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Killers with high ping still get hits from miles away

So there should have been this thing called dedicated servers and hit validation. This still gets thrown out of the window by the current server. When the killer gets the lag symbol it doesn't matter where you are since the hit will go through anyway.


How is this acceptable devs? Why is the player with the WORSE connection FAVORED by the servers? This makes no sense at all. Please fix how hits are validated by the servers because it feels like the game is still in the phase of Peer-to-Peer connection since it apparently doesn't matter how good your own connection is.

Comments

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Hit validation is not coming back. They tried it your way, realized the game was more or less unplayable, and thankfully turned it off. You can thank me, they clearly got tired of me ironically asking for vault validation.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,255

    The ping indicator is there to let you know what to do based on the killer's ping, if they killer is lagging, try dropping pallets and vaulting earlier. You can also take more rambunctious movement which typically works against laggy killers a lot. It's kind of just something you pick up on after awhile, at least it was that way for me.

  • Nicholas
    Nicholas Member Posts: 1,952

    It seems unlikely they will ever deploy server hit AUTHORITY, which would be the most objective choice versus the existing Favor The Killer system. The devs like to reference that FPS games use Favor the Shooter, but the difference here is that if you're a Survivor, you're never The Killer and thus never get favored. You're also the shooter in FPS games, so it feels fair. Hit Validation is conservative, and The Killer almost always prevails.

  • Gary_Coleman
    Gary_Coleman Member Posts: 732

    Sounds fun.

  • zarr
    zarr Member Posts: 996

    it feels like the game is still in the phase of Peer-to-Peer connection

    That's because with regards to hit reg, it pretty much still is. Just like in P2P, hit calculations and confirms are done on the killer client, their perspective alone counts, which means their own ping does indeed benefit them. This changes somewhat if the killer player has a terrible connection (250+ms), but even then not really.

    There is still hit validation for Dead Hard and pallet stuns though.

  • Deathstroke
    Deathstroke Member Posts: 3,514
    edited September 2022

    I think high ping killer or survivor should not be able to play matches. Unless devs make solution to punish them. Hit validation should exist in some form at least that you can't hit 100 miles away.