause if they dont.. they loose .. cause all night all games they get these sweaty ass survivors who choose their easy map to gens rush and get strong loops.. then they show off . so yeah i get it for tunneling and camping.. if they dont they just get gens rush all day long
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The problem is, that the ball is on killers now. C33 with alch ring + camp & tunnel. Range+recharge addon nurse with agi starstruck. Mdr spirits with haunted undying etc. And killers have 61% killrate.
Also if killers wpuld not sweat with camp/tunnel, they would not get sweaty survivors. Because they would not be in elo where sweating is norm/requirement and they would actually have skill to play without it (meaning they would be able to win looping)
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You almost never get value out of it so remove it no one cares...
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That comment shows exactly why sbmm takes all the fun out of games. I mean if you only play against people who are same as good as you the game is just boring because every game feels the same. Its much more fun when you sometimes complete destroying a match and sometimes get complete destroyed. I mean noone has fun if every game is a draw...
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