It feels like matchmaking doesn't even exist

OrangeBear
OrangeBear Member Posts: 3,812
edited September 2022 in General Discussions

1st survivor match : against a p3 pyramid head with 500 hours, he gets looped for 3 gens but gets a 3 gen and gets a 4k.

2nd survivor match : against a p32 nurse on lerys with 3600 hours who slugs everyone at 2 gens.

It makes no sense.

Comments

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    I guess thats the whole soft cap system. IIRC its something like 1900 MMR and past that it doesnt matter how high your MMR is youre constantly matched at 1900. Its there to avoid the whole Dowsey Twins ordeal.

  • RakimSockem
    RakimSockem Member Posts: 2,002

    Yeah I constantly have a mix of matches of Demo puppies that I can loop for 4 gens and Wraiths that crap on the entire team with only 1 gen done

  • zarr
    zarr Member Posts: 1,088
    edited September 2022


    They apparently lowered it even more, to 1600. It was never necessary to have a cap that low anyway, there is an entire world between queues that are still reasonable and bearable and literal hour-long queues we had in Dowsey's Twins case. ...And even then, someone that has won 190+ matches in a row arguably should be waiting in queue for ages to find actual competition. Of course, ridiculous win streaks like that would never even be possible in a working MMR system to begin with.

    The cap is so low that the top 20% of players or something are matched among each other, which is a huge range. It's the same issue we've had with all the old matchmaking systems, where the skill and experience levels in the top ranks ranged from "meghead with 500 hours that consistently struggles to last 30s in chases" to "5000 hour comp blight that usually gets 6 hooks before a gen is done".

    And it's not even like a solution here would be difficult or make queue times prohibitively long. Just make it so that the matchmaker looks within a more restrictive MMR range for a certain period of time, like a couple of minutes. If there's really nobody queueing in that MMR range in your region, then the matchmaker can gradually open up the range. And they could make this more restrictive only at the highest and lowest MMR brackets too, because those pose the biggest issues when mismatched.

  • dugman
    dugman Member Posts: 9,714

    That's not true. The estimate we worked out previously was it's more like 6% of players are over the 1600 cap.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    Yeah, the devs should have never built an MMR system that's devoted to kills and escapes. Those two factors in this kind of game does not determine skill in any way shape or form. Unfortunately because of that you can expect matches where it will sometimes be a cakewalk, and other times you'll get absolutely destroyed. What's worse is that sometimes it can happen repeatedly back to back, and with those kind of results it can make players stop playing for months on end sometimes.

  • zarr
    zarr Member Posts: 1,088

    Worked out how?

    Genuinely interested, not saying I am not pulling the 20% out of nowhere, it's mostly based on my experience (and that of the people I know and/or watch) that the skill and experience disparities in matches of players well above the MMR cap is almost as ridiculous again as it had been in red ranks.

    Although ultimately it could still be that it's actually only a very small percentage of players that are that good at this game, and that the cap actually needs to separate that 1% or whatever from the rest (at least up to a few minutes of queue time), so it'd need to be higher either way. That it isn't high enough is plain to see, given the fact that good players can still win 90+% of their matches, which should be impossible with a sound MMR system.

    I don't understand why they aren't doing anything of that sort anyway, like having the matchmaker look for identical MMR and expanding that range by 100 every 20 seconds or whatever. Even if you are at something like 2500MMR, you'd be able to be paired with what is currently the effective cap after a mere 3 minutes. But at least prior to that if there are people queueing that you should much rather play against, you will.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    It was the right move to have a cap. I mean Streamers are a huge thing in promoting the game and bringing in new players how would it look if streamers either quite or were having longer queues than actual matches. Also you would sorta have an assembly line life of a player in the game, they start out, learn the ropes, improve, find a niche they enjoy a lot, become highly skilled with that niche, gets hit with extreme queues, likely leaves out of boredom. Capping the time someone will play the game is not a good idea and while few will reach it, those few are also the most likely to promote your game and to buy cosmetics/tomes. It might seem bad to have 1k hrs and 10k hrs matched up against eachother but its work for every account above a certain MMR to be stuck in matchmaking and quit.

  • zarr
    zarr Member Posts: 1,088


    I don't think ~5-minute queues are extreme or would ruin the game for the small percentage of 2000+MMR players. And that already could be a huge improvement in terms of quality of matches for the upper end of MMR, if the matchmaker at least tried to look for equals for a couple of minutes before expanding the range.

    Your view that mismatches at the upper end of MMR are less detrimental than longer queues would be is also debatable. I mean, we see with the current queue incentives that not enough people want to play survivor despite having faster queues and getting extra bloodpoints for it. Because the experience is more often worse, certainly solo. Likewise, the high MMR experience can be awful because of the skill and experience disparities, not seldomly making it either frustratingly impossible to win or mindlessly boring. I really doubt the upper echelons of players would mind waiting a couple of minutes longer to get actually engaging matches. Sure, there's certainly killers and SWFs that love beating up on lesser opponents and winning 90+% of their matches handedly, but I can't imagine most do. It's not gratifying winning against players you knew never stood a fair chance against you to begin with.