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I don't fear the Killer--and that's a good thing

When I first started playing DBD a few years ago, it was genuinely scary. When I heard the terror radius, I "Claudette Powers Activated!" my butt into a bush and hid (oh, the days of super dark maps . . .). But as the story goes, that fear lessened over time. And that's a good thing. Because doing that every game would make the game go stale, and luckily, because this game is asymmetrical, something better happened. DBD turned into a battle of wits. 

Today, occasionally meeting a Killer who really makes my heart race and send me back to those earlier days, has given me some truly exciting and nail biting games. But if every game was like that, DBD would've died because that thrill cannot last (human brains are wired to adapt). You can't be scared/highly stressed every game. Something more sustainable has to be experienced instead.

Do you remember being a kid and playing hide and go seek? You tried figuring out where the best hiding spot would be (no matter if you were the hider or the seeker), and if you thought you were gonna get caught (or catch someone), that's when the burst of adrenaline kicked in. There'd be squealing, screaming, and an attempt to run as fast as you could. That's kinda what DBD is now. It's sometimes focused, like a game of chess; it's sometimes exciting, like hide and go seek. But no where in those situations am I perpetually afraid.

You Killers are faster. You have weapons. You have abilities. You have only yourself to rely upon. You are the power role, but that doesn't mean my role is to be submissive, weak or afraid. My role is to challenge you, to see if your weapons and speed are enough to beat my mind. It is a battle of wits. It's a battle of who can think faster in the moment. You are Goliath, and I am hopefully David. Goliath beat most, but David still won.

That is DBD, at its best, for me.

What is DBD, at its best, for you?

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